Adjustable Ramp 1.1

Adjustable: RGB | Length | Height | Width | Curve | Twist | more...

  1. aljowen
    Adjustable Ramp

    screenshot_2018-11-26_23-15-10.png upload_2018-11-26_23-20-21.png screenshot_2018-11-25_19-08-10.png


    With RGB!




    Epilepsy Warning
    If slow motion is enabled beyond 16x slower, the mod will begin to flicker.



    How to adjust colours
    The normal BeamNG colour adjuster will have no effect on this mod
    • Open the "Vehicle Customization" menu
    • Switch to the "Tuning" tab
    • Change the "Red"/"Green"/"Blue" sliders
    • "Animate Speed" will adjust how quickly the colour will cycle ("0" means stationary)
    • Press the "Apply" Button

    Known Issues
    There is quite a few, I must admit, however, they should impede normal operation of the ramp.
    • Mod will flicker below 16x slow motion
    • Mod will not be visible when game is paused
    • When the ramp is twisted, the black lines may appear to float above the surface
    • Always draws on top of water, even when submerged
    • Is effected by post processing effects in unintended ways
    Goosah and Nadeox1 like this.

Recent Updates

  1. Improved compatibility
  2. Fixed camera issue

Recent Reviews

  1. BeamCarHomeTrade
    BeamCarHomeTrade
    5/5,
    Version: 1.01
    Someone,intergrate this with Asus Aura
  2. Chumpson
    Chumpson
    5/5,
    Version: 1.01
    nice! do you know what car is used in the small video of a car jumping up the ramp
    1. aljowen
      Author's Response
      Thanks, it's a car that I have been working on. It's been in a very slow development for about 3 years now. I hope to release it soonish™.

      Its called the Raven R60. Here are a few videos of varying ages containing some other variations the car. None of it is final ofc :)

      https://youtu.be/uidm0CFHIMY
      https://youtu.be/Xf_6-fxx7y8
  3. My Kamaz
    My Kamaz
    5/5,
    Version: 1.01
    Nice!
    1. aljowen
      Author's Response
      Cheers :)
  4. Brickturn
    Brickturn
    5/5,
    Version: 1.01
    This is good, very good
    1. aljowen
      Author's Response
      Thank you for the kind words :)
  5. ROCKGODBOSS
    ROCKGODBOSS
    5/5,
    Version: 1.01
    Very nice
    1. aljowen
      Author's Response
      Thanks :)
  6. Rodrigo1988
    Rodrigo1988
    5/5,
    Version: 1.01
    great job mate
    1. aljowen
  7. CrimsonCrocodile
    CrimsonCrocodile
    5/5,
    Version: 1.01
    This is an awesome mod and a great example of what BeamNG is capable of. However with something so unique and relatively untested there are bound to be a few issues. So far all I have found is it looks a little 'fuzzy' on certain angles, although I'm not sure if you can fix it due to the fact you don't actually have a texture, but only rendered coltris. Also you might want to limit some parameters as when taken to extremes the beams sometimes clip and overlap and look kinda weird. Apart from these tiny issues it's great, I hope to see more unusual inventions and contraptions in the future! :D
    1. aljowen
      Author's Response
      Thanks, I appreciate the feedback and love that you think it is awesome :)

      The fuzziness happens when the ramp is in front of the sky, rather than having terrain behind it. It would have been nice to be able to put a proper model over it, but due to how adjustable it is, there is no way to stretch a model correctly to fit it.

      For the most part the parameters are set to prevent any problems, but it is possible for issues to happen at the far extremes. I decided to allow for that rather than lock it down entirely, since it doesn't cause any actual glitches like instability, and gives the player a bit more freedom to do weird stuff :p
  8. Jono100000
    Jono100000
    4/5,
    Version: 1.01
    My mod kinda works besides some Fatal Vehicle Exception error i am getting when opening up the mod. any mods that you know of that could be conflicting with this mod?
    1. aljowen
      Author's Response
      I am not aware of any mods that cause conflicts. If you open the console in game (using the ' key), and screenshot it, then PM me the results, It might provide some useful information on where the issues are coming from.

      Thanks for letting me know :)
  9. Juan The Turtle
    Juan The Turtle
    5/5,
    Version: 1.01
    it is really fun. I would love to see this developed even more, (this is not at your control mod developer) but a way to do this with props in the world editor. unless there already is a way i dont know about...
    1. aljowen
      Author's Response
      Happy to hear that you are enjoying it :)
  10. Nathan24™
    Nathan24™
    5/5,
    Version: 1.01
    Yay! Now I can have a jump ramp and a flip ramp at the same time! :D
    1. aljowen
      Author's Response
      You can indeed!
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice