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Anarchy, Ace RX-5 (Gold Edition) 2.0

An Hybrid-Turbocharged Supercar with 2 variants.

  1. Halcyon80
    The RX-5, The first of the RX series, and the Chimera Deity's Little brother.
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    The Ace has been through many changes and improvements since it's last debut, but now it's back, and in a very special form aswell.
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    As a special addition of it's MK2 redesign, It's been plated with gold. Not real gold (cough cough weight issues) but very expensive gold paint that might as well be!
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    Not only has it's visuals been completely revamped, there is also another variant of the Ace, the Spyder! A less powerful, but much lighter tracktoy.
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    The Spyder doesn't have the same cool twin-spoiler as the original, but to make up for it, it's completely roofless! Now you can recklessly wave your hands in the air at a speed that's not legal in most public roads!
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    Not only will you dust your opponents with a 0-60 time of less than 2 seconds, the handling is second to none, even when in a power slide (which honestly, you're gonna be doing most of the time) you're in complete control, and with instant boost from the Hybrid Turbo System, drift to your heart's content! (Anarchy is not responsible for any reckless action taken by consumers)
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    Shiny, fast, and fun, no wonder it's called the Ace.​

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    Ex Animo

    Detailed Stats:

    Regular Version:

    Engine: ShatterJack V2

    944 Bhp @9,500 Rpm
    577 Lb-ft Torque @7,300 Rpm
    2.6 liter Twin-Hybrid Turbocharged V10
    10,500 Rpm Redline
    36 Psi Boost

    27/73 Power Split
    212 Mph Top Speed (341 Kph)
    0-62: 1.8 seconds

    2,440 lbs (Unoccupied Weight)
    ~4,400 lbs Downforce (Max Speed)



    Spyder Version:

    Engine: ShatterJack SDR

    902 Bhp @9,500 Rpm
    570 Lb-ft Torque @6,900 Rpm
    2.6 liter Twin-Hybrid Turbocharged V10
    10,400 Rpm Redline
    38 Psi Boost

    33/67 Power Split
    200 Mph Top Speed (322 Kph)
    0-62: 1.9 seconds

    2,185 lbs (Unoccupied Weight)
    ~4,000 lbs Downforce (Max Speed)



    Universal Values:

    Mid-Engine Longitudinal AWD
    5 Geared Dual Clutch
    (Up to) 3G's turning weight.
    62-0: ~75ft

    Images

    1. HiResPhoto452.png
    2. HiResPhoto453.png
    3. HiResPhoto454.png
    4. HiResPhoto455.png
    5. HiResPhoto458.png
    6. HiResPhoto461.png
    7. HiResPhoto463.png
    8. HiResPhoto464.png
    9. HiResPhoto465.png

Recent Reviews

  1. AlexDig
    AlexDig
    5/5,
    Version: 2.0
    Hello. I tested your car in different tracks and there's my conclusion about this car:
    I very enjoyed driving this car, especially Spyder version, because it's better, then usual version. It shows better times on all the tracks, except long straight ones. Also I had less troubles in handling Spyder version, then with usual one. It seems like you made the Spyder first, and then copied it, put more powerful engine and changed design a bit. Non spyder version needs better tune for handling the power it got, but I still do 5 stars for Spyder version.
  2. TheCrySick
    TheCrySick
    5/5,
    Version: 1.3
    Hi!
    Well, I can give your car a 5 star just by looking at the pictures and without testing it. The amount of work is simply impressive :)

    But I have tested it (with my gamepad and my steering wheel), and there are 2 issues in my opinion:

    1) Too much front grip: I am the kind of guy who hate understeer, and almost all the cars I build tend to oversteer. But even for me, your car has way too much front grip. It’s almost undriveable if you turn the electronics off, except if you play with a steering while, but it still extremely tricky to drive

    2) The suspensions are too soft for a race car: First, it makes the weight transfer quite unpredictable, so you have to be extremely progressive when you have to brake or to change direction if you don’t want to lose the control of your car. The second thing is the bottoming out issue. Not because of the bumps of the road, but because of the weight produced by the aerodynamics settings. The rear suspensions are bottoming out around 220kph. If you pass this speed, you have to be extremely careful, because the rear can rebound with all the little imperfection of the track.
    I am not blaming you, I perfectly know that it’s an Automation limitation. I got the same issue with a Hillclimb car I have made, and to solve this, I was forced to make the suspensions tunable in BeamNG. This way, I was able to have something hard enough. If you want, send me a PM, I can help you to do the same :)

    That’s all I have to say, this is a really cool car!
  3. Spectxre
    Spectxre
    3/5,
    Version: 1.1
    Really cool car! I'd give the looks 10/10. The handling is too good. This car breaks easily and bottoms out alot. Could you fix that?
    1. Halcyon80
      Author's Response
      Glad you like the car, but. Unfortunately, I can't fix those problems. It's meant to be a racecar so anything other than asphalt will surely bottom it out (even very low quality roads). And not only is it a automation car, but it has so many fixtures it'd be virtually impossible to make it more durable with the current J-beam tools. Hope you understand.
  4. Jakie Chun
    Jakie Chun
    5/5,
    Version: 1.0
    Reminds me of a McLaren sorta, anyways, very good handling, oversteering when braking is a lot of fun, and the acceleration is VERY fast. the 4th gear is kinda weird, but works well.
  5. lukekeno
    lukekeno
    4/5,
    Version: 1.0
    really good but if u can make the make speed a bit higher thanks
    1. Halcyon80
      Author's Response
      I personally think 232 is good, but ill take it into consideration, though not increasing it by alot (240 max).
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