Very well made map, I hope it will get some more updates (like working traffic lights).
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In the upcoming weeks mod approvals could be slower than normal.
Thank you for your patience.

Beta (City of) Los Injurus 2023-12-20
Los Injurus 2023, now featuring 11-foot-8 bridge!
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JoshD
- 5/5,
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minicoops
- 5/5,
This mod is just amazing! A friend told me to try it and I love it.
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KingFox2005
- 4/5,
This map is amazing so great I love it so much but, I didn't give it 5 stars just because the street lights don't work they're like white and sometimes I see them red, so yeah they're very buggy but if that is fixed I would give this a million stars if I could, amazing map keep up the amazing work ;)
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Author's Response
It's a game bug due to the light texture having the same name as a base-game (italy?) texture. It's worked-around on the latest supporter beta.
Lots of hair pulling, but I'm still not going bald so I have enough left to get several more bugs fixed yet on the short-term.
This is a labor of love though, so do enjoy, as it's made for all of us.
--Cheers & TY!
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Spencer Johnson
- 5/5,
Incredible, anything less than 5 stars would be false (don't listen to anyone who does give you 4 stars cause this map IS 5 stars, nothing less)
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Author's Response
Thanks!
I've wanted to make something like this for going on 30 years now. When I finally learned to model in 2018, I finally got the last hurdle out of the way.
Now if I can just complete this without breaking the game-engine too many more times (it's happened a few times for this map and Roane County), maybe I'll get this done in our lifetime.
Hopefully this map will continue to fill your every wants and needs/desires.
This map is made for everyone, including YOU!
-Cheers and thanks!
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fooooooolllooo
- 4/5,
I like it the map is cool with buildings and worst buy(A.K.A best buy rip off) and anything else in the map except the map has not many buildings so I guess this map is supposed to be a city or a town?
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Author's Response
All that open space around the lake in the map center is slated for building city stuff on, along with many coastal areas.
There's lots and lots of business parodies all over the map, just like in Roane County, so look for them all if you want a good laugh.
There's just not as many. YET.
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a plane guy
- 5/5,
How have i not left a review for this,
I love this map, its endless fun in a nutshell. You can never get bored with it!
Looking forward to the future of this map. :) -
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Author's Response
Please keep in mind that you need OVER 8GB OF VRAM (VRAM = very fast ram on gpu) to run 60fps or better. Otherwise, you'll slow down part way into the map (or sooner). Can't help this unless you want textures that look like... Quake mud? 8GB equipped GPU's were <300$ in 2016.
A 3050 is currently 'just a mid range' card, though with the current GPU market (prices are getting better fast though!), I can entirely understand if that's what you have (can't throw stones here).
Flip off reflections and SSAO if it still does not run well on MEDIUM.
For comparison, on an AMD 3000-series processor with a 2070 Super, expect 60+ FPS pretty much everywhere on high until you run out of VRAM... as I said, 8gb is not enough, and will be even more-so important in the later stages of development, such as after the next update.
Please do your part when prices return somewhat to normal, and pass over anything with 8gb or less of video memory. In 12/2019 I got a 2070 Super 8gb card for 572$, 3 months later I ran out of video memory. Don't be me! (FWIW, I had that sneaking suspicion going in). Just make sure to get a card that is compatible with the POWER (12v, watts & amps) delivery capabilities of your system.
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the_epicguy57
- 5/5,
I like the map, but will it get an update soon? The traffic lights are not functioning properly, they are just white.
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Author's Response
Lower detail levels cause the traffic light texture to go bust.
It was supposed to be fixed already, but apparently there's a dupe texture in there for the light and it just stayed broken (it's hard to test this as it doesn't do it for me even on medium). The update should fix this, and if it doesn't, I will keep going at it until it's fixed.
Yes, there will be an update soon. I was just having to re-do a huge area for the 11-foot-8 bridge inclusion. Oh, and yes, that's a thing now, too.
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Author's Response
SAID NO WOMAN EVER. *crickets*
Now with the cat-ate-the-canary grin firmly on my face, there's pretty much every other map (except Desert Highway and Roane County) for 'smaller' maps. This map is for those who just want to drive and drive, or who want to enjoy impromptu car-parkour without needing to even try.
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xdgameryolo
- 3/5,
Map is good but in the latest version it makes my game crash with a STACK BUFFER error.
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Author's Response
Please try the mod with only this city map enabled, and the rest of the mods disabled or removed (whatever is easier).
It should work then. Consider making sure you have enough system memory and video memory (8gb of each for high, high detail textures may exceed 8gb on some systems, if slow after a while use medium textures).
Please send system configuration, and your beamng log to me via private message or on the discussion forum (whichever you prefer) for this mod.
It is likely a conflict with another mod or a system configuration error specific to your system (even if other games are fine).
--Thank-you for your cooperation.
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hairtail
- 4/5,
The map is very wide and sophisticated, but there are too many dragons.
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Allots
- 5/5,
This is arguably the best map in beamng. It is huge, and there are plenty of different buildings, houses, and roads (especially highways) that make the game really feel real. I've probably spent hours on this map and I still don't think that I've discovered every single inch of the map. I also like that Los Injurus is most likely a combination of multiple southwestern states. Only problems are is that it lags in some places even with one car (e.g. the tunnel with a bit of skinny lanes near the airport), and the map does have places that feel a bit empty of unfinished, but other than that it's a must try if you can run this map.
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Author's Response
The slow spot over by the huge airport gets slow because of it's size in video memory. If it gets too slow for you, then it's running out of video memory (if you have an 8gb GPU, use medium texture detail, then restart and test to see that it works better). I aim to reduce the size on disk of the tunnel sometime next month so it should be fixed by September, hopefully, as I'd like to release another public update sometime by the end of September.
