- Version 4.0 Changelog:
Current issues:
- For some reason, Automation exporter is acting weird lately. Somehow, the textures for wheels are glitched, shaking like a wind is blowing on it, increasing and decreasing of size very weirdly. I believe it can be temporarily fixed if you drive for a little bit and stop, it might fix by itself, but if you reset the car, it will start again. Also, depending on where it spawns, it will blow the tires while spawning. So please, don't make a bad rating because of something that I can't even fix and is out of my reach. If the exporter somehow gets fixed, I'll fix it, for real. Thank you.
- I'm aware that the reverse lights look weird right now. I just didn't change it, because I've made a huge effort trying to improve the front indicators with its correct lights, since the update changed these, and when I realized that the reverse lights had a white glass that brights unlike the other rear lights, it was too late. Oh well...
- Another thing that somehow I can't find a solution is the hood camera. It makes the hood camera under the hood. So basically, I've tried to put a bonnet camera in Automation, but somehow that camera replaced the driver camera and the hood camera was instead underneath the car. So, I had to undo that and leave it that way.
Design improvements:
- The front fascia had a slightly rework, such as the front headlights being integrated to a black mask fixture that's integrated with the grille fixture. For a while, I didn't know how to make fixtures on top of fixtures without looking weird. Also, the front indicators were removed, and instead, replacing the headlight function of the hexagon light in the extremities. That being said, the corner hexagons are white, like the middle ones, so I had to make the indicators yellow. The only way I could make them yellow is by messing with .jbeam files, and that is the reason I didn't fix the reverse lights yet, so it is working right now. And trust me, the indicators were a pain in the butt to fix.
- The rear fascia also had been slightly changed. The brake light was removed, and instead, I've changed the round fuel cap styled thing (similar to the Mustang S197) to another fixture, and it has the middle brake light on the surroundings.
- There might be some few other changes that I forgot about, such as the modified hood or the increased fender flares.
Tweaks:
- The 405 and 465 V8 engines are now all DOHC. That's because it's supposed to be an actual mass production muscle car, and I tried to make it realistic, by making the engines emission compliants. That being said, the 405 6.6L V8 was changed to 590 bhp and 565 lb-ft of torque, the 465 7.6L V8 engine makes 684 hp and 660 lb-ft of torque, and the 465 Crazy Goat engine from the Berserk Edition now makes 854 hp and 740 lb-ft of torque.
- The 376 6.2L V8 now makes 440 hp and 444 lb-ft of torque. I believe either it made 469 hp/469 lb-ft (nice) or 440 hp/440 lb-ft (not that nice), but still had changed slightly
- The 340 5.6L V8 engine was changed to make 385 hp and 400 lb-ft of torque. I don't remember how much it did before that.
- I had to rework with the cars in some aspects, so the top speed settings, weight and other aspects might have been a little affected.
Dismiss Notice
In the upcoming weeks mod approvals could be slower than normal.
Thank you for your patience.
In the upcoming weeks mod approvals could be slower than normal.
Thank you for your patience.

2024-2026 Vermilion Daredevil 6.0
The American sexy and musculous muscle car, with many V8 engine options and manual transmission!
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