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Beam Mountains 3, Refresh v1

A place of rapid altitude change

  1. Beam Mountains; Refreshed and remastered

    Driv3r1142
    All new terrain materials
    screenshot_2022-08-02_01-52-06.png
    New road textures
    screenshot_2022-08-02_01-47-11.png
    Brand new custom assets (Gas station) and redesigned spawn points
    screenshot_2022-08-02_01-46-37.png
    And that's only just scratching the surface of what's been done compared to the previous version.

    A lot of areas and roads are familiar, others have been altered significantly in an effort to reign in some of the more unreasonable and unrealistic portions of the map
    screenshot_2022-08-02_01-47-29.png screenshot_2022-08-02_01-47-41.png screenshot_2022-08-02_01-47-58.png


    I understand that some people enjoyed some of the almost vertical roads on the old map, some of them still remain but the most notable ones (The mountain summit road for instance) were heavily reworked.

    screenshot_2022-08-02_01-52-02.png


    All of the vegetation has been redone, old official assets have been updated to their 0.25 versions (The 0.26 versions will come at a later point,) and more.

    The list of changes is definitely too long to post them all here, not to mention I lost track of all the minor changes here and there, so I'll leave the exploring up to you. Also added a couple small Easter Eggs around the map, so keep your eyes peeled for them ;)



    There are some issues with the AI atm, it's best if you don't use traffic for the time being or keep the density extremely low. I also added in some time trials, this is my first time doing this so idk if I did them right or not.

    As usual make sure you clear you remove all traces of the old mod and clear cache before reporting issues... It should overwrite the old mod, but I've seen issues with it in the past.

    Images

    1. screenshot_2022-08-02_01-48-02.png
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