Only uploaded to BeamNG.com, DON'T TRUST OTHER DOWNLOAD LOCATIONS!
THERE IS NO MONSTER HERE, I cant see it being possible in this narrow place. Pictures are just for show.
A Backroom BeamMP server might be a thing soon, check out the billboard in town. Hopefully we can make that happen well enough. If you haven't been on cops and robbers or demo derby by NuclearKnight00, please go have a look, it's incredibly fun!
If you're not careful and noclip out of reality in the wrong areas, you'll end up in the Backrooms, where it's nothing but the stink of old moist carpet, the madness of mono-yellow, the endless background noise of fluorescent lights at maximum hum-buzz(soon), and approximately six hundred million square miles of randomly segmented empty rooms to be trapped in(if you avoid a straight path).
God save you if you hear something wandering around nearby, because it sure as hell has heard you.
Nobody has ever escaped to tell their story, so you can only live it through extremely bad luck, or choosing to spawn here.
Something is always watching, following, whispering the engine notes of the previous unfortunate vehicles that perished here. (not in singleplayer)
That's the story anyway.
This is first an insanely difficult maze with a hidden end point. Then second, a place for multiplayer car hunts to the theme of backrooms. Other than that, a few things to play with and a long road to harass AI. Low power vehicles recommended.
Can you find the one 6m wide noclip wall to the saferoom?
Version 1.3 additions and ideas from other people made real.
Backroom, again, a little less basic.
![]()
There is now an "official" entrance to the backroom in a small townish looking area.
![]()
It was a good idea, navigating pitch black isn't easy, especially when headlights don't light anything up.
![]()
Added 3 car tunes that I have used to test and take pictures with.
Left to right, scientist, unlucky visitor, monster.
I used some of the empty space to make a highspeed ring/360D ski slope. Off topic I know, its something extra at least.
Version 1.2 additions and changes
Backroom, a little less basic
More yellow carpet
Better ceiling and more wall colours (using BeamNG textures)
![]()
Saferoom is still in the same place and will never move, you will see this on the inside. Very rewarding and if found legit, seriously, well done.
![]()
Some remains of previous visitors. Red, green and blue lines to follow, they will lead you to things and may try to lose you.
![]()
Small expansion going up.
![]()
Spiral car park ramp thing.
Ultra basic blender and google skills made this, texture could have been MUCH worse lol.
![]()
![]()
Professional copy and paste skills made this bad dream.
4 roads, 3 slightly different variations and space to drive behind the houses if you want.
AI is supported. Fleeing AI can make the corner if you put some distance between you and them. They also panic, use the phone, not see things, make mistakes and DUI. Here they do.
Minor expansion and changed the side wall for something a bit more free, "escape" to nowhere.
Most recent update and additions above
Backroom basic 1.1 can still be downloaded
![]()
![]()
![]()
![]()
![]()
Find the saferoom!
![]()
press F11 and toggle visibility on the "ceiling" folder to see from above.
![]()
The square rooms are an example of what is a saferoom and how it is made. 99% of walls are made of 2x6m wall sections, one of them has no collision so you can drive through it into the "end" of this maze.
![]()
Let me save you some time, it isn't any of the ones in a long line.
This is still the main layout and is where the saferoom can be found.
You can easily find the saferoom in world editor if you know how, keep it a secret or show everyone, it's up to you.
Teleports may not work in multiplayer, they're untested in MP. The majority of teleports are to catch you when you fall out of the map, 1 of them will teleport you really high to fall into another. (they're set to "default_vehicle")
Good luck!
Big thanks to Reddit user Ojinavi for being generous with the wallpaper and Kane Pixels YouTube channel for the awesome content that is the reason I made this map. I will try to contact Kane Pixels to see if I can get any objects/design input for the map, specifically the monsters bedroom, that'd be cool.
All objects in the town area except trees/bushes has been made by me. They are located in a folder called "backtown". They are going to be part of a UK town map I would like to make including more buildings and varieties. Anyone can use these and those buildings in any way, for anything, FOR FREE, FOREVER! Use them however you want! They might need improving a bit. (let me know so I can check out your projects please, thanks!)
Dismiss Notice
In the upcoming weeks mod approvals could be slower than normal.
Thank you for your patience.
In the upcoming weeks mod approvals could be slower than normal.
Thank you for your patience.

Backroom.NG 1.3
You have a nightmare ahead of you
Tags:
Recent Updates
- A bit more stuff, fast travel, a scenario Sep 28, 2022
- More stuff Sep 2, 2022
- Map fix. Aug 10, 2022