atoll 24septembre2017

an imaginary tropical island with a lot of roads.

  1. 24 septembre 2017

    bobby_boulgat
    - improvements concerning the AI paths. Now, the AI can drive everywhere, pass the bridges, or follow the trail in the mountain if we limit his speed

    - quickraces/ timetrials:

    rally stages 1 to 6 ( previously the stages 1 to 4 was only playable in scenario mode )

    air race 1 and 2. ( it's like the redbull air races)

    - scenario : beach race

    - campaign AToll five-O ( in 4 steps. playable also in scenar mode )

    scenars love and coconuts removed, only playable in campaign...
  2. bugs correction

    bobby_boulgat
    corrections;
    -broken ground textures
    -campaign, quickraces, scenarios ( new lua file for the race with opponents (thanks to highdef )
    -missing midmap for the fence texture along the asphalt race track


    regards
  3. update of the 25 janvier 2017 -maybe the last-

    bobby_boulgat
    Main changes

    - improvement on LOD's trees. The fps is better

    - The most part of the 3d models are passed in Blender for remove all the elements not supported in the meshes. No textures not founded by the game. It keep the collisions remaining unchanged (always visible meshes)

    - I've removed the skybox. We don't see anymore the Cumulonimbus clouds on the horizon (i loved them :( ) but there is now a real cycle day/night, with a beautiful sun and moon. By defaut the cycle is off.

    -...
  4. MàJ du 28/10/16

    bobby_boulgat
    - a small update concerning the settings of the Lod and imposters

    - i've modified 2 or 3 details (cave, isolated small island)

    I hope to offer you correct Fps, this time. If your config is correct too, of course
  5. M.a.J du 12 novembre 2016

    bobby_boulgat
    - i've puted more trees ... maybe too much ( it depends of your config after all. On the mine, it's correct). Now we can consider the placement of the vegetation is finish.

    - several small paths in more

    - a bit of work on the grass / plants (ferns kind)

    - music

    - funny sponsor adds on the race tracks

    - i've modified some textures, simplified meshes, putted kickers, changed the ground texture under the roads, etc, etc, i don't remember of all since the last time...
  6. update du 9 octobre 2016

    bobby_boulgat
    - a bit more of trees and rocks
    - i've changed some details on the shape of the terrain
    - correction of missing textures
    - maybe other things i don't remember
    SodaWolf and Def2004 like this.
  7. update of the 21-09-16

    bobby_boulgat
    -more trees
    -more rocks
    -more decals ( white arrows on some intersections, potholes, gravels, etc)
    -a dirt circuit ( not finished )
    -correction of some bugs of some 3d models
    -a very narrow path lost in the vegetation, for a future scenario (not finished). Other paths will come later for the same reason
    Def2004 and SodaWolf like this.
  8. update of the 25-07-16

    bobby_boulgat
    a small correction was necessary
  9. update of the 24-07-2016

    bobby_boulgat
    Update description:
    -Race track nearly finished
    -A little more of trees. Still a lot of work to do....
    -Less of mesh roads, sometime replaced by statics objets
    -White lanes decals nearly finished
    -Less problems of collisions with some buildings and meshes
    -The most part of the objets have imposters, now. Not alls.I don't understand why some doesn't want to works. Because missing textures ??? i'm investigating. I'm always trying to improve the frame rate issues. I can to replace again some...
    Def2004, SodaWolf and DirtGamer301 like this.
  10. wip version of 23-06-16

    bobby_boulgat
    update connerning frame rate and some details
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