Well with main suspension I meant the suspension slot, but not the other things like spindles, steering, coilovers etc. Also, I got another idea, trs to raise the node weight of the suspension nodes. To around 6kg each. maybe also 7kg
done, suspension breaks but not completely so i think we've gone somewhere in the right direction so i'll mess around with it more tonight, thanks
so basically it works but the wheels are super loose, like when under acceleration they start to lean over and under breaking they go back upright, so basically variable camber
Weird If you turn on the node force debug (Found under Debug in the menu bar/Node Visualization/Forces), how does it look like? Red beams going mad everywhere? If so, you still have to raise the weight, also of the main body nodes as it seems. Also lowering beamspring may help.
k i'll check it soon, also where would i find the beamspring and can i raise the weight in the jbeam instead of exporting another car that weighs more
but where would i find them, when i use the find feature on notepad++ and search beamspring i get one under beams, damping, upper wishbone, subframe, primary beams, secondary beams, shock tower, 1 next to beamdamp, wheel intrusion limiter, and wishbone inversion limiter
alright so basically it looks like this, also i changed the first thing on the list slightly from like 17bunchofnumbers to 10bunchofnumbers
Okay that is Bad That’s a lot of stress in the suspension! Lower beamspring of all the things you names above and raise the weight a bit more, also of the body
so i upped the weight in automation up to 868kg and done some work with the beamsprings and it works perfectly now thanks so much
Hello , I’d like to point out that when I click the export button it loads forever so is there any advice on this
Of your car is highly detailed, it takes a while to export. You can create ULTRA high poly models using Automation. (1-2 Million tris) It’s totally normal
My exported images were broken as above, months back, it had something to do with steam and my save files...I deleted my save data started new and my images exported fine since
Is there any particular file that should be removed? Would not want to commit format C:\ and lose my cars. Making previews manually is kinda tedious and does not look uniform with BeamNG's roster (still better than glitched though).
Yea so. Go to \Documents\My Games\Automation and basically copy/move your Sandbox_openbeta.db.bak and Sandbox_openbeta.db files They contain all your car and engine data. Then when you start Automation it will make a new save, make a quick car, export it and check the default.jpg Either way you shouldn't lose your cars entirely if you've exported every car you've made at least once the .car file is in each zip, then it's just a matter of copying each .car file into the CarImportfolder or whatever its called, boot up once and it'll all be in your new save, then you can ditch the old bugged one
Something I've all but forgotten to mention, now I've recreated the problem multiple times. When you export an automation car with the side pipes on the wrong side, then the jbeam does some weird stuff and you end up with scraping issue. The problem is in automation some cars need their fixtures flipped to be put in correct position. So you cannot have normal sidepipes on some cars without constant scraping, it's not a ground clearance issue. The beams and node is just not exported correct facing. This also happens with certain front wings My sidepipes are not touching ground but stills scraping issue.