Beta (City of) Los Injurus 2020-01-10

The large city of Los Injurus welcomes you with an update!

  1. GWMan
    GWMan
    5/5,
    Version: 12_21_2019
    Really good map. It is work in progress and it's far from being finished (as of me writing this review), but I feel like the creator of this map has put a lot of work into it :)
  2. Speedy_Alex77
    Speedy_Alex77
    3/5,
    Version: 12_21_2019
    This map is incredible but alot of things are not finish and that's a shame, because if you want to play in a "good" area, you have to reduce the surface of driving. Some streets coated by the "No texture" so we cant go in to do pursuits, role-play and others...
    1. bob.blunderton
      Author's Response
      The no texture is fixed by applying a patch on page 54 of the discussion thread.
      Please re-read the map description for a link to it.
      It over-writes the terrain folder in the map.
      Sorry for your disappointment, but this was caused by a game bug where it did not write terrain definitions to the index in the map folder, and then the console errors for it were non-existent to top it off.
      I manually added the missing entries one by one to the index and now it works, but it took a good solid week to figure out the bug.

      If you had used the discussion forum, you'd have seen this problem has been fixed.
  3. ESHKETIT
    ESHKETIT
    5/5,
    Version: 12_21_2019
    Great mod! Ever thought about doing a potato-friendly version? Because my computes runs it on, and I don't joke, 4 fps.
    1. bob.blunderton
      Author's Response
      You need 6gb of VRAM for high detail, at-least. Turn texture details down low.
  4. 8lastMeOff
    8lastMeOff
    5/5,
    Version: 08_10_2019
    My favourite parts are the highways and parking buildings where you can do drifts, police chases and a lot of fun shit like that. Though this map is so big that I literally get lost easily.
    8GB Ram runs this map at about 70-80 FPS. Which is really impressive because I have a 6 car traffic running at the same time and I have 79 activated mods plus high texture. So yeah, very performance friendly, much better than Roane County.
    1. bob.blunderton
      Author's Response
      Awesome, thanks man, it means a lot. Enjoy some air time off the jumps while you're at it (and some of the mountains you can so easily 'drive right up'), as there's jumps everywhere. Almost one - if not several on every block in some spots. Don't forget that STAIRS = RAMPS in this map, because driving up stairs is something we all did in driving games since way-back. Just have fun, whatever you do, is all I ask.
      This will be BeamNG's GTA SA style of map - nothing copied - but so much of the enjoyment we all had crashing around the SA map (from 2004 or 2005), we shall have here, as that is one of the games (aside of Midtown Madness and some Carmageddon) I modeled the city layouts and general play-style after. There's so much more to come.
      Glad you like the highways, too, I just finished re-doing about 2 miles of it.
      Thanks for the great review.
  5. Lucar.io
    Lucar.io
    5/5,
    Version: 08_10_2019
    I'm amazed that this runs much, much smoother than WCA on my computer (which processor doesn't even hit the 2 GHz mark), considering its size. And the map still looks good.

    I love the huge variety of locations around the map, from the international airport to the abandoned mall to the parking garage to the Long Dong Silver's.

