Beta (City of) Los Injurus 2020-04-10

The large city of Los Injurus welcomes you with an update!

  1. User_4711328
    Version: 2020-01-10
    Three letters to describe it: WOW! Though a little bit fps heavy when spawning multiple cars. More computer-frendly please?
    1. bob.blunderton
      Author's Response
      Two things: first
      The limit you're hitting is partly due to single-threaded rendering common to DX11 titles.
      I can't really 'fix' that so-to-speak, but I am constantly working on optimizing the map as I go along, so that adding to it doesn't pull down the FPS more.
      Having a modern processor is key to 60fps but even low/very low is possible to get 30~40fps around town with appropriate video settings even on a first generation i7 processor from 2009 and a 1gb video card.
      Anything Ryzen and anything Intel 4xxx and newer should suffice, provided you have as many cores as you have cars in-play, to run real time.
      Second thing:
      TURN YOUR GRAPHICS DETAIL TO MEDIUM, as high detail graphics requires somewhere around a 6~8GB video card right now, and most folks don't have more than 4GB on their video card.
      768mb~1gb video card, use lowest, low may still peg 1gb cards at max.
      1~2gb use LOW settings, depending on how well it runs, neither low or lowest should be run at 1080p but 720p as often these cards (and integrated) solutions don't have the fastest Video RAM.
      3~4gb video cards use MEDIUM settings.
      6~8gb video cards may use high settings.
      I know, it somewhat stinks that you can't use high settings on a 4gb graphics card. There's not too much I can do about this right now, in this stage of development / optimization.
      You can still adjust the mesh detail slider to suit taste as it shouldn't have a terrible affect on FPS on a decently modern PC. I recommend leaving it up near max unless you're on 720p or have an extremely OLD processor / computer, as a large majority of the meshes have been optimized.
      Thank-you for the WOW and the review, but always know this is a map from the future enjoyed within a game from the future - neither have seen formal release yet.
      That being said if it still runs like poo after it's done, feel free to put me on blast over it.
  2. appesh1
    Version: 2020-01-10
    Wow. Just wow. When I first saw the WIP thread, I knew it was going to be a good one (like all of your other maps) but I underestimated this specific one. The level of detail that this map has is unprecedented. You made all of the small things like the signs, road textures have so much detail, and it's always the little things that make the level amazing. I honestly wish I can go over the 5 star limit, because of how much time you put into this while barely receiving any incentive for it. I truly believe this to be one of the few maps out there that comes to an astonishing level of detail. You have inspired me to get into mapmaking. This is truly amazing.
    1. bob.blunderton
      Author's Response
      There's over 800 (possibly as much as 900) pieces in the modular road kit (MRK) folder inside the map. This is designed as puzzle pieces, to fit together like a giant block set or legos, enabling you to build whatever your heart desires. The 'snap options' in the editor EDIT menu will provide ease of lining up road sections, as will holding SHIFT while rotating pieces (as it snaps them to a 15, 30, 45, 60, 75, and 90 degree angles). Many kits interface easily with one another here.
      Road bits are in shapes/MRK.
      There's many pieces in the SWO (sidewalk only) kit, which is meant to be used for areas where there's already a road drawn on the terrain, and enables maximum flexibility in designing custom odd-angled or sized intersections. Try to use this kit often as it is the easiest to use and gives you the ability to design any road / city exactly like you wish.
      Terrain decal roads can be drawn with pictures in /road or /roads folder (it has both). Most all road textures are available as decal roads (TRANS or DECAL in the name suffix), or as textures for bridges/mesh roads/ solid objects (with the name suffix NT or Mesh). Make sure to use the right ones or you'll have flickering when layering, or odd shadow bugs.
      Buildings are in /shapes/buildings, /shapes/buildings/ECA (old ECA stuff, most of that will be removed eventually and was only for concept/testing!), and /shapes/buildings/Metrocity folder.
      Feel free to practice building stuff using my map, just don't upload a version to this server without renaming the map folder/paths in it, or it will conflict.
      Generally most everything will update fine if you upgrade your kit with a future version of my map, too.
      If you have map editing questions, feel free to post in the forums if you need help. For questions using the MRK, feel free to ask me or look to my map for intended/valid uses.
      You can use a 30-day trial of Bundysoft's L3DT software to easily import a 4k height map in 16-bit png format as a terrain. It's pretty easy to use for beginners.
      Start small and think big. Just know the process can be monotonous / arduous / will test your sanity at times. The reward is so worth it.
      So thank-you and enjoy building a city - or road roller-coaster if you wish - of your dreams. This is the true purpose of the map.
      Be warned though... one caveat...
      Playing plain-old Simcity/Cities Skylines will never feel the same though, and can pale in comparison to being able to really drive through the city you just spent hours/days/weeks/months(years?) building.
  3. Valve Anti-Cheat
    Valve Anti-Cheat
    Version: 2020-01-10
    I'm very pleased with how well this map is coming along and all the work that's being put into it. However, one major issue this map has is the airport. Landing anything larger than a Cessplane is next to impossible due to invisible walls that I crash into every time when trying to line up for a landing.
