Beta (City of) Los Injurus 2020-04-10

The large city of Los Injurus welcomes you with an update!

  1. SergentFido
    SergentFido
    5/5,
    Version: 08_10_2019
    Combined to the traffic tool, this map is an neverending source of enjoyment. So many nice road setups and details !
    1. bob.blunderton
      Author's Response
      That means the world coming from you, thank-you highly for your review. I love your Olds Full-size mod, so many thanks for that also. Plenty of jumps here to take the junk-yard car off of, and watch all the doors fall off when you land - always one of my favorite past-times when not busy hauling pianos around torturing them to death.
      In mapping, it's all about the details, and I have so many details to add yet, so stay tuned. I'm not stopping until this thing looks fairly close to an AA or AAA game. It might not beat GTAV's design but that doesn't stop me from trying, at the very least.
      --Cheers!
  2. GRAND KSA
    GRAND KSA
    5/5,
    Version: 08_10_2019
    Amaing
    brilliant project
  3. VVgamer135
    VVgamer135
    5/5,
    Version: 08_10_2019
    Nice map!
  4. Dr. Death
    Dr. Death
    4/5,
    Version: 08_10_2019
    Flying with a plane i realize that some of the borders of the maps have invisible walls, and i realize that there will be more detail upcoming, for which im glad. Although the desert surrounding the city needs more vegetation, or just a change of color to Utah's more vivid sand? Either way im loving this.
    1. bob.blunderton
      Author's Response
      I can't fly to save my hide. The invisible walls I did not put there, to be honest. That's something done by the game-engine itself.
      I will have to check it out and take a look at it sometime, but thank-you for reporting the bug none-the-less.
      For others, if you find a bug, please use the discussion forums at the top on the tabs, to let me know of any issues you might have.
      --Cheers & Enjoy the map
  5. CrashyJames
    CrashyJames
    5/5,
    Version: 08_10_2019
    West Coast USA but 99x better
    1. bob.blunderton
      Author's Response
      I felt that if I took off just fair bit of detail from the buildings, and made them just slightly simpler (not as simple as most of them that you can't go in are, mind you), I could use more detail in out-of-the-way little semi-hidden places, or made parking decks you could go into, underground nooks and crannies, etc. This comment makes me feel it's all worth it (it's far from the only one, too).
      So explorers rejoice - Los Injurus is sure to please your quest for adventure and discovery.
      ---Had to post this bit here:
      There's also been some debate on YouTube if this is bigger than GTA V or not: It is by square miles and land mass, but if you measured the end-to-end it's technically just slightly shorter in one direction, just that GTA V's landmass is more 'round' so isn't as big on square miles. Now of-course GTA V looks prettier than I can do currently, but I'm working on that, I promise.
      --Cheers!
  6. Gamergull
    Gamergull
    5/5,
    Version: 08_10_2019
    Wow, where do I begin? First of all, it's incredible how well this is optimized; my PC is midrange at best, and I haven't noticed any hiccups or low frames. A huge improvement over the So-Cal map. The city looks awesome, and there are many screaming straight roads great for testing top speed. I had my own fun drifting on the back roads. Speaking of which, it would take hours to drive on every road on this map! Excited to see future progress on this breathtaking map!
    1. bob.blunderton
      Author's Response
      Thanks a million. Your traffic makes this city come alive and it's great fun driving around landing on cars, heehee. I had quite my share of vertically enhanced overtakes here. I am sure you will too if you practice jumps with traffic on. My work on this city and the great things I have in store have just begun, with how well this map was received. Have a blast in what's there though. In the future I'll get some of the buggy AI in the intersections worked out, it's usually fine though for the most part.
      --Cheers!
  7. PriusRepellent
    PriusRepellent
    4/5,
    Version: 08_10_2019
    Only issue is the car gets stuck in spawn but that can be fixed with F8 and F7. Otherwise great map.
    1. bob.blunderton
      Author's Response
      Just hold the accelerator key down for a few seconds and it'll paw it's way out. I tried to fix it a few times but the spawn seemed to stick where it was, as if it had a mind of it's own. I will fix it via text editor for the next update, though to be honest it was never really a bugger for me at all.
      Try to enjoy the map none-the-less.
  8. MiraakDova
    MiraakDova
    5/5,
    Version: 08_10_2019
    Absolutely love it.