    Can't wait to see what's coming next for this map, great job.
    1. bob.blunderton
      Author's Response
      Thanks! It's made so anyone with a potato PC can enjoy it, or even laptops or other computers that just meet the basic requirements, and have enough RAM. It's still going to look pretty decent on max texture details on anything RX 470/480 8gb models, 1070 8gb or higher video boards and run easily 60fps. You can sometimes turn up your mesh details even on a potato, it shouldn't affect FPS too badly, just don't turn the texture details up unless you have a 3~4gb card for medium, or a 6~8gb card for high. Processor requirement is as-above 'anything that will run BeamNG decent'. I kept the draw calls really low (which are processor commands to feed the GPU with render calls, all games use this), so that users with lower-spec PC's could run this, and also so that users with medium and higher-spec PC's can crank up the traffic, leaving all the detail for the cars and the roads they drive on. So while the buildings are a bit simple (I will spruce up some of them later a bit), it leaves all the detail for the roads and the vehicles whilst not looking quite like trash.
      So do enjoy the city, it's a labor of love, and a continuing one at that. There will be lots of new stuff in the next version, LOTS LESS BUGS, and improved AI over bridges / interchanges, as the base-game saw some improvement there.
      --Cheers and TY for the good review.
  6. SwagMaster11
    SwagMaster11
    5/5,
    Version: 08_10_2019
    Great job!
  7. Slappy_Dingus
    Slappy_Dingus
    5/5,
    Version: 08_10_2019
    I am currently downloading this beast of a map, but still. From just the pictures I've seen, I can tell it will be the only map I'll play on for a while. Especially since I have a pretty beefy computer, I bet I could get up to 200 fps on this thing. I'll provide updates when I finally get in.
    Good Job!
  8. racefan105
    racefan105
    5/5,
    Version: 08_10_2019
    How does a map this big work better than West Coast on my pc*? Amazing work, and so, so much to explore. Roads are smooth, layouts make sense, scenery is enjoyable to look at, and there's so much to do. City grids with hills for just puttering around, highways for high-speed cruising, parking lots for spinning, mountain roads for some sporty driving, ramps for stunts, and that's just what I've found in the first 30 minutes. And that's just a fraction of the map! This is definitely at the top of my list of favorite maps.

    *Asus Q552UB laptop
    Intel Core i7-6500U 2.5GHz (A dual core i7)
    Nvidia 940M (2GB)
    12GB Ram
    1TBHDD
  9. DDR4RAM
    DDR4RAM
    5/5,
    Version: 08_10_2019
    First things first- i am still downloading this map.
    However, I am downloading it because the stock maps get boring after a while. And Italy seems to hate my PC.
    Hopefully, this works. If it won't, could you please reply and confirm?
    My pc specs-
    CPU- i5 8300h
    GPU- GTX 1050 4gb
    RAM- 8GB DDR4 2400Mhz

