Car Games version 3 is finally here! A large number of things have been added and changed and while the scenarios already in the mod have only been changed in minor ways, a lot of work has been down behind the scenes as well, making it much easier to maintain and adjust as needed in the future.
The changelog below is the full list, though the "Big Changes" is sufficient to get the gist of the...
Version 0.19 changed sky colouring - this update adds in new skybox to the planets' theme and space theme, as well as the hub world. Also fixed a typo with Car Targets 4:4 and also made the snooker-table less bright.
Fixed the snooker balls not rendering due to lastest update.
Also fixed a white texture issue on the snooker texture.
The snooker balls are now more vibrant so I also increased the cloth's texture to be brighter to match.
Another round of improvements and fixes, namely the fix to texture issues when the Gravitational Racing mod is installed (should now be fixed) and a new end screen UI that took far too long to implement (preview below)
New end screen UI
Championship changes - each medal is now worth different amounts to balance the difficulty (average of gold is still required to pass), however it is now a 'one shot attempt' at each...
This update fixes all scenarios not working as they do not have waypoints and also fixes the stars in the space levels being completely white and not showing their proper texture (rotations are currently disabled for them for now to fix this - might add this in with some matrix magic later )
One other thing is that the number of medals unlocks themes now, instead of having to complete each theme entirely to unlock the next. If you go near a locked theme, it will tell you how many more...
Mostly behind the scenes work, but it means I can update it easier now and have less code to worry about.
Features a few scenario-specific fixes that weren't addressed the last update.
Next update may be a little while since I am experimenting with another mod I have been wanting to make for a little while, but if and when that is through, I want to have another major content update for this mod, so that'll be coming at some point in the...