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In the upcoming weeks mod approvals could be slower than normal.
Thank you for your patience.

Alyekka MotorSport: Promise 1.01

Retro-Future, FKK-X-Inspired Hypercar

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  1. pugsworthy
    pugsworthy
    2/5,
    Version: 1.01
    although the idea is cool it is just not made well enough to be worth more then 2 in my opinion it looks to be that the model was made mostly if not entirely in automation as almost all fixtures i can say i have used on my own cars its insanely unstable at any speed to the point it will bounce as you turn tons of clipping all over it seats jiggle like they are jello door opening and closing looks super awkward engine sounds are well automation so not great the whole frame of the car jiggles as you speed up and you can literally see that the modified scintilla jbeam is splitting it also looks lumpy and with the shiny paint its even more noticeable on the topic of paint the gold wrap looks like it was glitched and then they just gave up and called it a design not to mention the constant use of a weird Damascus steel texture just looks off i do feel the mod could be fine if it was worked on more and was more open about the fact thats it a modified automation mod
  2. .Luca.
    .Luca.
    4/5,
    Version: 1.01
    Good, but a hardtop and maybe lowering it would make it better.
  3. Christian S.
    Christian S.
    5/5,
    Version: 1.01
    Absolutely love it, great mod to do hypercar races with. Really high quality
    1. Metadomino
      Author's Response
      If you ever race her, let me know the server, I'm genuinely curious how she drives in a real race. Or if you have any footage, please share.
  4. Angry_Bird
    Angry_Bird
    4/5,
    Version: 1.01
    I can tell it is an automation mesh slapped on Scintilla's Jbeam, nonethless a good start.
    1. Metadomino
      Author's Response
      I'm truly hurt. Check the Jbeam, it is entirely custom, written through many painstaking hours.
  5. bussin.buses
    bussin.buses
    3/5,
    Version: 1.01
    Not bad, not bad. Does seem a bit like an Automation mod.
    1. Metadomino
      Author's Response
      Yeah, on one hand it's awesome that you can design and test so many car quickly in automation, on the other, if you make any fantastic cars, they immediately get lumped in with automation mods. Oh well.
  6. charge_1
    charge_1
    5/5,
    Version: 1.01
    This thing is fun, nice to have a hypercar in BeamNG
  7. hmxstrx
    hmxstrx
    5/5,
    Version: 1.01
    How have i not heard of this?
  8. kanyewest
    kanyewest
    3/5,
    Version: 1.01
    its something......?
  9. Mathias_trial
    Mathias_trial
    4/5,
    Version: 1.01
    eh .
  10. lopunny
    lopunny
    5/5,
    Version: 1.01
    "INFANT"
    btw is flying promise coming
    1. Metadomino
      Author's Response
      Final stage, after spending many hours programming this, it will be the final leg after offroad and police variant come out.
  11. Brayden1231221
    Brayden1231221
    4/5,
    Version: 1.01
    For a first mod, this is really incredible. The ability to add opening doors, functioning nav, and even the wing movement is incredible on behalf of the functionality. The main problems that may hinder a user's experience are that the wing doors somewhat clip through the windshield and body, and just the general mesh. The mesh may look like it is from automation and has that glossy-like look, but of course, this is your first mod. You likely have an incredible future ahead, keep making mods, and ignore the below rating. They're only dragging you down.
    1. Metadomino
      Author's Response
      Thank you for your input, it was alot of work. I can reduce the door clipping by making it open only up, but up and out, so you can get actually in the car, forces clipping on close unless BeamNG implements two stage couplers. Will keep working on it.
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