    From the pics it looks really good. Can't wait to see if my PC thinks the same!
    1. bob.blunderton
      Author's Response
      You'll be fine just use medium detail as you have 4gb of video RAM.
      You have enough system RAM and processor to have a few vehicles of traffic (this isn't much different from the base game maps in requirements).
      If you want to run more traffic, update to a Ryzen 3000 series processor with 8 or more cores to happily fill the roads with 15~20 vehicles (depending on your system configuration). The days of 8GB of system RAM being okay are numbered (mostly for other software!), however, it should do fine for now. If you're already running everything off an SSD (as an SSD is more important!), Snag a used 16gb kit off Flea Bay (Ebay) on the cheap that matches your own so you can put all the RAM in at once, and you should be golden. The 1050 is fine with 4gb of RAM, though some games will want more VRAM on a video card (including this map which likes around 6GB max currently - expecting to be up around 7GB~7.5GB by the time it's done).
  10. Kolas
    Kolas
    5/5,
    Version: 08_10_2019
    It's huge and works fine, well done :)
    1. bob.blunderton
      Author's Response
      Thanks! Glad you enjoy the map and it runs well for you. Please post your system configuration on the discussion thread when you have time (it's not urgent).
  11. hoj262626
    hoj262626
    5/5,
    Version: 08_10_2019
    I Have The Low Computer But This Map Works! I Think I Have 40 FPS On This Map. 40 FPS Is Hard To Get On My Low Computer :)
    1. bob.blunderton
      Author's Response
      Yes it does. I spent weeks/months working on this with Fufsgfen, who's really good when it comes to the driver/directX end of the optimization, so thanks to @fufsgfen also. I did spend weeks and weeks re-optimizing and re-doing models to make them easier to render without losing detail. This way I can add a few more details later. No worries though, I don't think you'll drop below 30fps when it's all said and done - it might have a chance of even running BETTER. I hope you have as much fun in the city as I had/have making it.
      --Thanks for the review!
  12. $uperpowereD
    $uperpowereD
    5/5,
    Version: 08_10_2019
    Oh wow, this is probably the biggest map you can find in the repository. What's sure though, is that this definitely SHAMES all the other maps.
    Though my computer went nuclear boom the first time loading and only decided to work with an amazing amount of lag on the third attempt (probably because my 4GB trash memory) My average FPS is 15-25 (bruh) but I can drive satisfactorily with no major lagging.
    The graphics are amazing, even with my low settings. The only influencing issue is I can get lost within a 5-min drive. I'm not much of a had as a living map anyway.
    The curbs are flat and easy to drive on. Sometimes the AI gets a bit funky, driving off roads and stuff but not much of a problem. My personal favourite part of the map is probably the airport where I can get to 100mph and do a drag race and fun shit, or the parking buildings, doing some doughnuts/drifting.
    The tracks seem to be pretty functional for the train mods to use, though they act a little funky when doing high speed turns. One thing though is the mesh is kind of repetitive (ex. stone texture) since you already used it on Tennessee and other maps you made. I'm not good at geography, but I am sure that all your maps are in different parts of America, so stuff should be a little different. Just a suggestions though.
    The reason I ADORE this map is its playability. You can do a highway chase, a city race and even a car parkour with ramps jumping in and out of buildings. The real life elements are also pretty great. I wonder if you could tell me the background location of this city?
    Lastly, your accounting of taste is "admiring"
    Menu:
    "100% Hamster Meat"
    "Pooch & Kitty Special"
    "Rat, Mushroom & Cheese Swiss Raton"
    "100% Guinea Pig"
    "Iced Pee"
    I'm afraid I haven't laughed into a fit at a fucking fast food menu my entire life lol. Wonder if you would really eat cat & dog meat haha?
    Anyway, this is basically perfect! Keep up the good work bro!
    -$uperpowereD, a person that likes downloading mods and doesn't like making them
    1. bob.blunderton
      Author's Response
      Really surprised it ran at all on 4GB of RAM. Wow. Amazing stuff man. Definitely look on the local classifieds for another 2 or 4gb (4gb is best!) stick of it depending on what your computer has in it already (RAM is best paired). You can find stuff pretty cheap these days as people update to fast DDR4 memory on newer platforms. 25~40$ can sometimes buy 8gb or so of it used. Saw 4x 4gb sticks (16gb) of matched 1600mhz DDR3 going for 50$ the other day, used of course but working none-the-less.
      Great review. Car parkour is one way to say it, but yes you can get A LOT of air time in this map, it's made to have a good time in. There's always some type of way to completely thrash the vehicle at the end of almost every straight-a-way - and if there's not, there just might be soon enough. I am constantly adding more blocks of city and more buildings to the map (as of right now I'm working over by the abandoned mall, do have a look inside of it!). The track stone texture is actually the old ECA riverbed stone, re-colored for Roane County. However, the track ballasts are actually overlaid onto the stone, vs part of the texture itself. That part is new, the stone however, of-course some things will be re-used from old maps, I'm only a team of ONE person right now (aside of those kind folks who donate models here and there).
      So entirely - thanks for the great review - there is so much more coming in the future for this map as I've just begun. It's of-course always nice when people are so appreciative of all the work gone into this. Do keep on the lookout for more computer RAM, can never have enough of that stuff.
      The city, while much is loosely based on 'California' contains also things like windy Rocky-Mountain style highways, more depressed areas like the rust belt, and a whole slew of other bits and pieces of other cities (some/much of which is not yet in), so it's not just one place. There will be a bit of everything here.
      So yes, my city in essence, is a mutt. Hopefully a lovable mutt.
      --Cheers!
  13. tonytonyqwerty
    tonytonyqwerty
    5/5,
    Version: 08_10_2019
    It`s amazing
  14. Theodore The Class B20
    Theodore The Class B20
    4/5,
    Version: 08_10_2019
    8/10 not as much track as i expected, plus beamdrifter's WLD (can't remember the name of it) does not want to stay on said track
  15. RandsomeGaming
    RandsomeGaming
    5/5,
    Version: 08_10_2019
    I would love to install this but i am 100% sure my pc will legit shit it self. I am giving a good rating because it seems good and if you're like me and you like to roleplay with ai xD, Too bad i can't install it i might give it a go and see if i can run it. Keep it up man.
    1. bob.blunderton
      Author's Response
      This will run on a very old system with a used 30$ (in 2016) Radeon 1GB 6750 - on a FIRST GENERATION 2009-era i7. Seriously.
      Set on low or lowest details if you have 1GB of VRAM. You just need to make sure that your system has 6~8GB of system memory (different from VRAM) and you'll be okay, as I'm unsure if it will run with 4GB only.
      That being said, I'm only using <2GB of memory while in the map editor, so even if you have 4GB of system RAM, try it out. If you get an 0xFFFFFFFF error from BeamNG and a crash to desktop, then purchase some more memory for the computer - it's usually pretty cheap especially on older machines.
      THIS IS MADE TO RUN ON LOW/OLDER/ OTHERWISE MARGINAL SPEC MACHINES!
      You don't know until you try! Let me know in the comments how well or if it works. As long as your processor is half-decent and you don't try to run too many AI vehicles (for your system processor, video, and system memory specifications), you will be just fine to drive around and enjoy this map.
      A lady friend of mine had an HP / COMPAQ business-class machine, with an i7 950, 6gb of 1333mhz RAM, a used Radeon 6750 1gb DDR3 card, and a hard disk drive. It took a little while to load, but otherwise, on lowest it was 60fps (capped), and 30fps on LOW (while using up all the VRAM on 'low'). This was *BEFORE* I did the optimizations (and also added more size to the city and a bit more detail), so it may even run quite a bit better now, the game was also optimized afterwords, too.
      With a resounding WOW she said it was quite playable/enjoyable and was shocked how well it ran.
      It's a city, with the details you want and need, and little to none of what you don't need. This keeps the FPS - and hence the enjoyment - up.
      So again, TRY IT.
      --Good luck
  16. Sparks4
    Sparks4
    5/5,
    Version: 08_10_2019
    This map is amazing, even though I haven't spent much time on it, I already like it.

