Separate names with a comma.
GFX Suite Source: https://github.com/ToniMacaroni/GfxSuite [MEDIA] A mod that aims to change various parts of the graphics pipeline in the game...
Yea it's post-processing effect that get's applied to all objects on the screen.
[img] https://ibb.co/26mvsFZ [img] https://ibb.co/VxDKS9h A first version of directional contact shadowing will be released in the next version....
No, not for the first time installing the mod. You only have to do it when you are updating to a new version.
A little showcase / tutorial on how to convert and use a custom skybox: [MEDIA]
GFX Suite 1.3.0 CHANGELOG: Added skybox converter to in-game menu. Improved tonemapper. The color and brightness of custom skyboxes can now be...
It's on the profiles tab called "Enable all effects". This toggle will just reset everything to default, just enable the skybox afterwards to only...
GFX Suite 1.2.0 CHANGELOG: Added supersampled screenshot feature to the interface. Added adaptive sharpen. Added global toggle for the mod....
Max values are upped by a bit now and are gonna be available in the next update. A custom shader for the skybox is in the works. I can look into...
Part of the mod also includes a skybox creator which let's you convert your own skyboxes. It does however need python and some libs to be...
I will release a new version soon. I can probably fit that in there too.
Go to https://github.com/ToniMacaroni/GfxSuite/releases/latest and download "gfxSuite.zip". After that put the .zip file into...
GFX Suite 1.1.0 CHANGELOG: Added tint option to the post processing. Added fog color option. Added Rayleigh option. Added FXAA and SMAA toggles...
No reshade was used and the pictures weren't post edited in any way. Only my graphics mod was being used...
Not in this version, but I'm working on it. In the meantime you can use the attached profiles. One is for the mod's default values, the other one...