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FMOD Modding - Requirements Survey

Discussion in 'Microblogs' started by Diamondback, Jan 14, 2020.

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  1. Diamondback

    Diamondback
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    Hello everyone,

    we are now starting to make our plans for FMOD modding a bit more concrete.
    For that I'd like to harvest the knowledge and ideas from our awesome users and ask you guys about your opinion for the following topic.

    In this state of research we are looking into what kind of sounds need modding support in the first place. It's unlikely that every little sound is going to be moddable, so that's why we want to know what the most important areas are.

    Modding FMOD consists of possibly the following three things:
    1. Adding new events/sounds
    2. Replacing existing events/sounds
    3. Changing the internal mixing and routing structure
    Let me be clear here, Option 3 won't be possible. We can't really offer that sort of modding while keeping the whole thing somewhat sane.
    However, 2 and especially 1 are technically possible. We are pretty certain that 1 is going to work, we are not sure yet if 2 is worth having since it adds a lot of complexity.

    In addition to adding and/or replacing sounds, we are also interested in the type of sound you want to realize. Is it an engine sound? Turbos? Horns? Some new indicator sound? Different Skids? Other gravel sound? The list goes on and on....

    So please, if you did sound mods in the past or you are only waiting for something within FMOD to become possible, please let us know below what you are most interested in.

    Ofc we can't guarantee that it will be possible, but I'd definitely like to have a better idea of what our users prefer to change/add.

    Please note: This is mostly aimed at users that are in some way related to sound mods, of course, non-modders are welcome to reply to, but please be aware that ideas that aren't really possible even if FMOD allowed for it ("plz mak F1 soundz") aren't worth much to me unfortunately.....

    Since this wasn't clear before: This is not a thread to ask for new features that you want us to officially implement, it's a place to discuss which sounds a modder would want to replace or add.
     
    #1 Diamondback, Jan 14, 2020
    Last edited: Jan 14, 2020
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    • Informative Informative x 1
  2. Alex_Farmer557

    Alex_Farmer557
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    If at all possible, a relay click before the starter sound on older vehicles?
     
    • Agree Agree x 12
  3. NistingurA

    NistingurA
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    I do appreciate the idea that changeing FMOD stuff will be possible in the future, looking forward to that!

    Sounds I believe will be changed alot, will mainly be Engine sounds, Turbo spools and Bov, Backfire and maybe crash / glass breaking, at least those are some sounds that I would look into changing
     
    • Agree Agree x 9
  4. mtslittow

    mtslittow
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    Tire rolling sounds on tarmac, potentially different ones for different vehicles.
     
    • Agree Agree x 4
  5. jakelooker

    jakelooker
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    I believe there was a mod previously that added radiator fan sounds, that could be a nice addition.

    And how about tyre punctures/coolant overheating creating a pop or hiss?
     
    • Agree Agree x 9
  6. BrynCoops

    BrynCoops
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    The ability to swap every in-game sound with different ones would be good.
    So I could, for example, swap all of the sound effects (engines, dirt roads, ambient sounds, etc..) from Mario Kart Wii into BeamNG.
     
    • Like Like x 12
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  7. SuchSneak

    SuchSneak
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    I'm unfamiliar with fmod, but have used audio editing software in the past to replace existing sounds in my favorite games. I would love to replace collision, scrape, skids, environment, ground, and engine loops with my own samples. I used to do it before most of the game's files became password protected. :( Replacing audio allows me to customize my own experience without the frustration of trying to reverse engineer and implement new sound scripting events.

    *edit* In a perfect world I would love for there to be some user friendly interface where I could select individual or groups of nodes and attach audio samples to be played depending on the pressure of contact, such as a small tap using a different sample than a hard collision or a soft and hard scrape.
     
    #7 SuchSneak, Jan 14, 2020
    Last edited: Jan 14, 2020
    • Agree Agree x 1
  8. NGAP NSO Shotgun Chuck

    NGAP NSO Shotgun Chuck
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    Just trying to think ahead, my main concern would be to increase the detail for sounds which are, in real life, unique to a specific make & model of car. The engine sounds we have now are better than the sounds we had before, but there are many variables which can affect the sound of an engine even relative to other engines of the same type, such that some claim they can tell the difference between a Chevrolet and a Ford small-block V8 just by listening to it - so while for now the game can get away with using the same sound for every engine of the same type regardless of age or state of tune, eventually, it would do wonders for the character and detail of each individual car to have a more differentiated sound. More to the point, if I were going to attempt vehicle modding, I would want something sound-related to be a part of it, as my entire philosophy on cars and tuning (and a large part of the reason I don't care much for sanctioned racing in its current form) is that every car has a unique character worth experiencing.