    Performance is actually okay, considering the fact I am playing at 4k maxed, my GTX 970 (even though it is heavily overclocked) - it still managed to get an average of 35-40fps on the highest settings. Minus reflections.

    My specs for those who are curious:

    I7-2600 @3.9ghz
    8GBs DDR3 1600mhz
    MSI GTX 970 Gaming 4G (Bios modded, and overclocked)
    Benq 28in EL2870U

    One thing to note is the ram and VRAM usage... My VRAM was pegged at 3.8gbs and 4 throughout my time in-game which makes sense. My ram usage though was pegged at 7.8/8gbs most of the time in-game before my system went into the page file - dropping my ram usage.

    Considering my PC is rather outdated, and still managed to get above 30-40fps, on this map is amazing. Those who have better hardware than mine and play on lower resolutions, will easily run this map.

    Some screenshots of my settings and in-game photos, I also included an MSI afterburner photo showing my systems resources, ram, VRAM, GPU usage, CPU usage, clock speeds, etc;
    https://imgur.com/a/1uz4VxP
    1. bob.blunderton
      Author's Response
      Switching to medium texture detail should make everything run much better, but you can keep the mesh quality up max, because I used lots of fps-improving tricks in making them.
      Above-all, THANK YOU Sir, for taking the time to make a super-duper detailed post in your review about performance (seriously, these help LOTS and LOTS).
      Your CPU is just dandy yet (surely showing it's age a bit, but you don't have to put her out to pasture yet if you don't want to), RAM is just enough, and VRAM will definitely be maxed as this uses 5.5~6.0gb or so, not including what the OS and web browser and other apps will have loaded in also (can be as much as 1.5gb especially if you have another simple game like Rimworld running in the background as I sometimes do). If on medium texture detail, you should easily be able to fit this map into the 3.5gb 'faster' section of VRAM on that card (the last 512mb of the 4gb is a bit slower than the first 3.0gb and following 512mb section, due to less links to the gpu core for the latter sections).
      So again, do enjoy, and above all, thanks a million. I spent months refining the performance (about 8~12 weeks or so, on and off, mostly about 2 months worth beginning of last Winter).
  17. DutchyGamer
    DutchyGamer
    5/5,
    Version: 08_10_2019
    so much yes....SO MUCH YES! It's finally out! You've brought us another masterpiece of a map, Bob!

