what is this? understeer limiting steering what it does? - controls wheel lateral forces and reduces steering when one approaches grip limit - works for understeer and oversteer - you can still push the car into snap oversteer or p-brake oversteer, doesn't prevent you from countersteering - moves the steering faster when you need it* (recentering and fast direction changes) - awd special handling: let the car move sideway unimpeded as long as the front has enough grip to realign the car - rwd special handling: consider rear wheel slippage when calculating maximum steering * requires using the "direct" filter AWD handling offroad with keyboard, grip filter, no speed angle limiter*: RWD handling on road with keyboard, grip filter, no speed angle limiter: *the spheres you se are just debugging aid, pay no attention to them what it doesn't? doesn't control traction, braking or find the most optimal turning; this might be considered "cheating" as it is, because it directly works off the car physics, as opposed to the in-game esc which works off the car sensors. it's a steering aid to put keyboard and gamepad users on par with steering wheel users, not a full on driving assist package why? because I don't have money for a wheel, driving with keyboard is ass, people told it was impossible, and I grew annoyed at all of that how do I use it? download the mod from here, it was kicked out of the repo: https://www.dropbox.com/s/aqxd3ntmwmdtia2/inputfilter.zip?dl=1
Link doesn't work, I assume it will only work after the mod is approved, which can take a few days on weekend, you should have left the original message.
ah! sorry about that! will fix --- Post updated --- update: tentatively in mod format uses the car weight distribution to pick the most appropriate wheel to limit steering filters out deflated, broken or otherwise not turning wheels
update: non linear smoothing - converge to the set point faster, don't vibrate as much automatic smoothing reset - super fast direction changes and return to center changed around slip calculations, should handle some corner cases (teh eh eh) better sample driving on a xbox controller, with "direct" filter and no speed limiting:
updated math around maximum allowed angle, should be closer to the limit in more situations. added a better longitudinal slip detection to limit oversteering
updated to use absolute slip so it should work better offroad. note that aquaplaning breaks it atm (i.e. utah river rally)
define "controller": if you have a wheel, yeah, you don't need any of this. if you have a keybord or a gampad, this is quite better and the difference in driving is substantial; there's no more guesswork in finding the limit, neither costant fiddling with the "speed limit" to make it work every time you change vehicle. you can use throttle to adjust steering as you would with a wheel or real car, even on some of the "bad" real wheel drive cars that love to step out as soon as you hit the gas. see for example the track video, paying attention to the throttle input indicator at corner exit. how much close can this get a gamepad to the limit? this much: except it does it all the time every time. as soon as they approve it
With a Xbox controller you definitely benefit from this, the motion is too small to reliably produce the exact steering input that maximize cornering, especially on fast direction changes. Just span the same car you see in the track video above - the ibishu 200bx in track configuration - and try to corner it at full throttle. You'll have not to exceed about 10% input not to spin it. You might be able to do it, some of the times, under very controlled conditions. It's very hard to do that every single time, every corner exit, for a whole race, especially since banking and other conditions change how much steering input the car tolerates before spinning. This mod removes all the guesswork. You still can use the full input range, but 0-100 is not going from straight to full lock, goes from straight to how much steering the car can tolerate in the current condition. You can still do partial steering, of course, but when you go 100 left, the car won't understeer on corner entry and on corner exit it will become very hard to spin - well, assuming you are at the right speed for the corner you're trying to make: mod won't generate more grip than the car has - but will let you turn confident that you'll be very close to whatever the limit is, without a) having to guess whether it's 9% or 11% of the stick input and b) having to actually produce a reliable partial angle on a controller where every mm of motion produces a significant output variation and c) having to fight the controller own imprecisions and drifts
Hey guys, just want to give you update. What happen to this mod? The mod does not exist anymore. Why? I relied on this mod so much because I'm only use keyboard. Cause my parents didn't want spend money on steering wheel. The Author is gone too?
admins decided the mod wasn't welcome anymore because apparently modding the input file is forbidden or smth there's a copy for 0.22.1 here https://we.tl/t-9rzU2YXK11
Is it possible to disable the mod completely from UI app? I mean, if I turn it off, the car will still try to counter-steer a little. Only fix is disabling the mod completely, and when needed, enable it again. It would be nice if it would disable completely using UI app,
Pretty sure they wouldn't forbid you from upload the ZIP file on this thread. If you tried to upload the mod to the repository, however, they denied it because it modifies core game files.
Continuing this question, is it possible to remove the counter-steer feature all together? I've poked around the lua but couldn't find any way to disable it.
But can you still update it for 0.23? Just post it in this forum. I really need this mod because I have no steering wheel.