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In the upcoming days mod approvals could be slower than normal.
Thank you for your patience.

Experimental Automation Engine Swaps for Every Vehicle 1.1

an ongoing project

  1. fillman86
    This is being made for a video series, so the mod will be updated in parts. The first 3 cars to have the Automation engine swaps are the Stambecco, the Bastion, and LeGran.

    To use this mod -
    - unpack it
    - take your automation zip mod, drag the art folder into the root directory.
    - Then navigate into the vehicles folder of the swaps mod, select the car from the list (some like the stambecco is called "midtruck"... so good luck?).
    - Then navigate into the vehicles folder of your automation car, and drag the containing folder into the swaps mod.
    - now in beamng you can start selecting parts to put the engine in.

    This mod isn't perfect, especially if you're new to modding. I suggest keeping a backup so you can start fresh. It will also eventually be effecting every car at the same time, so consider keeping it deactivated when it's not in use.

    If you want to support me, all I ask is that you check out my channel, and the videos related to these projects -

Recent Updates

  1. added cars

Recent Reviews

  1. bussin.buses
    bussin.buses
    4/5,
    Version: 1.0
    Interesting, but needs improvement.
  2. piempus
    piempus
    4/5,
    Version: 1.0
    i will be testing but are there sample engines?
  3. arquanin
    arquanin
    4/5,
    Version: 1.0
    So, i tested this mod, made a V8 and tried to put it in all the cars currently available :
    - The bastion works just fine, i have nothing to say

    -The Stambecco weirdly doesn't have any transmission, so i can't drive it (at least the engine can rev up)

    -And the Legran can only drive around for some meters before both the driveshafts and halfshafts breaks off, i have tried fwd, rwd and awd transfercases, but they all results in the same outcome.

    Overall, this mod has a huge potential, and it offers a possibility that i think should've been available from the start
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