    specs, for anyone who's worrying about their pc's ability since some people have issues with that;
    intel i7-6700k - GTX 970 3.5GB - 16GB DDR4 and I'm able to run it at 1080p60! Some dips here and there, but...that's to be expected!

    Even my crappy (very) underperforming laptop can handle it!
    i7-4710HQ - GTX 860 - 16GB DDR3
    1. bob.blunderton
      Author's Response
      Thank-you for the review and leaving performance specs / results. Can always use performance results over here, to know how well it's running. Cannot say I am surprised as a lady friend of mine with a i7 950 (xeon equivalent) with a Radeon 6750 1gb ddr3 (used 30$), 12gb ddr3 1333mhz triple channel memory can run this just fine on lowest (60fps) and low (30fps), and that was BEFORE a lot of optimization in both the game engine AND this map. So it's likely a lot better now than when I had it tested. So provided folks have 6~8gb of RAM to throw at this, the system requirements are that of the base game otherwise (and possibly less).

      I do my best to learn from what is Roane County in 2017~2018 and not murder the FPS so much. The custom-designed models I made do help this issue a LOT.
      Enjoy the Modular Road Kit (MRK) included with this map, it's like SimCity for BeamNG!

      --Cheers!
  18. Cotaf1fan16
    Cotaf1fan16
    5/5,
    Version: 08_10_2019
    The best map of all time! Perfect for anybody who plays Beamng Drive..
    1. bob.blunderton
      Author's Response
      I spend 12+ hours some days stuck in this chair, working on this. Thanks man, appreciate the kind words. I hope you find the future versions with more features, bigger and more varied city, better textures, and much more detail packed into it even better. I am glad you are appreciative of my thousands of hours of work, and hundreds of dollars spent, to make this dream a reality. I could only wish some others were this elated.
      Thank-you highly.
  19. TheX
    TheX
    5/5,
    Version: 08_10_2019
    Will you add more spwanpoints?
    1. bob.blunderton
      Author's Response
      Yes, that's on the to-do list here. I will surely get some chance to add them in before the end of the year.
  20. D/C
    D/C
    5/5,
    Version: 08_10_2019
    Cant wait to do some beamng-truck simulator 2019
    1. bob.blunderton
      Author's Response
      I will be making many of the larger stores and eventually factories truck-friendly as the map production goes on. There's only maybe TWO (lowered) truck docks, but PLENTY of roads to drive on, and plenty more truck-friendly docks as I said will be put in at all the grocery stores, malls, and such. If you really want a challenge, try getting a truck of any decent size remotely close to the back of a strip mall (IF possible, some are pretty crammed, to simulate Los Angeles, which is a trucking nightmare in and of itself).
      So do not fret what-so-ever, I am trying to make this truck-friendly. Do be aware that if you haul a load 40~70 pianos in a trailer, you WILL need the T-75 destroyer mod to have the power to get up some of the hills, as the stock engines of the trucks do not have anywhere near the power required.
      At-least two or three dedicated COMMERCIAL FLEET fueling stations will be provided with the map when it is complete, where you can fill up and park your rig for the evening. Think something like 'Pacific Pride' or 'LOVE'S' stations like you see on the highway - and that's a promise.
      --Cheers!
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