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Experimental Breakable Hardpoint 0.5

Use it to drop stuff

  1. Stefan190506
    Stefan190506
    4/5,
    Version: 0.5
    Thank you, it's so hard for me to disconnect these dots, thank you for doing this.
    1. HighBeam9000
      Author's Response
      You're welcome! Once upon a time, I didn't think grabbed nodes could be disconnected. Even though I finally figured out how to disconnect them, it's still tricky on occasion. Sometimes it's easier to have it rigged to just press a button.
  2. [HHA] Midnightrider
    [HHA] Midnightrider
    1/5,
    Version: 0.3
    so i use the node grabber get the car up to the hight i want middle click to attatch it scroll to 100% strength let it go then it just falls half way back down again it wont even stay close to the break point
    1. HighBeam9000
      Author's Response
      The node grabber functionality is not within my control. The Breakable Hardpoint and Breakable Link are simply objects with nodes, just like any other vehicle or prop. Sticking a node of Object A to a node of Object B is all BeamNG, regardless of the types of objects. The only magic I'm wielding is beamstate.breakBreakGroup(myBreakGroupName), which is evident by examining the mod's jbeam and lua files. It's the simplest mod in the universe: you press a button, and it falls apart by calling 1 function. Everything else is boiler plate controller bindings and barely enough nodes to build something. There's nothing in the code that manipulates the node grabber in any way. It doesn't even have skin.

      I've had problems if one of the nodes is too far in front or behind the other. The target node will still turn blue, like it's supposed to, but it won't stick. I'm also pretty sure I've had problems hanging an object that was way too heavy. Other than that, I don't know why it's not working for you. I have a trash computer, and it works just fine for me. I've been able to hang up a bus, _reliably_. Here's a video: https://youtu.be/vnV8AtKVMps
  3. a plane guy
    a plane guy
    5/5,
    Version: 0.1
    Interesting concept
    1. HighBeam9000
      Author's Response
      Thank you for the review!
      :)

      Tow truck role play isn't complete without a way to disconnect the cable hook on-command.
  4. Bolt2407_Beamfan
    Bolt2407_Beamfan
    5/5,
    Version: 0.1
    Cool concept and nice execution of it. 6 out of 5
    1. HighBeam9000
      Author's Response
      Thank you for the very positive review!
      :)

      I thought that it would be cool to be able to drop heavy objects and implement pendulums for base defense. They're also handy for building traps down in the labyrinth for your friends to run the gauntlet.
  5. Lewhik
    Lewhik
    5/5,
    Version: 0.1
    Interesting. So this is spawnable as an Vehicle?
    1. HighBeam9000
      Author's Response
      Thank you for the review!
      :)

      The "Breakable Hardpoint" is a spawnable "vehicle" and is spawned just like other objects/vehicles. Its position is fixed in space except for the lowest node, which drops when triggered.

      The "Breakable Link" is a mobile version that is not independent. It's spawned as part of a vehicle. It has no fixed nodes so it can move with whatever it's attached to.
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