Re: [WIP] [Terrain] Allegany haha, maybe I just need more practice climbing, Also, The BRIDGE to one of the islands isn't set right, One is higher than the other part, You cant cross ;(
Re: [WIP] [Terrain] Allegany again, it's supposed to be like that...use a lifted vehicle, you can cross.
Re: [WIP] [Terrain] Allegany Ill stay tuned for future releases, going to try this one out asap! Looks great!
Re: [WIP] [Terrain] Allegany IMHO this bridge looks out of place. I think a water crossing would look more 'natural' and would flow better with the surrounding landscape in its place.
Re: [WIP] [Terrain] Allegany well the water is quite deep in between both islands, so I would have to make the water unrealistically shallow to be able to cross with a vehicle.
Re: [WIP] [Terrain] Allegany Maybe then a bridge on either side of that island bit? Another thought, you can 'bridge' it using rocks. If you align them correctly they'll post some of a challenge while still allowing the water to 'flow' around them.
Re: [WIP] [Terrain] Allegany Just to mention, there's a hole in the map's texture/mesh... I found it the first time I played this map (it was v0.2) but now I can't seem to remember where it was I'll update this post with a screenshot of it if I find it again. Oh, and this is an awesome map ;D ​FastestClassic
Re: [WIP] [Terrain] Allegany Well I purposely put a hole in the terrain for the cave entrance, maybe it put a hole somewhere else too... I will look for it...a screenshot would help
Re: [WIP] [Terrain] Allegany Good to know that it was intentional. Oh... now that you mention it... I CAN'T WAIT FOR THAT CAVE! Keep it up FastestClassic
Re: [WIP] [Terrain] Allegany Nice! Soon I'll make that mud section a bit more realistic once I figure out how to set terrain depth settings for the mud. Would be nice if you linked to this page in your video, or even the description though... and credit me for the map
Re: [WIP] [Terrain] Allegany Hello, Exact same issue for me after a few second, default Alpha map does not generate that issue. Best regards
Re: [WIP] [Terrain] Allegany All I can say is try updating your game, because that is what fixed it for me... This is a bug with BeamNG, since it has happened on every map I created, and I've done nothing wrong... It also seems to be a problem with people that have Nvidia cards.
Re: [WIP] [Terrain] Allegany I gave this map a try today (finally) and it is amazing. It also works with no issues (lag or otherwise). Carry on doing what you're doing, your map design is great
Re: [WIP] [Terrain] Allegany I understand, I'm sure there is nothing wrong with the map as it work for others, just searching for a remedy as you map definitely is worth it I have a GTX670 with driver version 314.07, The Alpha is version 0.3 Is there any way to get another update ? [EDIT] Just found the update.exe in game folder I'll try. [EDIT2] Update helped 3.01 fixed it yeah! Thanks Best regards