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I apologize for not doing my homework. It looks really good, when I saw it I wasn't convinced it wasn't a professionally made model or Forsa rip,...
It's unfortunate that you did not make it: https://3dexport.com/3dmodel-volkswagen-golf-gti-5-door-2015-87910.htm
Re: Off Road Race Vehicle: Ensenada Tormenta I would love to have a go at the JBeam (unofficially, I'm not confident enough to be able to...
This game has nothing to do with ROR.
You may wanna consider an Intell CPU due to single core performance... it's not amount of cores you want if you're upgrading because of Beam.
No, the lighting is wrong and you can clearly see a car behind it as well as the angle being wierd. It's not in the game yet.
Seems I was not aware of this... Maybe it's possible to allow 2 wheels to be locked together using nodes of some sort, as an option?
Wheels are made up of nodes and beams, just like everything else, the beams on one wheel can be connected to the beams of the other wheel.
I'm not talking about a differential between the wheels, but a solid connection between them. I know it's unfinished, but that doesn't mean he...
Few beefs I have with this truck: 1: the truck is not stiff enough. I would expect it to be able to handle a bit of terrain without tearing...
Making a new post to get some attention, please excuse the double post. The mesh issue has not been resolved as explained per the last two posts,...
I still can't get it to work tho. and I've got no idea why. m939.jbeam: Frame mesh: ["mesh", "[group]:", "nonFlexMaterials"], //frame...
I'm still failing to understand how flexbodies work, and I'm not grasping the concept of groups. I've got the mesh frame grouped to the jbeam...
Ok, so I found the materials.cs in the cache folder, deleted that and the dts, then changed the settings. Worked. Now need to figure out if...
We've pretty much gotten it center now, but I'm still unsure of how the whole group center works. I thought the center of each mesh group would be...