    1. bob.blunderton
      Author's Response
      I have yet to be able to figure out why there's an invisible wall, or to be able to re-create the issue here. It's just one of those issues that, for now, please tolerate for a little bit. Try to take off facing towards the rest of the map, so you don't hit the buggy invisible wall or whatever it is. When you land, don't land from the ocean side, land as if you've just been flying from the middle of the map facing toward the ocean. I will speak with the staff when they're not too busy as to what it could be.
      If you can take a few picture of where you hit the wall (as soon as you crash into it, hit J to pause physics, and press ALT+O to take a screen shot), it would be helpful.
      I've never been able to find the invisible collision (wall). I have to find it to be able to fix it.
      Otherwise, do enjoy the map.
  4. passengerpigeon
    Version: 2020-01-10
    This map is my new favorite, and I've only just scratched the surface. You've done such a good job of optimising it that it actually runs faster than the old California Interstate map on my computer.
    One suggestion that I have for making this map even better (if you aren't planning it already) is to create more natural rural areas outside of the city, with farms and ranches on the outskirts and green, forested areas in the high mountains, much like the landscape of the real-life American southwest.
    1. bob.blunderton
      Author's Response
      Everything but the forested mountains is on the drawing board.
      Unless I make a 2D wall of impassable trees and fake 2d trees and ground texture to cover the mountains with, it willl be a serious performance hit. This performance impact would be close to the impact of a complete city setting, and a large (3+ GB) memory footprint / requirement increase, in addition to what already is needed (roughly about 5gb or so for the game, the map, and 6~16 vehicles). So for now, the forest is a cut, non-promised feature. I'd love to add it, but IF it gets added, it will be last and will be optional after the map is complete.
      The rest of the stuff, farms and rural natural settings is all scheduled to be added. I have purchased almost a full complete set of dev tools used by AAA studios - and our wonderful developers here at BeamNG - for myself to use making this map. Sadly there's only one of me, plus anyone kindly donating self-made models. That goes without saying this would NOT have been at all possible if not for the wonderful Patreon backers who helped get this project off the ground.
      In the broader spectrum here, this map provides a modular city building kit - with everything you need to build the city. Of course much mapping experience is a big benefit, but the pieces allow even novices to build a city with almost limitless possibility (once they can get a map set up properly - not very easy, but that's early access for ya!).
      Thanks for the kind review, and know that while the end-product might be just a hair more heavy on the system in terms of cpu/gpu requirements, if you can get 40~45fps now, you'll at-least get 38~42 fps when it's done (and you can always knock a setting down if needed).
      Keep in mind this map requires AT LEAST 6GB of VIDEO memory (not system RAM) on the video card for high detail, and is a much greater requirement than the stock maps. That aside it'll run on a first-generation i7 / x58 / socket 1366 Nehelam system if you have a half decent video card and at-least 3.5~4gb of RAM free.
      Thank-you very much for the kind review of something I've devoted thousands of hours to, and don't forget to flip on traffic to extend the fun!
  5. Grind86
    Version: 12_21_2019
    Really good map. It is work in progress and it's far from being finished (as of me writing this review), but I feel like the creator of this map has put a lot of work into it :)
    1. bob.blunderton
      Author's Response
      A lot of work in, and far from finished, yes that's Los Injurus.
      But thank-you, at-least it shows, and you're grateful for it. Thousands of hours spent, hundreds of dollars of software just for this project, and almost no life outside of BeamNG while trying to meet deadlines.
      That's okay because I'd rather do this than anything else, and my physical health (I am physically disabled) leaves me stuck in the house often any-who - so might as well make the most of it!
      This life isn't what I dreamed up for myself - but I dreamed of making games when I was a kid playing Nintendo / Super Nintendo / Sega.
      I just hope everyone else can enjoy playing it at-least as much as I do building/testing/playing it.
      ...and don't ever let go of your dreams! What was once sketches and endless marbled notebooks of drawings, is now a reality for everyone to enjoy.
      --Cheers & Much Gratitude back at ya.
  6. Speedy_Alex77
    Version: 12_21_2019
    This map is incredible but alot of things are not finish and that's a shame, because if you want to play in a "good" area, you have to reduce the surface of driving. Some streets coated by the "No texture" so we cant go in to do pursuits, role-play and others...
    1. bob.blunderton
      Author's Response
      The no texture is fixed by applying a patch on page 54 of the discussion thread.
      Please re-read the map description for a link to it.
      It over-writes the terrain folder in the map.
      Sorry for your disappointment, but this was caused by a game bug where it did not write terrain definitions to the index in the map folder, and then the console errors for it were non-existent to top it off.
      I manually added the missing entries one by one to the index and now it works, but it took a good solid week to figure out the bug.

