0.9.3
(see screenshots)
- Added Boost By RPM controllers for Turbochargers (additional modifications slot)
- Added 6 Boost Controller filters
- Added "Multislot" mod support
Boost By RPM may be used to increase engine power by decreasing boost. You can flatten the torque curve and setup your engine up to its durability limit.
Torque curve ui app is also working.
No changes to the turbocharger code, no new vehicle parts, supported everything (as I can test), pure vanilla behavour, game update friendly, campaign friendly.
Idk why this feature isn't implemented in game yet, as turbo tweaks the same way in real life.
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(For BeamNG devs: Please do something with ability to add a custom torque curves. I feel like I used a bad solution to do so (I don't overwriting vanilla files), but I can't do that the other way, probably. I can't get any useful data from turbochargers and superchargers lua's as all useful variables/functions are local. I can't implement that feature to superchargers at all. Please. Make me know if you read that.)
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In the upcoming weeks mod approvals could be slower than normal.
Thank you for your patience.
In the upcoming weeks mod approvals could be slower than normal.
Thank you for your patience.

Beta Advanced Internals 0.11.2
4WS, Two-Mode Differentials, Proper Engine Swaps, Unique Advanced Electronics, Brakes, Shift Light,+