Experimental Avalanche Climb 0.7.2

A hill to climb and a bunch of scenarios that pit you against cascading objects.

  1. No more player teleport

    HighDef
    I have added a bit of code to the trigger script..
    Code:
    if data.event == \'enter\' and data.subjectName ~= \'scenario_player0\' then\n
    This stops the player from teleporting to the top.

    Thanks to Ryvylo for giving me the code to make it possible. Any help on my work is very welcome.
  2. Preview pic update

    HighDef
    Updated the preview pic for the map
  3. Map rework and tidy and Pigeons

    HighDef
  4. map update

    HighDef
    Made another pass on the terrain
    Added more grass and trees
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