If you read the detailed patch notes for beamng 0.26 you'll find this line: Moreover if you actually boot up the automation track you'll not even find the hopper longjump mission anywhere. That's because if you dig through the folders for the missions in the game you'll find 2 automation folders: (located in steamapps\common\BeamNG.drive\gameplay\missions) The new longjump mission has been added to the v2 folder and not the regular one, and the regular one is what the ingame automation map uses to load its missions. I only browse this thread from time to time so i ain't sure if anyone has mentioned this before but at the very least it wasn't listed in this post. Anyway is this a big nothingburger and I've misunderstood something here or is this an actual hint to a remaster?
Makes sense. We haven’t gotten a full remaster of a map since 0.24. (ETKDEC just updated the map to current standards.) there’s a lot of potential for that map. Who know? Maybe they take advantage of the snow and make it more of a snow map.
I think that the new crossplane V8 sound will likely be used on the new prerunner truck that was teased and possibly on the Bruckell Bastion
A remaster of the Automation Test Track would be the most awesome map thing for me that happened since Italy! Lets hope it comes to that.
There haven't been any new mods for a while, maybe update? --- Post updated --- lol That could also mean a Hopper remaster, which, I'll be honest, it needs BADLY.
i actually hope the "new" truck doesnt end up like the scintilla where we have to wait another 6 months
I don’t think a truck is likely to need as much fine tuning as a supercar, as it’s most certainly not designed to go around a racetrack. It likely won’t take as long to develop this vehicle at all.
Plus, it will most likely be a heavy vehicle. And heavy vehicles are easier to develop due to the nature of the structure of the BeamNG vehicles. In the Scintilla thread, once I noted the fact that the Carbon Ceramic Brakes don't weigh less than the standard ones, as they should, Tdev (IIRC) answered me by saying that it was difficult to make them to actually be lighter without running into bugs. But we can hope. After all, Carbon Ceramics have a huge potential. For example, the FCVs with the 5-cylinder could use them for improving the weight distribution on the front axle because there's some rear end destabilization when the car brakes to a standstill from high speeds.
Tube chassis vehicles are also generally easier to Jbeam as far as I know, you don't have to make a super complex unibody structure with varying stiffness distribution and crumple zones, but just uniform roll cage with evenly distributed weight and forces
I am so much looking forward to the next teaser as it will most likely give us new information about the k series or the new truck (more likely the k- series). My guess is next week
While 1/2 ton truck-based SUVs like the Suburban and Expedition have multilink rear suspension, the trucks they are based on all have solid axles.
The way I typed it is a bit confusing ("multilink-mounted coilover/sway bar live rear axle", that's a mouthful ). What I essentially meant though was that it would be better if the solid/live rear axle has links to keep it stable instead of leaf springs.
It does seem they've fixed the near inability to recover from oversteer with the understeer assist turned on, so that's good.
Actually, we did get new content in some way. The new GTz Rear Spoiler of the '88 Pessima (introduced in the 0.26 Update), got its own CHMSL for overcoming the fact that the existing one inside the cabin gets covered by it.
personally i'm really happy with it cause the 200bx is fixed. Haven't done much with it since the update because of the suspension problems