Solved Texture bug after exporting stock DAE file?

Discussion in 'Mod Support' started by glendwelch1, Nov 22, 2017.

  1. glendwelch1

    glendwelch1
    Expand Collapse

    Joined:
    Nov 12, 2017
    Messages:
    29
    I am developing a mod for the Ibishu Covet and when I export my altered 3D model this weird texture issue keeps happening, what causes this and how do I fix it?

    I modeled a driveshaft under the car and when I export it this is how it looks, I am setting location and everything in Blender as you should and the UV mesh still lines up perfectly with the body so I am getting fairly confused at this point:confused:. I've even made a re-named version of the cars default textures and loaded them through my on materials file as well as cleared the cache each time but nothing resolved it...
    upload_2017-11-21_20-40-31.png
     
  2. Inertia

    Inertia
    Expand Collapse

    Joined:
    Dec 29, 2015
    Messages:
    1,692
    Add an edge split modifier, degrees of around 50 work pretty well for official vehicles. You don't need to apply it in blender, but tick the "apply modifiers" box when you export the .dae
    edge_split.png
     
  3. glendwelch1

    glendwelch1
    Expand Collapse

    Joined:
    Nov 12, 2017
    Messages:
    29
    Yup this worked thanks soo much :D
     
    • Like Like x 1
  4. Nadeox1

    Nadeox1
    Expand Collapse
    Spinning Cube
    BeamNG Team

    Joined:
    Aug 5, 2012
    Messages:
    14,696
  5. glendwelch1

    glendwelch1
    Expand Collapse

    Joined:
    Nov 12, 2017
    Messages:
    29
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice