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Beta Birmingham Learn2drift Skidpad 2022 1.1

Track I have originaly made for ac and ported to beamng.

  1. Nonamye
    Nonamye
    4/5,
    Version: 1.1
    Well done on bringing the map to BeamNG.drive! It's unfortunate that the real-life location closed down, but we can continue enjoying it virtually. As someone who also enjoys drifting with a wheel setup, I agree that the map is well-timed. However, there are a few areas where improvement could make the experience even better. First thing, regarding the collision detection on the larger barriers – while cones might be less CPU-intensive, they do not provide adequate feedback or challenge when drifting against them. Adding proper collision boxes to those barriers would significantly enhance the realism and enjoyment of the track. Secondly, I share the sentiment about investigating the friction settings on the surface. My best car setups tend to struggle maintaining a decent drift here, which stands out compared to other maps within the game. Lowering the surface friction slightly may help address this issue.
  2. ItsJustCurtis
    ItsJustCurtis
    4/5,
    Version: 1.1
    Its a neat map, albeit small. Perfectly timed as I've recently got into drifting with my wheel setup! Couple things that could really improve the map is adding collisions on the larger barriers (the cones would be massively intensive on the cpu) and having a look at the friction on the surface; I'm not sure what it is, but my best set up cars seem to really struggle to maintain a drift and straighten up way to easily compared to other maps, perhaps the surface friction is too high?
    It would be neat to see this expanded out to the kart tracks at that were at Wheels and maybe the surrounding industrial estate?
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