      If you had used the discussion forum, you'd have seen this problem has been fixed.
  7. michael_zowski
    Version: 12_21_2019
    Great mod! Ever thought about doing a potato-friendly version? Because my computes runs it on, and I don't joke, 4 fps.
    1. bob.blunderton
      Author's Response
      You need 6gb of VRAM for high detail, at-least. Turn texture details down low.
  8. 8lastMeOff
    Version: 08_10_2019
    My favourite parts are the highways and parking buildings where you can do drifts, police chases and a lot of fun shit like that. Though this map is so big that I literally get lost easily.
    8GB Ram runs this map at about 70-80 FPS. Which is really impressive because I have a 6 car traffic running at the same time and I have 79 activated mods plus high texture. So yeah, very performance friendly, much better than Roane County.
    1. bob.blunderton
      Author's Response
      Awesome, thanks man, it means a lot. Enjoy some air time off the jumps while you're at it (and some of the mountains you can so easily 'drive right up'), as there's jumps everywhere. Almost one - if not several on every block in some spots. Don't forget that STAIRS = RAMPS in this map, because driving up stairs is something we all did in driving games since way-back. Just have fun, whatever you do, is all I ask.
      This will be BeamNG's GTA SA style of map - nothing copied - but so much of the enjoyment we all had crashing around the SA map (from 2004 or 2005), we shall have here, as that is one of the games (aside of Midtown Madness and some Carmageddon) I modeled the city layouts and general play-style after. There's so much more to come.
      Glad you like the highways, too, I just finished re-doing about 2 miles of it.
      Thanks for the great review.
    Version: 08_10_2019
    I'm amazed that this runs much, much smoother than WCA on my computer (which processor doesn't even hit the 2 GHz mark), considering its size. And the map still looks good.

    I love the huge variety of locations around the map, from the international airport to the abandoned mall to the parking garage to the Long Dong Silver's.