That tunnel is just a bit TOO detailed, as even the bolt heads that appear on pipe clamps, guide-rails, and fans in the ceiling are represented, even the little vent in the corner of the tunnel entrance is 3d. That creates a huge size on disk (it was many GB before I shrunk it down to around 500mb or less), and in video memory, causing it to go over the limit.
Glad you enjoyed the map!
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Thedriftnewb
- 5/5,
I dont have the best Rig out there but even my little cousin who uses a Early gen Apple Mac can run this surprisingly well, not at 60FPS mind you, but she can run it at around 15-20 FPS on the lowest quality with Three (3) cars loaded in. Its a perfect map, keep up the good work.
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Author's Response
If you open the map editor, go to the object editor mode, and search for something named THELEVELINFO, you'll see a field in that object itself that says either 'far clip plane' or 'far view distance', which is the threshold of how far from the player the game will render the world. If you turn that down to 1/4th of what it usually is, you'll gain some much-needed performance back. I wouldn't go any lower than 800 meters though or you could get really lost.
This trick works for any map.
When I release the next version of the map publicly, I will offer a lower-spec option with this value changed for those who don't have great computers but are wise enough to add a single file to the map zip file in the right spot.
Glad you and your buddy enjoy the map! There's so much more to come for Los Injurus and the BeamNG Drive community.
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박현진
- 5/5,
What an amazing mod! Now this map has become my favorite map on beamng.
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Author's Response
Glad to hear you use this as your primary go-to map for BeamNG Drive. While the developers created somewhat smaller maps, I felt this was much more fitting & what the game truly needed to show itself and stretch it's legs.
Rest assured that while it will take me possibly a year or two to finish it up decently, there's no way I'm putting this down as I love to make it as much as most folks here love to play it.
I am only limited slightly by draw calls (this will be better in the future) and the amount of video memory on your video card (which will also get better in the future, as prices on graphics cards are coming down a little bit). Those things in mind, I keep a close watch on performance in-order to get the best level of content and play ability for a given area at acceptable performance. A bit of a slower spot (mostly limited to portable PC's playing BeamNG Drive) exists near the default spawn point but that will be fixed soon enough - and it's no-where even half as bad as the default spawn in Roane County (my last map). I learned my lesson and worked smarter, not harder.
As I continually try to raise the bar for my own work, I am also pumping out over 1000 modular pieces of infrastructure - just about every type of road you'd ever need, within this map data structure in the MRK folder. There's already a ton of them in there so if you ever figure out how to map, you can make your own road or just make modifications to an existing section of the city. You could even make a 'road roller-coaster' if that's what your heart desires.
--Cheers!
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a28
- 2/5,
Optimization and quality should go b4 quality (my pc is 2021 but think about the other ones)
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Author's Response
You don't have the game configured properly for your hardware to run this map.
This map runs fine, like everyone else said. Try running it on MEDIUM graphic detail (you can leave model detail on max), if you have an 8gb card you may experience slow-down on high detail textures after playing a while. This map can exceed 8 or 9 GB of VRAM use on some configurations. Somewhere around 3.5~6gb is used on 'medium'.
This map uses HUNDREDS of textures, many at 4k and some even 8k textures or 4k by 8k textures. I did not shy away from graphics detail - you can often even see the very stones that make up asphalt or concrete when running high detail - but keep in mind you need a top-dog GPU to do it.
***Please configure your computer properly.***
My 2019 computer runs it just great and it always stays over 60fps.
That said there's nothing like running this map on high or even medium graphics, with a bunch of traffic, to get rid of any buyer's remorse you may have accidentally acquired. Please re-read the resource (main) page of this mod and configure your computer as-stated.
If your 2021 computer cannot run this correctly, either the game is not configured properly for your hardware, or you have mis-configured the computer and/or have another issue related to drivers/hardware.
That said a 10gb or larger card can run this great. I recommend a 12 to 16gb GPU to be able to run this map into the future without issue on high detail (such as a AMD 6700xt or 6800xt). Nvidia doesn't put enough VRAM on their current GPU's with the exception of the 3090 and that's sky-high prices right now.
The GPU market is recovering, so wait a bit if buying a GPU.
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Author's Response
Thanks, doing the best I can here!
There will be many updates in the future which expand this map (it will not be abandoned before it is completed).
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Justy4WDTURBO
- 5/5,
You need a stupid amount of VRAM for this map but god damn ITS HUGE!
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Author's Response
Yes, there's 100+ 4k textures or so, and even some 8k textures. It's 2021 so no surprise that this map will saturate an 8gb GPU with no issue as you drive around the map. Usually people get some slowdown near the large civilian airport, so if you do, flip texture detail down to medium but leave mesh detail at max (the map is designed for max mesh detail).
Sure I could make it less texture resolution, but if you run it on medium, it's the same anyway. This leaves high detail for those who dropped a brick of cash for a super-high-end GPU with more than 8gb of VRAM. You'll thank me in the future when you have a 12gb ~ 16gb GPU, but for now, it looks fine on medium and that's what I run it at here.
That said I doubt there's even half the models in this map already, it's going to be *BIG* and it's going to push this game engine to it's limits, and likely past it (got rid of a few game engine limits with my maps already - thanks to the awesome developers!).
If this project gets enough funding behind it, maybe we can bribe the render engine guy to make a streaming routine that can not only load-on-the-fly like we do now, but unload 'stale' assets to make room for new stuff as you roam around like many game engines do today. That's why it slows down - it eventually runs out of VRAM on high detail on 8gb cards if you drive long enough. So use medium for now, it's plenty good enough, and I feel that when it's done you'll appreciate the detail that is realized by this massive lump of data we call Los Injurus.
--Cheers and thank-you for the feedback/review!
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