  9. jerrie
    jerrie
    5/5,
    Version: 08_10_2019
    i love this. its great for chases (if you set the speed of the cops) and it is so optimized, youd almost think it wasnt that big. nice work, and it was worth the wait
    1. bob.blunderton
      Author's Response
      I spent the great part of 2~3 months or something remotely like that figure getting it to run better, trying all kinds of things until I finally 'got good', as they'd say. Then it was so worth it. Then BeamNG updated around last Chris-Mess and it was almost heaven, it pretty-much doubled the FPS! Here some of the optimization process I had been doing just hadn't been totally working as well as it should of, as there weren't various speed-ups done to the renderer that could have benefited from what I was doing with the models. When that all came together, it took 40FPS up to 80~90fps. THAT is then worth all the time spent - but even half that would have.
      That took a lot of research and a lot pages worth of chit-chats with those who know more than I did at the time.
      Only then could I truly make what I wanted, and I've barely just started moving with this project. Enjoy all the nifty places there are, even if the city isn't even half-done yet.
      Thank-you for the good words, too, it helps!
      --Cheers!
  10. Pentium4Guy
    Pentium4Guy
    5/5,
    Version: 08_10_2019
    Really solid map.
  11. Vector355
    Vector355
    5/5,
    Version: 08_10_2019
    i dont think i've ever seen a beamng mod that has GB in the download size, amazing
    1. bob.blunderton
      Author's Response
      Yes, much of the size comes from the 900 piece Modular Road Kit or MRK for short. It enables budding map designers the ability to make their own city with all the pieces one could ever want for snapping together their professional-grade cities with a minimal time investment.
  12. Spicymeymeys420
    Spicymeymeys420
    5/5,
    Version: 08_10_2019
    Good stuff.
    1. bob.blunderton
      Author's Response
      Thanks for having the patience to follow along the thread all that time. Enjoy the map!
  13. Tunaking Youtube
    Tunaking Youtube
    5/5,
    Version: 08_10_2019
    TTTHHHIIISSS IIISSS SSSOOO EEEXXXCCCEEELLLEEENNNNTTT!!!!!!!
  14. Kayan Karreira
    Kayan Karreira
    4/5,
    Version: 08_10_2019
    This map overwrite other map! this is correct ?
    1. bob.blunderton
      Author's Response
      Yes, it says so here, and it says so since yesterday on So-Cal resource thread. This is an evolution of So-Cal Interstate into a huge city. This was the original plan for that map, but unfortunately in 2016 I didn't have the foggiest clue in you-know-where to model things.
      With that said, do enjoy this map. This map has all the features the old one had, plus a city with a ton more.
      Now who could complain about that?
  15. Justy4WDTURBO
    Justy4WDTURBO
    5/5,
    Version: 08_10_2019
    "Blood Bath and Beyond" 5/5
  16. G-Farce
    G-Farce
    5/5,
    Version: 08_10_2019
    amazing now make one that runs on a potato for potato users
    1. bob.blunderton
      Author's Response
      It will run on a potato, you'll have to use 'lowest' but it will run. Yes, even a 1GB DDR3-eqipped 6570 or 6750 (forget which), at 720p, on low or lowest, runs great. It looks terrible at that but it will run well if that's all you have. Any intel CPU from the 1st-generation i7 series or newer will do, as will any AMD Ryzen CPU.
      AMD FX and non-Ryzen APU is not supported but *SHOULD* run, though how well will be configuration specific.
      Please respect how much video RAM this uses, and you will have a good (and playable!) time.
  17. Jun
    Jun
    5/5,
    Version: 08_10_2019
    GREAT! it was worth the big wait
  18. kris-chevyz24
    kris-chevyz24
    5/5,
    Version: 08_10_2019
    O.k All I can say is that this is a HUGE BEAUTIFUL MAP! Good thing I bought a damn good video card lol
  19. Kueso
    Kueso
    5/5,
    Version: 08_10_2019
    EBIC
    but the real question is- how'd you get past the max filesize limit?
    isnt it constricted at 488 MB?
    How lol.
    Absolutely fantastic work tho mate, looks amazeballs!
  20. corboian
    corboian
    5/5,
    Version: 08_10_2019
    oh. my. god. ITS FINALLY HERE! I'VE BEEN WATCHING THE FORUM PAGE FOR WEEKS. YESSSSS
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