I was thinking maybe if you end up putting a driver model in the game when you crash the car at a fast enough speed the drive flat out the window like the game flatout on ps2 would be a nice touch Sent from my PadFone T004 using Tapatalk
I would like to have drivers/ragdolls/crastest dummys too! But i don't think it has thiat much to do with a crash simulation. For sure it is to see how the driver would be damaged or maybe if he would survive. But that's not the target in BeamNG. And your suggestion was already made dozens of times before. Every forum needs a bigger search button. :S http://www.beamng.com/threads/134-People?highlight=ragdoll+driver+dummy http://www.beamng.com/threads/4181-A-couple-suggestions?highlight=dummy http://www.beamng.com/threads/2964-Survivability-meter?highlight=dummy http://www.beamng.com/threads/1964-Ragdolls-Crash-Test-Dummies?highlight=dummy http://www.beamng.com/threads/1013-Cockpit-Person?highlight=dummy http://www.beamng.com/threads/18-Crash-test-dummy?highlight=dummy http://www.beamng.com/threads/3605-...lls-Street-Bikes-Air-Craft)?highlight=ragdoll http://www.beamng.com/threads/1558-Possible-to-add-a-ragdoll-to-the-vehicle?highlight=ragdoll http://www.beamng.com/threads/880-N...like-and-so-do-other-people?highlight=ragdoll http://www.beamng.com/threads/654-deformable-people?highlight=ragdoll
Haha so it has my bad but yeah, I reckon it would add that little touch to it Sent from my PadFone T004 using Tapatalk