Pedestrians?

Discussion in 'Ideas and Suggestions' started by SgtRobby, Oct 11, 2013.

  1. SgtRobby

    SgtRobby
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    I know this game focuses more on the vehicle and crashing side of things, But wouldn't it be awesome to have people? for instance, people in vehicles, people can be walking around, etc. It just seems, after playing this game for a couple months, that everything is so lonely. I realize its still in alpha, and theres a lot to come yet, just wondering what y'all think Thanks!
     
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  2. Narwhal

    Narwhal
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    i dont think pedestrians that walk are possible. you could make a figure that stands and is a collision mesh(i think) or a jbeam for the pedestrian. that may work
     
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  3. LSDMT420

    LSDMT420
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    you could model a person and put them anywhere as a static object. T3D can definitely handle character models, people make FPS games with it, but I don't how you would get the animations to work on NPC'S. Lots of coding I bet.
     
  4. SgtRobby

    SgtRobby
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    Hmm I guess I never thought of it that way, was more thinking of being able to have a grand theft auto experiment....what the effects of a human would be on a car.
     
  5. LSDMT420

    LSDMT420
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    I definitely wouldn't mind some slow motion ragdoll with my soft body physics :)
     
  6. Holland

    Holland
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    This has been brought up so many times, like wildlife for example there was a thread one made a while ago, we'd discussed Euphoria. And I think this is a not good ideal, think about it (again) why would we need peds walking about the maps? Well we don't like you said above "I know this game focuses most on vehicles" very good there, and that's mostly what it is and will still be.;)

    http://www.beamng.com/threads/994-Wild-life?highlight=wildlife

    Not the same but very similar

    http://www.beamng.com/threads/476-Living-maps?highlight=wildlife
     
  7. SgtRobby

    SgtRobby
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    ALright, thanks. Just was an interesting thought, wondered what the community thought about it.
     
  8. Charles Rabbit

    Charles Rabbit
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    I would love if we could have a simple human you spawn as, and you can exit and enter your car.
     
  9. Statefan0826

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    I really don't think that could be possible, like you would have an animated mesh with ragdoll physics that get activated whenvever you hit the mesh or something, and with that the mesh would probably merge with the vehicle or some other glitch... Also, it kind of wouldn't make sense because all the maps are all abandoned sites or something... BUT, if the Devs would (HOPEFULLY) add a map to the game like Penguinville from ROR, your idea would be perfect for it. :)

    -Statefan0826

    Edit:

    Oh, how I would love a figure you could walk around as like in ROR, (not that it has to appear in vehicles) because more features like this would be EXTREMELY nice to be added. Hopefully they could do this one atleaste... :)
     
  10. Cwazywazy

    Cwazywazy
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    It'd be possible, but it'd be too small a feature for the work it'd need to be implemented since they would have to inflict accurate damage to the car and have a nice ragdoll effect. Some user created maps do have 2d pedestrians in it though. (Just a cutout of a picture. Not a physical object though.)
     
  11. gabester

    gabester
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    One could certainly build a ragdoll human, though they'd just fall over on spawn unless propped up by something.
     
  12. Statefan0826

    Statefan0826
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    Well, I mean like an animated mesh (an AI that has some kind of programmed path) and when your vehicle collides with it, it becomes a ragdoll and is all over the place.
     
  13. gabester

    gabester
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    That's something large companies spend years developing.
     
  14. zorgum

    zorgum
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    You can drive verry fast and stop the physic by pressing "J" then move ine the editor and place the ragdoll in front of the car. So when you will re activate the physics, the ragdoll will not have the time for falling and the car will hit it like he is straight
     
  15. theWOODman

    theWOODman
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    I thought about adding people to my next city map project just to give it life. It would be a low poly mesh with no collision mesh or interaction of any kind. It could have simple walk animations or maybe people sitting around reading a news paper or something. I know the Torque engine supports Bots and has it's own AI coding, but I'm not sure what would work or not with Beam because of all the modifications that's been done to the engine.

    Then again, if one were able to implement AI bots with pathing, could your puter handle all the processing? Smoldering Pentium anyone?
     
  16. Kermit

    Kermit
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    What about "kid friendly" pedestrians that shouts and always jumps out of the way?
    I.E. no ragdoll but reactive and unhittable.

    Compared to ragdoll + deformation it doesn't require a boatload of calculation.
    (You get pedestrians only nasty players ;) won't get to see "accidents").
     
  17. Statefan0826

    Statefan0826
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    Well... you could add some cheap animations when you hit it, (not ragdoll physics) but it would always merge with the car. (The big problem)
     
  18. kruleworld

    kruleworld
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    The question with pedestrians is whether or not you can hit them? If you can hit them you start to get the attention of dogooders and easilyoffenders. think of the bad press carmageddon and GTA get. I remember the PS1 game 'Die Hard' got some bad press because when you hit the pedestrian, the windscreen was splattered with blood.

    If you can't hit them you need to work that into the game, ie Driver:San Francisco they can dodge out of your way, no matter how fast or close you go to them.

    if this is a racing simulation, mannequins should be limited to grandstands, pit animations and the like.
     
  19. djordsh

    djordsh
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    If u had other cars wandering around, it would probably always crash or extremely lag my system because my laptop can not handle 2 cars at all, but for a single car, (the car u would drive)
    My laptops ok.:cool:
     
  20. prometh

    prometh
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    We need pedestrians with blood smears on the windshield like in "Die Hard Trilogy":


    (go to 8:19)
     
    #20 prometh, Oct 3, 2017
    Last edited: Oct 3, 2017
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