The mod now creates an Afterfire mod for every Vehicle ingame that features a _mod slot.
This means most well made mods are supported now!!!
Other Changes:
Issues that might appear:
- added Particles to customisation, you can now roll coal in any vehicle
- Mod kind of splits into two, because of that it just needs to be disabled from unpacked as well if you want to disable it
- If a vehicle mod doesn't have a "vehiclename"_mod slot, the mod won't work (i will make a video how to add the required slot later)
- If you remove a mod that the file was generated for at the moment the jbeam file will remain inside the unpacked/generatedBackfire folder
- I plan to change that so they get automatically removed
- On first loading or adding a new mod the file must first be generated. For that you might need to press ctrl + L to reload the lua or just restart the game
- If the modded vehicle doesn't have an exhaust which allows for flames it show them (for example the CCF afaik)
Experimental Backfire/Afterfire Mod (now customizable and MOD COMPATIBLE) 0.0052
adds some flamey action to every stock beamng vehicle (and most mods with 0.0050 update)