Beta (City of) Los Injurus 08_10_2019

Bob finally made a city...Click ME Click ME!

  1. jerrie
    jerrie
    5/5,
    Version: 08_10_2019
    i love this. its great for chases (if you set the speed of the cops) and it is so optimized, youd almost think it wasnt that big. nice work, and it was worth the wait
    1. bob.blunderton
      Author's Response
      I spent the great part of 2~3 months or something remotely like that figure getting it to run better, trying all kinds of things until I finally 'got good', as they'd say. Then it was so worth it. Then BeamNG updated around last Chris-Mess and it was almost heaven, it pretty-much doubled the FPS! Here some of the optimization process I had been doing just hadn't been totally working as well as it should of, as there weren't various speed-ups done to the renderer that could have benefited from what I was doing with the models. When that all came together, it took 40FPS up to 80~90fps. THAT is then worth all the time spent - but even half that would have.
      That took a lot of research and a lot pages worth of chit-chats with those who know more than I did at the time.
      Only then could I truly make what I wanted, and I've barely just started moving with this project. Enjoy all the nifty places there are, even if the city isn't even half-done yet.
      Thank-you for the good words, too, it helps!
      --Cheers!
  2. Pentium4Guy
    Pentium4Guy
    5/5,
    Version: 08_10_2019
    Really solid map.
  3. AnOrangeHellcat
    AnOrangeHellcat
    5/5,
    Version: 08_10_2019
    i dont think i've ever seen a beamng mod that has GB in the download size, amazing
    1. bob.blunderton
      Author's Response
      Yes, much of the size comes from the 900 piece Modular Road Kit or MRK for short. It enables budding map designers the ability to make their own city with all the pieces one could ever want for snapping together their professional-grade cities with a minimal time investment.
  4. Spicymeymeys420
    Spicymeymeys420
    5/5,
    Version: 08_10_2019
    Good stuff.
    1. bob.blunderton
      Author's Response
      Thanks for having the patience to follow along the thread all that time. Enjoy the map!
  5. Tunaking Youtube
    Tunaking Youtube
    5/5,
    Version: 08_10_2019
    TTTHHHIIISSS IIISSS SSSOOO EEEXXXCCCEEELLLEEENNNNTTT!!!!!!!
  6. Kayan Karreira
    Kayan Karreira
    4/5,
    Version: 08_10_2019
    This map overwrite other map! this is correct ?
    1. bob.blunderton
      Author's Response
      Yes, it says so here, and it says so since yesterday on So-Cal resource thread. This is an evolution of So-Cal Interstate into a huge city. This was the original plan for that map, but unfortunately in 2016 I didn't have the foggiest clue in you-know-where to model things.
      With that said, do enjoy this map. This map has all the features the old one had, plus a city with a ton more.
      Now who could complain about that?
  7. Justy4WDTURBO
    Justy4WDTURBO
    5/5,
    Version: 08_10_2019
    "Blood Bath and Beyond" 5/5
  8. G-Farce
    G-Farce
    5/5,
    Version: 08_10_2019
    amazing now make one that runs on a potato for potato users
    1. bob.blunderton
      Author's Response
      It will run on a potato, you'll have to use 'lowest' but it will run. Yes, even a 1GB DDR3-eqipped 6570 or 6750 (forget which), at 720p, on low or lowest, runs great. It looks terrible at that but it will run well if that's all you have. Any intel CPU from the 1st-generation i7 series or newer will do, as will any AMD Ryzen CPU.
      AMD FX and non-Ryzen APU is not supported but *SHOULD* run, though how well will be configuration specific.
      Please respect how much video RAM this uses, and you will have a good (and playable!) time.
  9. Jun
    Jun
    5/5,
    Version: 08_10_2019
    GREAT! it was worth the big wait
  10. kris-chevyz24
    kris-chevyz24
    5/5,
    Version: 08_10_2019
    O.k All I can say is that this is a HUGE BEAUTIFUL MAP! Good thing I bought a damn good video card lol
  11. Kueso
    Kueso
    5/5,
    Version: 08_10_2019
    EBIC
    but the real question is- how'd you get past the max filesize limit?
    isnt it constricted at 488 MB?
    How lol.
    Absolutely fantastic work tho mate, looks amazeballs!
  12. corboian
    corboian
    5/5,
    Version: 08_10_2019
    oh. my. god. ITS FINALLY HERE! I'VE BEEN WATCHING THE FORUM PAGE FOR WEEKS. YESSSSS
  13. AndySchwarzenegger
    AndySchwarzenegger
    5/5,
    Version: 08_10_2019
    Awesome´╝ü
  14. 77x5ghost
    77x5ghost
    5/5,
    Version: 08_10_2019
    1 gb of awesomeness
  15. Natal2005
    Natal2005
    5/5,
    Version: 08_10_2019
    Hey, Bob, whenever I try to open the map the game says "error reading png file, bad adaptive filter value". could you please try to fix this in the next update possibly?
    1. bob.blunderton
      Author's Response
      I need you to open BeamNG, attempt to load the map, let it error out etc, and close it. Then find your documents\beamng.drive\beamng.log file and put it in a zip file. Send that file to me via the 'start a conversation' feature on here.
      If you know a lot about computers, browsing through zip files and such, consider going into the map zip - BOB_CITY_MAP_ALPHA_PATREON_PREVIEW.zip and deleting the levels\tsh\art\buildings\MOTEL folder from the zip. It's not used and was left-over from an older version of the map. It might load then, if I remember correctly. This is an obscure error that only comes up once in a blue moon on very specific system configurations.
      If that doesn't work, knock out all the stuff in the levels\art\buildings folder itself EXCEPT NE_Tunnel folder and tell me if it works (only that tunnel is used, and only in one spot two times, with a few decorative rocks around it, it won't be missed if you accidentally delete it anyways). Those folders contain older graphics that support for them was mostly deprecated, and it hasn't been an issue for a very long time.
      Let me know if this works, then you don't have to send your log. I'll make sure those around out for future versions or at-least converted to the new format if they get used again. If it does not work, then I will see to getting you a fixed version of the map. If you're not sure how to do that stuff and don't wish to break things anymore, just send your log via the 'start a conversation' feature, or look up the discussion thread under FORUMS>mods>maps and there should be a 45 page forum thread in there that's pretty recent.
      Good luck.
  16. Ever Free Gaming Offcial
    Ever Free Gaming Offcial
    4/5,
    Version: 08_10_2019
    This is great and has great potential, every blank space I see just screams "More awesomeness is coming". Reason for the 4 Stars is there are no Road signs meaning the map is difficult to navigate but I understand that signs are hard to add so take your time. Anyways, fantastic start on this map!
    1. bob.blunderton
      Author's Response
      Some signs are already in the map resources, I just haven't placed them yet. If it was delayed again due to lack of sign placement, I'd have been hung in town square by now.
  17. falefee
    falefee
    5/5,
    Version: 08_10_2019
    simply amazing, a nice and true open map :D
  18. Crash77
    Crash77
    5/5,
    Version: 08_10_2019
    Ah. Simply superb!
  19. Theodore The Class B20
    Theodore The Class B20
    5/5,
    Version: 08_10_2019
    FINALLY!!!
  20. zschmeez
    zschmeez
    5/5,
    Version: 08_10_2019
    This is fantastic! I absolutely love this map, especially the pure scale of it. I love driving, but don't have infinite gas money. These maps allow me to scratch that itch digitally.
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