I know this game focuses more on the vehicle and crashing side of things, But wouldn't it be awesome to have people? for instance, people in vehicles, people can be walking around, etc. It just seems, after playing this game for a couple months, that everything is so lonely. I realize its still in alpha, and theres a lot to come yet, just wondering what y'all think Thanks!
i dont think pedestrians that walk are possible. you could make a figure that stands and is a collision mesh(i think) or a jbeam for the pedestrian. that may work
you could model a person and put them anywhere as a static object. T3D can definitely handle character models, people make FPS games with it, but I don't how you would get the animations to work on NPC'S. Lots of coding I bet.
Hmm I guess I never thought of it that way, was more thinking of being able to have a grand theft auto experiment....what the effects of a human would be on a car.
This has been brought up so many times, like wildlife for example there was a thread one made a while ago, we'd discussed Euphoria. And I think this is a not good ideal, think about it (again) why would we need peds walking about the maps? Well we don't like you said above "I know this game focuses most on vehicles" very good there, and that's mostly what it is and will still be. http://www.beamng.com/threads/994-Wild-life?highlight=wildlife Not the same but very similar http://www.beamng.com/threads/476-Living-maps?highlight=wildlife
I really don't think that could be possible, like you would have an animated mesh with ragdoll physics that get activated whenvever you hit the mesh or something, and with that the mesh would probably merge with the vehicle or some other glitch... Also, it kind of wouldn't make sense because all the maps are all abandoned sites or something... BUT, if the Devs would (HOPEFULLY) add a map to the game like Penguinville from ROR, your idea would be perfect for it. -Statefan0826 Edit: Oh, how I would love a figure you could walk around as like in ROR, (not that it has to appear in vehicles) because more features like this would be EXTREMELY nice to be added. Hopefully they could do this one atleaste...
It'd be possible, but it'd be too small a feature for the work it'd need to be implemented since they would have to inflict accurate damage to the car and have a nice ragdoll effect. Some user created maps do have 2d pedestrians in it though. (Just a cutout of a picture. Not a physical object though.)
One could certainly build a ragdoll human, though they'd just fall over on spawn unless propped up by something.
Well, I mean like an animated mesh (an AI that has some kind of programmed path) and when your vehicle collides with it, it becomes a ragdoll and is all over the place.
You can drive verry fast and stop the physic by pressing "J" then move ine the editor and place the ragdoll in front of the car. So when you will re activate the physics, the ragdoll will not have the time for falling and the car will hit it like he is straight
I thought about adding people to my next city map project just to give it life. It would be a low poly mesh with no collision mesh or interaction of any kind. It could have simple walk animations or maybe people sitting around reading a news paper or something. I know the Torque engine supports Bots and has it's own AI coding, but I'm not sure what would work or not with Beam because of all the modifications that's been done to the engine. Then again, if one were able to implement AI bots with pathing, could your puter handle all the processing? Smoldering Pentium anyone?
What about "kid friendly" pedestrians that shouts and always jumps out of the way? I.E. no ragdoll but reactive and unhittable. Compared to ragdoll + deformation it doesn't require a boatload of calculation. (You get pedestrians only nasty players won't get to see "accidents").
Well... you could add some cheap animations when you hit it, (not ragdoll physics) but it would always merge with the car. (The big problem)
The question with pedestrians is whether or not you can hit them? If you can hit them you start to get the attention of dogooders and easilyoffenders. think of the bad press carmageddon and GTA get. I remember the PS1 game 'Die Hard' got some bad press because when you hit the pedestrian, the windscreen was splattered with blood. If you can't hit them you need to work that into the game, ie Driver:San Francisco they can dodge out of your way, no matter how fast or close you go to them. if this is a racing simulation, mannequins should be limited to grandstands, pit animations and the like.
If u had other cars wandering around, it would probably always crash or extremely lag my system because my laptop can not handle 2 cars at all, but for a single car, (the car u would drive) My laptops ok.