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Beta (City of) Los Injurus 2020-04-10

The large city of Los Injurus welcomes you with an update!

  1. Jun
    Jun
    5/5,
    Version: 08_10_2019
    GREAT! it was worth the big wait
  2. kris-chevyz24
    kris-chevyz24
    5/5,
    Version: 08_10_2019
    O.k All I can say is that this is a HUGE BEAUTIFUL MAP! Good thing I bought a damn good video card lol
  3. Kueso
    Kueso
    5/5,
    Version: 08_10_2019
    EBIC
    but the real question is- how'd you get past the max filesize limit?
    isnt it constricted at 488 MB?
    How lol.
    Absolutely fantastic work tho mate, looks amazeballs!
  4. corboian
    corboian
    5/5,
    Version: 08_10_2019
    oh. my. god. ITS FINALLY HERE! I'VE BEEN WATCHING THE FORUM PAGE FOR WEEKS. YESSSSS
  5. AndySchwarzenegger
    AndySchwarzenegger
    5/5,
    Version: 08_10_2019
    Awesome´╝ü
  6. 77x5ghost
    77x5ghost
    5/5,
    Version: 08_10_2019
    1 gb of awesomeness
  7. Natal2005
    Natal2005
    5/5,
    Version: 08_10_2019
    Hey, Bob, whenever I try to open the map the game says "error reading png file, bad adaptive filter value". could you please try to fix this in the next update possibly?
    1. bob.blunderton
      Author's Response
      I need you to open BeamNG, attempt to load the map, let it error out etc, and close it. Then find your documents\beamng.drive\beamng.log file and put it in a zip file. Send that file to me via the 'start a conversation' feature on here.
      If you know a lot about computers, browsing through zip files and such, consider going into the map zip - BOB_CITY_MAP_ALPHA_PATREON_PREVIEW.zip and deleting the levels\tsh\art\buildings\MOTEL folder from the zip. It's not used and was left-over from an older version of the map. It might load then, if I remember correctly. This is an obscure error that only comes up once in a blue moon on very specific system configurations.
      If that doesn't work, knock out all the stuff in the levels\art\buildings folder itself EXCEPT NE_Tunnel folder and tell me if it works (only that tunnel is used, and only in one spot two times, with a few decorative rocks around it, it won't be missed if you accidentally delete it anyways). Those folders contain older graphics that support for them was mostly deprecated, and it hasn't been an issue for a very long time.
      Let me know if this works, then you don't have to send your log. I'll make sure those around out for future versions or at-least converted to the new format if they get used again. If it does not work, then I will see to getting you a fixed version of the map. If you're not sure how to do that stuff and don't wish to break things anymore, just send your log via the 'start a conversation' feature, or look up the discussion thread under FORUMS>mods>maps and there should be a 45 page forum thread in there that's pretty recent.
      Good luck.
  8. Ever Free Gaming Offcial
    Ever Free Gaming Offcial
    4/5,
    Version: 08_10_2019
    This is great and has great potential, every blank space I see just screams "More awesomeness is coming". Reason for the 4 Stars is there are no Road signs meaning the map is difficult to navigate but I understand that signs are hard to add so take your time. Anyways, fantastic start on this map!
    1. bob.blunderton
      Author's Response
      Some signs are already in the map resources, I just haven't placed them yet. If it was delayed again due to lack of sign placement, I'd have been hung in town square by now.
  9. falefee
    falefee
    5/5,
    Version: 08_10_2019
    simply amazing, a nice and true open map :D
  10. Crash77
    Crash77
    5/5,
    Version: 08_10_2019
    Ah. Simply superb!
  11. zschmeez
    zschmeez
    5/5,
    Version: 08_10_2019
    This is fantastic! I absolutely love this map, especially the pure scale of it. I love driving, but don't have infinite gas money. These maps allow me to scratch that itch digitally.
  12. Mad_Makaron
    Mad_Makaron
    5/5,
    Version: 08_10_2019
    BeamNG.Rogs)
  13. Alex_The_Gamer
    Alex_The_Gamer
    5/5,
    Version: 08_10_2019
    Rigs of Rods kind of city maps, finally coming to Beam.
    This is a nice sight
    1. bob.blunderton
      Author's Response
      YES! That was the game of legends. I never could figure out why my friends loved it so much, until I tried this game. Only then did I find out (in 2015, almost what a decade later after RoR?).
      There's a Modular Road Kit hidden in the forest brush to add pieces of roads in like puzzle pieces, if someone wants to build their own city, too. 900 pieces worth of road kit, to be exact.
  14. JCX034
    JCX034
    5/5,
    Version: 08_10_2019
    This is quality. I gonna test my luxury sedan in this map and see how does it goes.
  15. Clemens1441
    Clemens1441
    5/5,
    Version: 08_10_2019
    nice work testing right now out with the BRZ :)
  16. AgentMooshroom5
    AgentMooshroom5
    5/5,
    Version: 08_10_2019
    I'd say this is the best map mod to ever come out, maybe even topping the stock ones too. It has literally everything imagineable, brilliant optimization considering the sheer scale of it, I could go on and on about how good it is. Been watching since the thread was first made and now it's finally here, if I could donate i certainly would. Well done!
    1. bob.blunderton
      Author's Response
      Yes, so much optimization, that the word 'optimization' feels like an understatement. I literally spent about 2~3 months of the dev-time on this map (16 months not including the terrain/rural roads etc) just getting it to run right. Thanks for making all the hard work even more worth it by mentioning it.
      What people don't know is: There's a 900 piece modular road kit within the forest brush resources of the map. It contains everything you need to build a city. It's like Simcity but with BeamNG!
  17. RetrO_TyT
    RetrO_TyT
    5/5,
    Version: 08_10_2019
    Ive just cum. 4 times non-stopin. I like it. 12/10 #Blunderton4Staff2K20
  18. BeamNg_Pro
    BeamNg_Pro
    5/5,
    Version: 08_10_2019
    Looks Amazing! :)
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