    Can't wait to see what's coming next for this map, great job.
    1. bob.blunderton
      Author's Response
      Thanks! It's made so anyone with a potato PC can enjoy it, or even laptops or other computers that just meet the basic requirements, and have enough RAM. It's still going to look pretty decent on max texture details on anything RX 470/480 8gb models, 1070 8gb or higher video boards and run easily 60fps. You can sometimes turn up your mesh details even on a potato, it shouldn't affect FPS too badly, just don't turn the texture details up unless you have a 3~4gb card for medium, or a 6~8gb card for high. Processor requirement is as-above 'anything that will run BeamNG decent'. I kept the draw calls really low (which are processor commands to feed the GPU with render calls, all games use this), so that users with lower-spec PC's could run this, and also so that users with medium and higher-spec PC's can crank up the traffic, leaving all the detail for the cars and the roads they drive on. So while the buildings are a bit simple (I will spruce up some of them later a bit), it leaves all the detail for the roads and the vehicles whilst not looking quite like trash.
      So do enjoy the city, it's a labor of love, and a continuing one at that. There will be lots of new stuff in the next version, LOTS LESS BUGS, and improved AI over bridges / interchanges, as the base-game saw some improvement there.
      --Cheers and TY for the good review.
  10. SwagMaster11
    Version: 08_10_2019
    Great job!
  11. Slappy_Dingus
    Version: 08_10_2019
    I am currently downloading this beast of a map, but still. From just the pictures I've seen, I can tell it will be the only map I'll play on for a while. Especially since I have a pretty beefy computer, I bet I could get up to 200 fps on this thing. I'll provide updates when I finally get in.
    Good Job!
  12. racefan105
    Version: 08_10_2019
    How does a map this big work better than West Coast on my pc*? Amazing work, and so, so much to explore. Roads are smooth, layouts make sense, scenery is enjoyable to look at, and there's so much to do. City grids with hills for just puttering around, highways for high-speed cruising, parking lots for spinning, mountain roads for some sporty driving, ramps for stunts, and that's just what I've found in the first 30 minutes. And that's just a fraction of the map! This is definitely at the top of my list of favorite maps.

    *Asus Q552UB laptop
    Intel Core i7-6500U 2.5GHz (A dual core i7)
    Nvidia 940M (2GB)
    12GB Ram
  13. DDR4RAM
    Version: 08_10_2019
    First things first- i am still downloading this map.
    However, I am downloading it because the stock maps get boring after a while. And Italy seems to hate my PC.
    Hopefully, this works. If it won't, could you please reply and confirm?
    My pc specs-
    CPU- i5 8300h
    GPU- GTX 1050 4gb
    RAM- 8GB DDR4 2400Mhz

