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Anarchy, Ace RX-5 (Gold Edition) 2.0

An Hybrid-Turbocharged Supercar with 2 variants.

  1. AlexDig
    AlexDig
    5/5,
    Version: 2.0
    Hello. I tested your car in different tracks and there's my conclusion about this car:
    I very enjoyed driving this car, especially Spyder version, because it's better, then usual version. It shows better times on all the tracks, except long straight ones. Also I had less troubles in handling Spyder version, then with usual one. It seems like you made the Spyder first, and then copied it, put more powerful engine and changed design a bit. Non spyder version needs better tune for handling the power it got, but I still do 5 stars for Spyder version.
  2. TheCrySick
    TheCrySick
    5/5,
    Version: 1.3
    Hi!
    Well, I can give your car a 5 star just by looking at the pictures and without testing it. The amount of work is simply impressive :)

    But I have tested it (with my gamepad and my steering wheel), and there are 2 issues in my opinion:

    1) Too much front grip: I am the kind of guy who hate understeer, and almost all the cars I build tend to oversteer. But even for me, your car has way too much front grip. It’s almost undriveable if you turn the electronics off, except if you play with a steering while, but it still extremely tricky to drive

    2) The suspensions are too soft for a race car: First, it makes the weight transfer quite unpredictable, so you have to be extremely progressive when you have to brake or to change direction if you don’t want to lose the control of your car. The second thing is the bottoming out issue. Not because of the bumps of the road, but because of the weight produced by the aerodynamics settings. The rear suspensions are bottoming out around 220kph. If you pass this speed, you have to be extremely careful, because the rear can rebound with all the little imperfection of the track.
    I am not blaming you, I perfectly know that it’s an Automation limitation. I got the same issue with a Hillclimb car I have made, and to solve this, I was forced to make the suspensions tunable in BeamNG. This way, I was able to have something hard enough. If you want, send me a PM, I can help you to do the same :)

    That’s all I have to say, this is a really cool car!
  3. Spectxre
    Spectxre
    3/5,
    Version: 1.1
    Really cool car! I'd give the looks 10/10. The handling is too good. This car breaks easily and bottoms out alot. Could you fix that?
    1. Halcyon80
      Author's Response
      Glad you like the car, but. Unfortunately, I can't fix those problems. It's meant to be a racecar so anything other than asphalt will surely bottom it out (even very low quality roads). And not only is it a automation car, but it has so many fixtures it'd be virtually impossible to make it more durable with the current J-beam tools. Hope you understand.
  4. Jakie Chun
    Jakie Chun
    5/5,
    Version: 1.0
    Reminds me of a McLaren sorta, anyways, very good handling, oversteering when braking is a lot of fun, and the acceleration is VERY fast. the 4th gear is kinda weird, but works well.
  5. lukekeno
    lukekeno
    4/5,
    Version: 1.0
    really good but if u can make the make speed a bit higher thanks
    1. Halcyon80
      Author's Response
      I personally think 232 is good, but ill take it into consideration, though not increasing it by alot (240 max).
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