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Actually, I only use Blender because it supports the transforms that BeamNG needs to load the vehicle properly. All of the actual model editing I...
Update! Sorry to leave you all in the dark for so long, and no, I have not given up on this project. Not a day goes by where I don't think about...
Update! No further revisions on the actual mod due to time constraints, but the latest working version has now been published in the first post.
If I ever publish this on the repository, InfernoFoul is definitely the rebrand I'm going with. 2nd gen camaro is planned as they share most of...
Update! Baselined the JBeam and started using the Barstow as a reference. Not sure if it was intentional, but most of the body panels are a...
Regardless of selected options, it would seem that no matter how simple or complex the object is it tries to generate ~20K lines of Jbeam for it...
Update! It seems the creation of this thread with a nonworking release has caused some confusion. My main hope from creating this thread was to...
That's the bug I need help fixing, the main reason I started the thread was to get some support and feedback on it, not expecting the community to...
My mistake, accidentally hit enter and posted it before I was done.
Let me preface this by saying that this IS NOT in any way based on the previous Firebird/Trans Am mods on the forums. I did however use the 1981...
I looked into it and to my surprise, the Euro version actually has some pretty major sheet metal revisions as opposed to its earlier and even...
If you need any reference on the geometry of the vehicle or textures / texture mapping let me know, I happen to own a very pampered '96 Cherokee...
If you have the body mapped to a skin texture, to make it colorable is very simple. I forget which map it goes to in the materials.cs file, but...
Any progress?