    From the pics it looks really good. Can't wait to see if my PC thinks the same!
    1. bob.blunderton
      Author's Response
      You'll be fine just use medium detail as you have 4gb of video RAM.
      You have enough system RAM and processor to have a few vehicles of traffic (this isn't much different from the base game maps in requirements).
      If you want to run more traffic, update to a Ryzen 3000 series processor with 8 or more cores to happily fill the roads with 15~20 vehicles (depending on your system configuration). The days of 8GB of system RAM being okay are numbered (mostly for other software!), however, it should do fine for now. If you're already running everything off an SSD (as an SSD is more important!), Snag a used 16gb kit off Flea Bay (Ebay) on the cheap that matches your own so you can put all the RAM in at once, and you should be golden. The 1050 is fine with 4gb of RAM, though some games will want more VRAM on a video card (including this map which likes around 6GB max currently - expecting to be up around 7GB~7.5GB by the time it's done).
  14. Kolas
    Version: 08_10_2019
    It's huge and works fine, well done :)
    1. bob.blunderton
      Author's Response
      Thanks! Glad you enjoy the map and it runs well for you. Please post your system configuration on the discussion thread when you have time (it's not urgent).
  15. hoj262626
    Version: 08_10_2019
    I Have The Low Computer But This Map Works! I Think I Have 40 FPS On This Map. 40 FPS Is Hard To Get On My Low Computer :)
    1. bob.blunderton
      Author's Response
      Yes it does. I spent weeks/months working on this with Fufsgfen, who's really good when it comes to the driver/directX end of the optimization, so thanks to @fufsgfen also. I did spend weeks and weeks re-optimizing and re-doing models to make them easier to render without losing detail. This way I can add a few more details later. No worries though, I don't think you'll drop below 30fps when it's all said and done - it might have a chance of even running BETTER. I hope you have as much fun in the city as I had/have making it.
      --Thanks for the review!
  16. $uperpowereD
    Version: 08_10_2019
    Oh wow, this is probably the biggest map you can find in the repository. What's sure though, is that this definitely SHAMES all the other maps.
    Though my computer went nuclear boom the first time loading and only decided to work with an amazing amount of lag on the third attempt (probably because my 4GB trash memory) My average FPS is 15-25 (bruh) but I can drive satisfactorily with no major lagging.
    The graphics are amazing, even with my low settings. The only influencing issue is I can get lost within a 5-min drive. I'm not much of a had as a living map anyway.
    The curbs are flat and easy to drive on. Sometimes the AI gets a bit funky, driving off roads and stuff but not much of a problem. My personal favourite part of the map is probably the airport where I can get to 100mph and do a drag race and fun shit, or the parking buildings, doing some doughnuts/drifting.
    The tracks seem to be pretty functional for the train mods to use, though they act a little funky when doing high speed turns. One thing though is the mesh is kind of repetitive (ex. stone texture) since you already used it on Tennessee and other maps you made. I'm not good at geography, but I am sure that all your maps are in different parts of America, so stuff should be a little different. Just a suggestions though.
    The reason I ADORE this map is its playability. You can do a highway chase, a city race and even a car parkour with ramps jumping in and out of buildings. The real life elements are also pretty great. I wonder if you could tell me the background location of this city?
    Lastly, your accounting of taste is "admiring"
    "100% Hamster Meat"
    "Pooch & Kitty Special"
    "Rat, Mushroom & Cheese Swiss Raton"
    "100% Guinea Pig"
    "Iced Pee"
    I'm afraid I haven't laughed into a fit at a fucking fast food menu my entire life lol. Wonder if you would really eat cat & dog meat haha?
    Anyway, this is basically perfect! Keep up the good work bro!
    -$uperpowereD, a person that likes downloading mods and doesn't like making them
    1. bob.blunderton
      Author's Response
      Really surprised it ran at all on 4GB of RAM. Wow. Amazing stuff man. Definitely look on the local classifieds for another 2 or 4gb (4gb is best!) stick of it depending on what your computer has in it already (RAM is best paired). You can find stuff pretty cheap these days as people update to fast DDR4 memory on newer platforms. 25~40$ can sometimes buy 8gb or so of it used. Saw 4x 4gb sticks (16gb) of matched 1600mhz DDR3 going for 50$ the other day, used of course but working none-the-less.
      Great review. Car parkour is one way to say it, but yes you can get A LOT of air time in this map, it's made to have a good time in. There's always some type of way to completely thrash the vehicle at the end of almost every straight-a-way - and if there's not, there just might be soon enough. I am constantly adding more blocks of city and more buildings to the map (as of right now I'm working over by the abandoned mall, do have a look inside of it!). The track stone texture is actually the old ECA riverbed stone, re-colored for Roane County. However, the track ballasts are actually overlaid onto the stone, vs part of the texture itself. That part is new, the stone however, of-course some things will be re-used from old maps, I'm only a team of ONE person right now (aside of those kind folks who donate models here and there).
      So entirely - thanks for the great review - there is so much more coming in the future for this map as I've just begun. It's of-course always nice when people are so appreciative of all the work gone into this. Do keep on the lookout for more computer RAM, can never have enough of that stuff.
      The city, while much is loosely based on 'California' contains also things like windy Rocky-Mountain style highways, more depressed areas like the rust belt, and a whole slew of other bits and pieces of other cities (some/much of which is not yet in), so it's not just one place. There will be a bit of everything here.
      So yes, my city in essence, is a mutt. Hopefully a lovable mutt.
  17. tonytonyqwerty
    Version: 08_10_2019
    It`s amazing
  18. Theodore The Class B20
    Theodore The Class B20
    Version: 08_10_2019
    8/10 not as much track as i expected, plus beamdrifter's WLD (can't remember the name of it) does not want to stay on said track
  19. RandsomeGaming
    Version: 08_10_2019
    I would love to install this but i am 100% sure my pc will legit shit it self. I am giving a good rating because it seems good and if you're like me and you like to roleplay with ai xD, Too bad i can't install it i might give it a go and see if i can run it. Keep it up man.
    1. bob.blunderton
      Author's Response
      This will run on a very old system with a used 30$ (in 2016) Radeon 1GB 6750 - on a FIRST GENERATION 2009-era i7. Seriously.
      Set on low or lowest details if you have 1GB of VRAM. You just need to make sure that your system has 6~8GB of system memory (different from VRAM) and you'll be okay, as I'm unsure if it will run with 4GB only.
      That being said, I'm only using <2GB of memory while in the map editor, so even if you have 4GB of system RAM, try it out. If you get an 0xFFFFFFFF error from BeamNG and a crash to desktop, then purchase some more memory for the computer - it's usually pretty cheap especially on older machines.
      You don't know until you try! Let me know in the comments how well or if it works. As long as your processor is half-decent and you don't try to run too many AI vehicles (for your system processor, video, and system memory specifications), you will be just fine to drive around and enjoy this map.
      A lady friend of mine had an HP / COMPAQ business-class machine, with an i7 950, 6gb of 1333mhz RAM, a used Radeon 6750 1gb DDR3 card, and a hard disk drive. It took a little while to load, but otherwise, on lowest it was 60fps (capped), and 30fps on LOW (while using up all the VRAM on 'low'). This was *BEFORE* I did the optimizations (and also added more size to the city and a bit more detail), so it may even run quite a bit better now, the game was also optimized afterwords, too.
      With a resounding WOW she said it was quite playable/enjoyable and was shocked how well it ran.
      It's a city, with the details you want and need, and little to none of what you don't need. This keeps the FPS - and hence the enjoyment - up.
      So again, TRY IT.
      --Good luck
  20. Sparks4
    Version: 08_10_2019
    This map is amazing, even though I haven't spent much time on it, I already like it.

