To be clear to anyone who doesn't know, this is for audio only, so no, BeamNG isn't getting RTX style Ray Traced graphics. Ray Traced audio is still an incredible achievement and will be a great improvement to the game. I'm really excited for it!
I forgor :skull: i rember i had it on an older version maybe when i first started playing..? i really dont rember that well i think a couple YBR videos had it check dms
That's amazing, I'm not bothered if they don't add ray traced reflections since it looks good already (just foliage needs improving), audio is a major factor for games like this. Looking forward
That doesn't mean what you think it means. It's more like this: It's basically doing a line from point A to point B and seeing if you hit anything in the way.
It sems to be about raytracing “sound-waves” which would allow for features like dynamic echo, or that the interior sound different depending how open it is. Depending on the implementation it wouldn’t even be that performance hungry I think
Or may be splitscreen --- Post updated --- It might overload some sound cards and make many player "No sound after update"
From my experience with raycasting in unity it's not that intensive. Depends how much casting will be done.
I'd love more realistic tire screeching/scream sounds, they're good don't get me wrong but wheelspinning and handbrake turns with full realistic sounding tire screeches/screams would be epic
Wait, why ain't there an offroad focused BeamNG map? I always have to find maps to do it on and it's always a hassle. Don't say Jungle Rock Island has a ton, it's barely anything. one day?
Utah is good, but there's only one challenging trail (the cliffside one,) other than that it gets boring doing the same few trails over and over again. Don't get me started on mud physics, either.