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Outdated Burnside Wagon Body 1.0250

A wagon body for the Burnside Special.

  1. [1.0221] Rear glass re-worked, major changes

    .nokau
    • Updated the mod's textures from .png to .dds
    • Updated the mod's materials.cs to materials.json
    • Fixed the Wagon Body's rear window areas' UV position(2nd UV), left side was mapped to the right and vice versa
    • Skins
      • Updated Police Livery Wagon, had a miss drawn on the right side of the car, moved the trunk text upward slightly
      • Added Sedan 2-Tone paint job design
        screen01.jpg
    • Wagon body
      • Model adjustments
      • Re-worked...
  2. [1.0211] Add a loading screen image, minor changes

    .nokau
    • Add a loading screen image
      nokau_wgn_loading_1.jpg
    • Configurations names updated
      • Taxi (M) to Wagon Taxi (M)
      • Police (A) to Wagon Police (A)
    • Thumbnails updated
  3. [1.021] New thumbnails, config info update

    .nokau
    • Updated config Info
      • Wagon (A) now spawns with the Wagon 2-tone paint design.
      • Taxi config is now marked (M)
    • New thumbnails
      thumbnail.jpg
    • Police Livery Wagon, this paint design now works the same way as the official Police Livery
      policelivery.jpg
  4. [1.02] Matching 0.16 Node Beam Settings

    .nokau
  5. [1.0132] Minor N/B Adjustment

    .nokau
    • Minor nodes/beams adjustment.
  6. [1.0131] Skin jbeam and material.cs cleanup, UV adjustments

    .nokau
    I just found the taillight fills from the Super Special Coupe mod can't align with the wagon body very well. The skin has also been quite confusing.
    • Minor body UV adjustments, updated UV references
    • Cleanup the the skin jbeam, leaving only the essentials
    • Cleanup and re-arrange material.cs
    • Adds a skin "Wagon 2-Tone Body"
      01.jpg
    • Adds a part "Taillight Fills Wagon" for...
  7. [1.012] N/B Adjustment

    .nokau
    • Adjust Nodes/Beams
    • A larger roof colorMap for the skin Wagon 2-Tone
  8. [1.011] Minor UV/Mesh Adjustment

    .nokau
    • New UV references, 2ndUV_body.png and 2ndUV_roof.png.
    • Minor adjustments to UV and meshes
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