Bruckell Firehawk V12 1.1.1

Not your everyday vehicle

  1. Firepower
    Firehawk

    It all started with me watching Thunderbirds and trying to make a six-wheeled car like the FAB-1. It ended up working surprisingly well so I showed my monstrosity to some other users/modders. Then @Stoat Muldoon jokingly suggested suggested that I added a Spitfire V12 engine that he made to it, to replace that "tiny" V8 ...

    So here we are now. With the help of @VeyronEB , @AlexMD and @chris_lucas , we made that work!

    screenshot_00507.png

    Features

    • New 6-wheeled frame with extra suspension added to the Bruckell Moonhawk
    • New V12 engine, exhausts and cooling system
    screenshot_00501.png
    • New hoods/bonnets and fenders with "cut" variants
    screenshot_00502.png
    • New 4 x 0.303 machine guns
    screenshot_00506.png screenshot_00505.png
    • New "Firehawk" skin (also compatible with the regular Moonhawk)
    screenshot_00503.png
    • New aviation styled steering wheel
    • New "Old Clock" part that can display the current time (not the in-game one), in-game temperature and the ammunition left (cf. trailer video)
    • New switch panel (comes with the guns)
    screenshot_00511.png
    • New "Firehawk" lettering on the rear panel
    screenshot_00508.png
    • Wider 15x12 Classic Steel, Alder Sporter and STX rear wheels
    screenshot_00500.png


    Video Trailer



    Credits
    • @Firepower - jbeam, skin UVs, digital clock (JS, HTML, Lua and model), Firehawk skin, extra models & model edits
    Huge thanks to everyone who contributed to this project !
    • @Stoat Muldoon - Engine, machineguns, ammo boxes and sight models
    • @VeyronEB - UV mapping, texturing, switch panel model
    • @Diamondback - Gun controller
    • @AlexMD - Cut hood and fenders, exhaust models
    • @chris_lucas - Lua after-fire
    • BeamNG - Models and jbeam that were used as a base

    Q&A
    • Q : How can I make skins for it ?
    • A : There is a template of the skin UVs in the game files which you can use (also here). Side note : the new parts use another material called "moonhawk_6x6_F", so you'll have to skin that one. Simply add the path to your file to "colorPaletteMap[2]" or "overlayMap[2]" in your materials.cs (or use the "Firehawk" skin as an example)
    • Q : Can I use [x or y] part in my mod without asking whatsoever ?
    • A : No.
    • Q : Can I re-upload parts of this mod or the whole mod ?
    • A : нет.
    • Q : Where is the mod ?
    • A : It's an add on to the Bruckell Moonhawk
    • Q : How to install ?
    • A : Here.

Recent Updates

  1. Bug fixes - new gauges
  2. More fixes
  3. Pre release bug fixes

Recent Reviews

  1. david gocevski
    david gocevski
    5/5,
    Version: 1.0.1.1
    the best car mod i ever have seen
  2. GTHusky
    GTHusky
    5/5,
    Version: 1.0.1.1
    I normally don't go for these oddball mods, but I have to say the execution on this mod is flawless. It really feels like a Merlin V12 and sounds like it. It was inspired by 'The Beast' I imagine. 10/10 would get scared by how loud the guns are again.
  3. Nadeox1
    Nadeox1
    5/5,
    Version: 1.0.1.1
    Interesting mod, excellent execution.
  4. DiRF
    DiRF
    5/5,
    Version: 1.0.1.1
    As amazing as the whole mod is in its entirety, that sweet, sweet Supercharged Merlin stands on its own as an amazing addition to the game. Would love to see it incorporated into other vehicles.
  5. TheSleepster
    TheSleepster
    5/5,
    Version: 1.0.1.1
    One of the best.
  6. TimTam_111
    TimTam_111
    5/5,
    Version: 1.0.1.1
    best mod I've seen in forever
  7. User_308768
    User_308768
    5/5,
    Version: 1.0.1.1
    Great, I'd like to see the Merlin engine in the bus.
  8. natasha_buno
    natasha_buno
    5/5,
    Version: 1.0.1.1
    Amazing! but it lags me so bad in 15 fps
    1. Firepower
      Author's Response
      Thanks ! Removing the guns might fix the lag, as a temporary solution
  9. zschmeez
    zschmeez
    5/5,
    Version: 1.0.1.1
    This mod is incredible. The only complaint I have is that the game automatically rides the clutch, so if you want to drive at sane speeds in first gear, the clutch overheats rapidly.
    1. Firepower
      Author's Response
      Glad you like it :)
      I can't control how resilient the clutch is though, so it'll overheat no matter what
  10. pathmada
    pathmada
    5/5,
    Version: 1.0.1.1
    this is really fun to drive, do you think we could get a version powered by (or at least appears to be powered by) a propeller instead of the wheels? either on the front or the back
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