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Better Engines 2.02

The way engines should have been.

  1. Wahlfactor
    Every stock engine in the game now has a "(Tune)" counter-part that gives you the options of what internals to run inside the engine, and how or if you want to limit the revs of your engine. The four different options for internals decide the amount of power your engine will be capable to taking. The RPM Drop and Time Delay limiters both have the ability to be tuned just to your liking.

    Below I have posted a template of source code for anyone to use to improve their own mods. I give everyone complete permission to use this code on any mod public to private. And I don't just mean "uh yeah you can use it if you wanna" please do use it, I absolutely want people to! I just want to see advancements like this generally in the game. Also check out the discussion tab to link to the source code, and unofficial updates.


    ["rev_limiter","rev_limiter_delete_bwg", "Rev Limiter",{"coreSlot":true}],
    ["eng_internals_YOUR_ENGINE","stock_internals_YOUR_ENGINE_bwg", "Engine Internals",{"coreSlot":true}],


    }
    "rev_limiter_delete_bwg": {
    "information":{
    "authors":"Wahlfactor"
    "name":"No Limiter",
    "value":0,
    }
    "slotType" : "rev_limiter",
    "mainEngine":{
    "hasRevLimiter":false,
    }
    }
    "rev_limiter_drop_bwg": {
    "information":{
    "authors":"Wahlfactor"
    "name":"RPM Drop",
    "value":0,
    }
    "slotType" : "rev_limiter",
    "variables": [
    ["name", "type", "unit", "category", "default", "min", "max", "title", "description"]
    ["$RevDrop", "range", "RPM", "Engine", 300, 5, 1000, "RPM Drop", "RPM drop when limiter is hit"{"stepDis":5}]
    ],
    "mainEngine":{
    "hasRevLimiter":true,
    "revLimiterRPMDrop":"$RevDrop",
    }
    }
    "rev_limiter_time_bwg": {
    "information":{
    "authors":"Wahlfactor"
    "name":"Soft",
    "value":0,
    }
    "slotType" : "rev_limiter",
    "variables": [
    ["name", "type", "unit", "category", "default", "min", "max", "title", "description"]
    ["$RevTime", "range", "Seconds", "Engine", 0.18, 0.01, 1, "Rev Delay", "Delay when rev limiter is hit"{"stepDis":0.01}]
    ],
    "mainEngine":{
    "hasRevLimiter":true,
    "revLimiterType":"timeBased",
    "revLimiterCutTime":"$RevTime",
    }
    }
    "rev_limiter_soft_bwg": {
    "information":{
    "authors":"Wahlfactor"
    "name":"Time Delay",
    "value":0,
    }
    "slotType" : "rev_limiter",
    "mainEngine":{
    "hasRevLimiter":true,
    "revLimiterType": "soft",
    }
    }
    "stock_internals_YOUR_ENGINE_bwg": {
    "information":{
    "authors":"Wahlfactor"
    "name":"Stock Internals",
    "value":0,
    }
    "slotType" : "eng_internals_YOUR_ENGINE",
    "mainEngine":{
    "maxTorqueRating": XXX,
    }
    }
    "sport_internals_YOUR_ENGINE_bwg": {
    "information":{
    "authors":"Wahlfactor"
    "name":"Sport Internals",
    "value":500,
    }
    "slotType" : "eng_internals_YOUR_ENGINE",
    "mainEngine":{
    "maxTorqueRating": XXX,
    }
    }
    "race_internals_YOUR_ENGINE_bwg": {
    "information":{
    "authors":"Wahlfactor"
    "name":"Race Spec Internals",
    "value":1500,
    }
    "slotType" : "eng_internals_YOUR_ENGINE",
    "mainEngine":{
    "maxTorqueRating": XXX,
    }
    }
    "drag_internals_YOUR_ENGINE_bwg": {
    "information":{
    "authors":"Wahlfactor"
    "name":"Drag Spec Internals",
    "value":5000,
    }
    "slotType" : "eng_internals_YOUR_ENGINE",
    "mainEngine":{
    "maxTorqueRating": XXX,
    }

    ss2018-01-01at030606.png ss2018-01-01at030644.png ss2018-01-01at030657.png ss2018-01-01at030709.png

Recent Updates

  1. Hopper Bug Fix
  2. HOTFIX 1
  3. Internals!

Recent Reviews

  1. [KBII] _richter
    [KBII] _richter
    5/5,
    Version: 2.02
    dude, this mod is freaking awesome. just as soon as i had the idea to do something like this for my own use i stumbled across this. i like how easiy i could adapt this into other engine mods and use the new turbochargers and superchargers i coded into some cars for more power, so cool to change the durability by upgrades instead of just changing the standard value :D please keep this up to date, never gonna be able to live without this.. :D
  2. robertem268
    robertem268
    5/5,
    Version: 2.02
    I love you for this mod
  3. maximd1122
    maximd1122
    5/5,
    Version: 2.02
    Love the mod, and even more amazing is how small it is (170KB). Extra props for that!
  4. Car8john
    Car8john
    5/5,
    Version: 2.02
    Good, very useful
  5. HaleHortler
    HaleHortler
    5/5,
    Version: 2.01
    Required for making serious power.
  6. Sparks4
    Sparks4
    5/5,
    Version: 2.01
    Fully agree. This should've been an option AT least in the stock game. Love this mod.
  7. TopKick
    TopKick
    5/5,
    Version: 2.0
    Nice! I agree this is the way the engines should have been in the first place.
  8. Kuthlive
    Kuthlive
    5/5,
    Version: 2.0
    This is so amazing. It would be great if we could adjust different values of the engine in the tuning window such as fuel mixture (that'd be hard to do, as at a certain point you have to make it so power drops off) and timing (hard again for the same reason as the fuel mixture idea). Also, could you make it so the different internals increase power? or if not, add the option for different heads/intake manifolds.
    1. Wahlfactor
      Author's Response
      Getting way over my head man, the point of this mod is to primarily do the smaller things that the devs really should have already added to the game. I made the internals with as a way to determine the power level you can achieve without breaking (which currently the don't actually work cause i'm dumb, hotfix awaiting approval) simply to give the player the option to fully use the new n2o system.
  9. monobrau
    monobrau
    5/5,
    Version: 2.0
    Eggcellent! Now I have more options instead of more engines.
  10. Pungpig2
    Pungpig2
    5/5,
    Version: 2.0
    Nice!