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i mean you can do it in game with the agent_y global value scales mod, idk about with blender and stuff though
old gridmap background in the photos is awesome i want this car now
good luck, probably not gonna happen any time soon.
thats crazyyy congrats
yeah well like the picture looks like the back or middle seats of a van or something, and the sunburst wagon or something idk
SUNBURST REMASTER? WAGON VARIANT? or its something like a gavril scout but official
nah, i was just saying i thought the spoiler thing was used. also, the swapped drift and both street drift variants say "awd" but i'm pretty sure...
that looks really good, default graphics or shaders?
wasnt it done with like the "old" changelogs a while ago? like version .9 had .8, .7, or something like that with those are am i going insane?
i always run my mods from modland through a virus detector and most of the time it's fine, but they're usually just really low-quality meshslaps...
miat
bro how are we already on 1.4 i swear less than a month ago is was 0.8
both navigators clip through the dash btw
really good remaster and addition, but having floats would be cool. Also, if you could add something like "Flaps increase" or "Flaps decrease"...
Made a post before but i got an actual pc now. CPU: Ryzen 5 5600X (overclocked ofc) GPU: Gigabyte RTX 3060Ti VRAM: 12GB GDDR6 RAM: 16GB DDR4...