    (Maybe even the Citroen 2CV. I just can't bring myself to like it because it is surrounded by vast mountains of hipstery and "IN A STRAIGHT LINE AT 85 MPH IT CAN EASILY OVERTAKE THE PORSCHE 911 TURBO WHEN IT'S DOING 70 HUEHUEHUEHUE I R SO FUNNEH 4 POSTING THIS AD".)

    Also, we just have Automation sounds for engine types not currently used in a vanilla car, correct? Well, their V12 sounds like a V10. Sorry, but it's true.
     
    • Agree Agree x 9
  9. Nathan24™

    Nathan24™
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    I would like to request some kind of backup beeper or a car alarm which activates when the car detects a collision.
     
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    • Agree Agree x 1
  10. Srockzz

    Srockzz
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    We need chimes... All of them!
     
    • Agree Agree x 8
  11. Diamondback

    Diamondback
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    Ok, thanks so far for the answers. As expected not everyone understood the purpose of the thread but that might just be me and my less than optimal explanation.

    I'll comment on some of the replies that might need more answering:

    This could be done by having such a click be part of a new start event.

    Radiator hiss is already there. Tire popping making sounds would require code support, which is not what I'm trying to talk about here.

    I'd probably pay money for that :D

    As noted above already, this requires code support, which is not what this thread is about. Of course someone could code the relevant logic and create an fmod bank containing the required sounds.



    Side note: please don't use this as a way to ask for new features within the game, that's not what this thread is about. I want to learn about what kind of sounds modders would want to add or replace.
     
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  12. SebastianJDM

    SebastianJDM
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    definitely tire rolling sounds, if we want to make an aggressive mud-terrain tire, we can use a louder, more fitting sound for it.

    also, not sure if this is currently possible, but impact sounds would be nice to be replacable. something hitting a fiberglass panel would sound different than something hitting a steel one, so it would be great to be able to differentiate it.
    along with custom impact sounds, custom scraping sounds for different custom materials (say we want to make something scrape the ground that has a metal tinging sound on asphalt, like a skidplate, we could set our skidplate material to have a custom sound.)
     
    • Agree Agree x 9
  13. FFIVGUY

    FFIVGUY
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    I am really interested in adding/replacing new/existing engine/exhaust sounds.
    --- Post updated ---
     
    #13 FFIVGUY, Jan 15, 2020
    Last edited: Jan 15, 2020
  14. Blijo

    Blijo
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    Depending on how the code works, just being able to add your own sounds to almost everything would be enough (how spoiled does this sound?)
    That way you can still make alternate versions of things.
    As for sound types, I was thinking about car sounds. Not just the engine but also the parts like the indicator. The difference between indicators is really big. Our 2007 Skoda makes a soft sound while a 2010 Ford Focus makes the sound of breaking a cheap plastic toy. My MX-5 on the other hand sounds different again. etc etc etc blah blah.
    Changing groundmodels and bushes would be nice too. You could make some pretty funny and serious maps with that :).
     
    • Agree Agree x 10
  15. jakelooker

    jakelooker
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    Looks like I slightly misunderstood.

    It would be awesome to be able to change the tyre rolling noise to recreate the buzzing of off-road tyres on tarmac.
     
    • Agree Agree x 4
  16. CaptainZoll

    CaptainZoll
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    as long as I can replace all the sounds with minecraft sounds, I'm happy.

    -edit-
    I was playing NFS Most wanted recently, and it made me realise how much I want to be able to change out the gearbox whine sounds.
     
    #16 CaptainZoll, Jan 15, 2020
    Last edited: Jan 16, 2020
  17. Dummiesman

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    Vehicle sound events, especially for planes. Landing gear moving sounds, switch clicks, warning sounds, etc.
     
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  18. ast5515

    ast5515
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    I believe the ability to change the turbo/supercharger sound per engine would make a big difference. The sound of small diesel turbos for example cannot be replicated very well at the moment.
    I would also appreciate if the following things were open for modding:
    - The sound switches make (light switch click, the click of the signal stalk, the turn signal itself)
    - Brake noises
    - Tyre noises per surface. For example the skidding on asphalt sounds way different on a street tire than on a baja truck.
    - Transmission whine (which gears whine, some cars only have their top gear whining because they are worn out, etc)
    - Pulling and releasing the parking brake
    - Gear clatter with sequential gearboxes
    - Not quite sound related but maybe higher RPMs when the engine is cold and maybe slightly rougher idle when cold?
     
    • Agree Agree x 3
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  19. SebastianJDM

    SebastianJDM
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    the turbo sounds thing is possible, look at any turbocharged vehicle's jbeam and you'll see the sounds they use (there's a few different ones).
     
  20. naguluna

    naguluna
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    a tutorial about event creation for beamng would be awesome!! atm i have no idea how to correctly implement events and where to put the .bank. Looks like its not similar to assetto corsa
     
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