Unsolved Using modified version of D-15 chassis w/ own mod? +modeling question

Discussion in 'Mod Support' started by spedy7, Jul 13, 2017.

  1. spedy7

    spedy7
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    Feb 15, 2015
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    Hey, just wondering if it was fine to use a modified version of the D-series chassis with a mod I'm working on and of course giving credit where it's due (who made the truck originally anyways?) when/if I end up releasing it. Thanks!

    Edit: This popped into my head too - when going about modeling for Beamng, I think I remember reading somewhere that it's best to make the model with thickness to it rather than a flat plane. Is this true and what are the consequences of not using thickness?
     
    #1 spedy7, Jul 13, 2017
    Last edited: Jul 13, 2017
  2. meywue

    meywue
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    BeamNG Team

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    Yes sure, no problem.

    Assuming that I completely understand what you mean -> without thickness the game engine won't render the inner part of a mesh. Cause usually game engine's render engines just render the side of the face which the normal of it is pointing towards(as long as you don't use any fancy double-sided shader).

    E.g. you can see this effect when moving the camera below terrain

    Video - Click to Play - Direct Link


    That's why all the models have this thickness - like in reallife.
     
  3. spedy7

    spedy7
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    Sweet. I may or may not use it, solely because I have no idea how to model a strut/leaf/shock with as little detail as possible (but make it look like one). I have a thickness setup on my model for the most part. Not the best looking job though (just a beginner). Is there an easier, cleaner way to get thickness in blender without random bits clipping through each other?
     
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