AWS adds storm chasing to BeamNG.drive: volumetric tornadoes under a full supercell (base, wall cloud, updraft tower, anvil), with wind that actually acts on vehicles.
Features
- 22 tornado types, from rope to wide wedge, EF0 to EF5
- Supercell with wall cloud, rain shafts and hail core
- Wind pushes, rolls and lifts vehicles; lift is distributed over the body, not applied at one point
- Hail hits the player vehicle under the core (impacts on the body, no spawned hailstones)
- Debris props picked up by the vortex
- NWS-style radar: reflectivity, velocity, warnings, storm tracks
- Quality presets, temporal accumulation and cloud shadow toggles
Controls
- Alt+W: main menu (spawn, type, EF rating, settings)
- Alt+R: HUD radar
Installation
1. Put AWS_1.4.0-beta.zip into Documents/BeamNG.drive/mods (or your current user folder /mods).
2. Start the game; the log should show "loaded 1.4.0-beta".
Notes
- Beta. Made for BeamNG.drive 0.39.4.
- GPU heavy at high quality. If FPS drops, lower the quality preset or the render scale.
- If something breaks, post your beamng.log in the thread.
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Beta AWS Tornado MOD 1.5.0
Volumetric tornadoes and supercells with wind physics, radar, rain and hail