    Performance is actually okay, considering the fact I am playing at 4k maxed, my GTX 970 (even though it is heavily overclocked) - it still managed to get an average of 35-40fps on the highest settings. Minus reflections.

    My specs for those who are curious:

    I7-2600 @3.9ghz
    8GBs DDR3 1600mhz
    MSI GTX 970 Gaming 4G (Bios modded, and overclocked)
    Benq 28in EL2870U

    One thing to note is the ram and VRAM usage... My VRAM was pegged at 3.8gbs and 4 throughout my time in-game which makes sense. My ram usage though was pegged at 7.8/8gbs most of the time in-game before my system went into the page file - dropping my ram usage.

    Considering my PC is rather outdated, and still managed to get above 30-40fps, on this map is amazing. Those who have better hardware than mine and play on lower resolutions, will easily run this map.

    Some screenshots of my settings and in-game photos, I also included an MSI afterburner photo showing my systems resources, ram, VRAM, GPU usage, CPU usage, clock speeds, etc;
    1. bob.blunderton
      Author's Response
      Switching to medium texture detail should make everything run much better, but you can keep the mesh quality up max, because I used lots of fps-improving tricks in making them.
      Above-all, THANK YOU Sir, for taking the time to make a super-duper detailed post in your review about performance (seriously, these help LOTS and LOTS).
      Your CPU is just dandy yet (surely showing it's age a bit, but you don't have to put her out to pasture yet if you don't want to), RAM is just enough, and VRAM will definitely be maxed as this uses 5.5~6.0gb or so, not including what the OS and web browser and other apps will have loaded in also (can be as much as 1.5gb especially if you have another simple game like Rimworld running in the background as I sometimes do). If on medium texture detail, you should easily be able to fit this map into the 3.5gb 'faster' section of VRAM on that card (the last 512mb of the 4gb is a bit slower than the first 3.0gb and following 512mb section, due to less links to the gpu core for the latter sections).
      So again, do enjoy, and above all, thanks a million. I spent months refining the performance (about 8~12 weeks or so, on and off, mostly about 2 months worth beginning of last Winter).
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