Beta BeamNG FPS Benchmark 'Bustling Streets' Version 1.02

An intensive FPS benchmark ran in Italy, Norte with 5 vehicles in 20s.

  1. trekko727
    BeamNG FPS Benchmark 'Bustling Streets'
    This benchmark is a 20 seconds benchmark in
    Italy, Norte.
    This benchmark has been optimized to work for CPU capable of 3-4 vehicles minimally. Older hardware will work but camera will not sync.
    Please disable simplified physics collision and any Vsync, fps limiters when testing. If your FPS is too low, the camera will not be able to sync with the scenario as it's being played; this will not capture specific area where the fps drop is significant.
    Donations can be made here:

    Consists of vehicles:
    T-Series Cement mixer
    Sheriff Roamer
    Midsize Pessima 2.7L (A)
    Miramar Luxe-matic (A)
    Piccolina 130

    Known Issues:

    • Camera does not sync with the midsize at lower fps (roughly 19 fps and below, don't quote me on this, tested at locked 12 fps)
    • Sometimes the truck will tip over and will not finish the scenario; it's a 1/30 chance of it happening.

    • The vehicles are not moving; Please let me know asap, this version is still under beta.
    • The scenario did not finish; if the truck fell sideways or something else happened, you should try loading the scenario again or restart game.
    • There is an error when the finish screen shows; let me know asap and give me a screenshot of the end screen
    • After changing settings, and loading the scenario, the game is stuttering; If you just switched settings ie Mesh/Texture Quality, you should wait for a while to allow the meshes to switch to a different LOD.
    Installation guide:
    Insert the mod inside;
    and open the benchmark inside the scenarios tab

    Please share your benchmark statistics in the written template/manner:
    CPU: i7-3770 4C8T (4 cores 8 threads) @ 3.4Ghz
    RAM:4 x 3 4GB DDR3 1600Mhz CL11
    GPU:Asus Dual GTX 1060 6GB stock clock Driver 471.11
    Settings: Ultra Custom (please include specifics such as dynamic reflection or any disabled settings such as Light Rays disabled etc),
    Resolution: 1080p
    Avg: 44 FPS, Max 68 FPS, 1% Low 16 FPS, 0.1% Low 2 FPS
    Dated 1st Sept 2021
    GPU: GT 630 OEM (GK 107) 2GB DDR3
    Driver 471.96
    Settings: Lowest Preset, all PostFX including FXAA disabled,
    Resolution: 720p
    Avg: 28 FPS, Max 46 FPS, 1% Low 11 FPS, 0.1% Low 8 FPS

    Thanks/Appreciation to:
    BeamNG.Drive team for making the game
    BeamNG modding community


    1. benchmark.png
    2. screenshot_2021-08-06_14-01-21.png
    3. beamng_benchmark_ultra.png
    Car_Killer likes this.

Recent Reviews

  1. Polton
    Version: Version 1.02
    Very niceeee, keep up the great work

    CPU: 11900k 5.2ghz allcore
    RAM: 2x16gb corsair vengence 3200
    GPU: Asus tuf 6800
    Settings: Ultra Custom pretty much fully maxed
    Resolution: 2560:1440p
    Avg: Normal Api FPS 62, Max FPS 95, 1% Low FPS 29, 0.1% Low FPS 1, Score 2338, Frames rendered 1164
    Avg: Vulkan Api FPS 102, Max FPS 130, 1% Low FPS 54, 0.1% Low FPS 5, Score 3639, Frames Rendered 1928

    Vulkan is nice for mitigating cpu bottlenecking but it is a bit more unstable
    1. trekko727
      Author's Response
      Hey nice! I'll will be working on a newer benchmark in the later future!
  2. RichTheAce
    Version: Version 1.02
    Works great on
    Tested on new Intel ACR Graphics Card!
    Score: 1308
    Avg FPS: 34
    Max FPS: 56
    1% Low FPS: 14
    0.1% Low FPS: 1
    Frames Rendered: 622
    CPU: Intel i5-11600K
    RAM : 4x8GB DDR4 @ 3600Mhz
    GPU: Intel ARC 770 16 GB
    Settings : Normal @ 1080p
    1. trekko727
      Author's Response
      Thats awesome to hear!
      I will be working on a newer version in the later future!
  3. Mr. Incredible
    Mr. Incredible
    Version: Version 1.02
    Nice benchmark. Btw i have the same specs but little older. It will works on

    i7 2600
    8gb ram 1333mhz
    gtx 760 ?
  4. NicOz
    Version: Version 1.02
    This is uwu
  5. Holomatic
    Version: Version 1.02
    Please, PLEASE have the scenario start on demand and not after the map loads, meanwhile CPU and GPU can do the tasks at hand, other components (like my faulty SSD) can't! This results on the scenario displaying vehicles and textures incorrectly until they load in!

    Benchmark Score: 2224
    Avg.Fps: 55
    1% low fps: 13
    0.1% low fps: 1
    Frames rendered: 870

    CPU: AMD Ryzen 7 3800x 8C16T@4,1Ghz
    RAM: 2x16GB DDR4 3200Mhz
    GPU: Gigabyte GTX 1660 Super ► 471.96
    Settings: Ultra Custom, 1080p @143hz
    17 mods at the time of testing, none that modify the base game.
    1. trekko727
      Author's Response
      would appreciate if you can elaborate on the issue in pm.
    Version: Version 1.02
    It's great.
    How would I paste images? I can't find it. All I see is how to type my review.
    1. trekko727
      Author's Response
      aha apologies ^^' I did not realize users cannot reply with images but text only
      I'll change the text overview accordingly
  7. daddydante88
    Version: Version 1.02
    CPU: i7-8700k 6C12T@ 5.2Ghz
    RAM:4 x 64GB DDR4 3200Mhz
    GPU:EVGA RTX 3080 FTW3 471.83
    Settings: Ultra Custom, 1080p
    Avg: 76 FPS, Max 142FPS, 1% Low 12 FPS, 0.1% Low 2FPS
  8. fylhtq7779
    Version: Version 1.02
    This is great!
  9. Bexcon
    Version: Version 1.02
    it's good
  10. adam wiese
    adam wiese
    Version: Version 1.02
    ran perfectly without any issues and the benchmark accurately reflected my hardware
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