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Experimental Avalanche Climb 0.8.1

A hill to climb and a bunch of scenarios that pit you against cascading objects.

  1. No more player teleport

    HighDef
    I have added a bit of code to the trigger script..
    Code:
    if data.event == \'enter\' and data.subjectName ~= \'scenario_player0\' then\n
    This stops the player from teleporting to the top.

    Thanks to Ryvylo for giving me the code to make it possible. Any help on my work is very welcome.
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