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Car control challenges 2.1

not about finishing clean, but not taking fatal damage

  1. 2020 New Year Update (hopefully it will be posted before 2020)

    Jurrunio
    New scenario added: Mark 2 - From shore to peak
    - Takes place in small island
    - Easy scenario without traps on the road for firstcomers

    Scenario changed: Open the taps
    - Now defaults to using the new Beater hatch, other vehicles could be chosen inside the scenario before it starts
    - Day/night cycle added

    Scenario changed: Mark 2 Kai - Lift off
    - Rebuilt the large jump, now it has a small leap behind the big jump to send the player back onto tarmac. No longer need to make a steep turn right after a really fast landing
    - The jump is harder to complete though as cars meet the landing ramp at a steeper angle
    - You could opt for another car, but official cars that are fast enough to handle the jumps are usually too fragile to take the jump and stay in good enough condition for the final leap to the finish.

    New vehicle: Beater hatch
    - Currently it's the official beater with imo a more appropriate transmission for what it is, nothing else has really changed.

    Images

    1. beater_hatch_TMD.png
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