Released Tokyo's Shuto Expressway - Metropolitan Expressway

Discussion in 'Terrains, Levels, Maps' started by Ezo, Mar 4, 2019.

  1. Car_Killer

    Car_Killer
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    Haha, it's okay, I don't know everything, I just know what I know. I did not check that you can work around a "0 meters" plane with a terrain block. I usually prefer to be on the safe side when making maps ;)

    Nice find, good to know for the future :)
    When making the map at first I did not put any terrain in the level as it's not really needed. It's here only to fix a bug with a GPS HTML not rendering roads without terrain block in the level, and probably for bigmap view positioning, I had to do some tricks to fit the whole area in the big map and make it look somewhat bearable.
     
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  2. Drummerboy189

    Drummerboy189
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    is it possible to expand the map with more roads that does`nt make you go through the map
     
  3. JonnyD683

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    Just to ask, but has there been any updates to where I need top redownload the map?
     
  4. Car_Killer

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    No updates, since last year.
     
  5. Durrb IDK

    Durrb IDK
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    Is there any way to reset the speed camera leaderboard?
     
  6. kenjie1027

    kenjie1027
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  7. BylemTu

    BylemTu
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    I dream about this map without glue barriers
     
  8. Ovahlls

    Ovahlls
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    glue barriers? Like invisible walls or something?
     
  9. bussin.buses

    bussin.buses
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    All the guardrails instantly stick to your car when touched.
     
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  10. Ovahlls

    Ovahlls
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    OHHHHHH I thought that was just me using AgentY's car friction editor. That's curious. I wonder why that is.
     
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  11. ghost_cauli

    ghost_cauli
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    Like a half of this thread explains why it happens, lol.
     
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  12. Ovahlls

    Ovahlls
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    yea I usually don't read a whole lot of threads I can't do that. i just read the first few pages and then the most recent messages.
     
  13. Truck-truckin-truck

    Truck-truckin-truck
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    To kind of answer your question, the reason why guardrails and some textures are sticky is because this map is ported from a totally different game, on a totally different game engine. There's no real way to solve this issue without having to totally rebuild or recode everything from scratch which is very time consuming.
     
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  14. Leo Zieger

    Leo Zieger
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    And if you make your vehicle outside frictionless, it won´t stick to the barriers? Thats a very clever idea!
     
  15. Dingo135

    Dingo135
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    I'm pretty sure the reason the car sticks to the rails is because the car can clip into it. Rail models are really thin when compared to others and the usual collision setting used when importing daes is "visible mesh final" so hitting it will trap the car. Most people fix the issue by placing invisible road meshes on top of the rails after their model is exported separately from the road and set to not have collisions. This is pretty tedious to do even on smaller maps so it's not feasible here.
     
  16. Covalence

    Covalence
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    Vawriss (who created a C1 map with fixed collisions) mentioned it earlier in the thread - the guardrails have a double sided mesh and the interior faces grab the car on contact. There probably isn't an easy way to remove them either, as his map was all done manually :(
     
  17. It's No Use

    It's No Use
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    The road turns white in certain areas... I can only assume this is the groove but it's not rendering properly. Any way to fix it?

    I saw earlier in the thread to turn my mesh quality to medium or better, but I'm already at the highest...

     
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  18. block62

    block62
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    same problem here
     
  19. Car_Killer

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    I will try to update this mod soon to fix these issues :)
     
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  20. ghghg

    ghghg
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    Any progress yet? I really wanna play this map.
     
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