Will you add more spwanpoints?
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In the upcoming weeks mod approvals could be slower than normal.
Thank you for your patience.
In the upcoming weeks mod approvals could be slower than normal.
Thank you for your patience.

Beta (City of) Los Injurus 2023-12-20
Los Injurus 2023, now featuring 11-foot-8 bridge!
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Author's Response
I will be making many of the larger stores and eventually factories truck-friendly as the map production goes on. There's only maybe TWO (lowered) truck docks, but PLENTY of roads to drive on, and plenty more truck-friendly docks as I said will be put in at all the grocery stores, malls, and such. If you really want a challenge, try getting a truck of any decent size remotely close to the back of a strip mall (IF possible, some are pretty crammed, to simulate Los Angeles, which is a trucking nightmare in and of itself).
So do not fret what-so-ever, I am trying to make this truck-friendly. Do be aware that if you haul a load 40~70 pianos in a trailer, you WILL need the T-75 destroyer mod to have the power to get up some of the hills, as the stock engines of the trucks do not have anywhere near the power required.
At-least two or three dedicated COMMERCIAL FLEET fueling stations will be provided with the map when it is complete, where you can fill up and park your rig for the evening. Think something like 'Pacific Pride' or 'LOVE'S' stations like you see on the highway - and that's a promise.
--Cheers!
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Mr_StickShift
- 4/5,
It's refreshing to have something actually on this map now, the original map - Which it is based upon, was bland and huge, now we have bits and pieces dotted around the map to liven it up, I especially like the city that is featured.
However my PC is slightly lacking VRAM and good enough GPU and CPU to properly run it, so I'm sat in the low 25-40fps most of the time.
I suggest having at least a 6 core processor and (from the description) at least a GPU with 6-8GB VRAM.
My PC is slightly under that, but I do need an upgrade soon as mine is aging.
Also, one issue I have with the map is that with the BeamNG.Drive official traffic mode, the traffic likes to travel on the wrong side of the highway.-
Author's Response
Some spots have bi-directional AI traffic which is unintended (for highways and four-lane or wider roads). It's mostly on the older areas of the map that I haven't gone over. I will be fixing much of that, and have already fixed some of it that I noticed in the video review. It's a symbol of a bygone era when BeamNG not only didn't have 'traffic' but didn't have the ability to make one way roads or even 'lanes'. Yes, this map was originally started way back on version 0.5.x or even 0.4.x back in the spring of 2016. That's how old the terrain and many of the rural roads are. The highways were updated around 2017 to better suit fast driving and banking many of the turns that weren't. Now the map is becoming the city I wanted it originally to be, which is why all those highways were put in way back starting in 2016. Now I am finally able to turn this into a (virtual) reality.
Entirely, a 6GB~8GB graphics board will help you alot. A 2060 or Radeon 5700/5700XT will help leaps and bounds, but they're all around 350~450$, so do consider checking the used market also.
I would aim for an 8GB card, to give you some room, as the map will require up to 8GB of VRAM when it's done for MAX texture detail.
*An RX 480/570/580/590/Vega 56/64 will be plenty, as all of these models are, or have the option to have 8GB VRAM models, so keep an eye on the used market, too. This also includes Nvidia 1070/1080/980Ti (?) models, also. I am using an RX 480 8gb model here, which is 'on it's last legs' / dying, but it still does decent FPS when it's not cranky or if I down-clock it a bit so it doesn't crash the driver.
So do enjoy, maybe in the spring I will be able to get another video card.
--Cheers!
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Alex_Farmer557
- 4/5,
Absolutely brilliant to drive in, but it seems very brown, grey and dull...
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Author's Response
I will be dealing with the 'dull brown / grey' stuff later on down the line in the project, for now, try to live with it as it's a small concession in an otherwise interesting city. This is known, however.
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supra4life
- 4/5,
I cannot install it it gives me an error and says something like cant install this file. Is it other conflicting mods?
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Author's Response
Reviews aren't for tech support.
Remove your other mods before running this mod if you run into an issue. This mod's file is bob_city_map_alpha_patreon_preview, so look for that zip and keep it but move others to a temporary folder somewhere outside the document\beamng.drive\mods directory (and outside the beamng.drive folder in documents altogether).
If you have so_cal_interstate, that is the only other mod that will conflict directly with this, all others would be different named.
Try downloading the file again as the download could have corrupted due to sheer size. You can try downloading it manually from here and put it into the above mentioned mods directory.
Also, make sure your C: drive isn't close to full, and empty your recycle bin if needed as you could be close to full on your c: drive.
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blackops92
- 5/5,
I voted only to see if with my members I can try to play with it
! I have amd fx 6300 six core processor, vga amd r9 270x 2b and 16 gb ram.
N.B. SONO ITALIANO E HO USATO GOOGLE TRANSLATOR
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Author's Response
It's a city. Look at the amount of graphics in this city. It already has much of the resources it will need to become a full-fledged map. There is nothing I can do about it unless you want textures that look like mud.
Otherwise, do enjoy the map.
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Author's Response
This map works fine.
You have an issue with a mod conflict. Please remove other mods and try again. Make sure you're on 0.17 game version. This is not an issue with my map, as the developers and staff all like it.
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yolobet13
- 5/5,
It looks nice,and I do not want to rate lower that 5 stars,but I can't find it in maps.
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Author's Response
First check in documents\beamng.drive\mods folder to see that you don't have the old So-Cal Interstate. That will directly conflict. Then re-download this map manually, by browsing to this page and clicking the download button, then putting it in the above-mentioned folder.
Then re-try again to run the map, it should be near the bottom of the map selector screen. The icon should look like the resource icon above.
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Kasir
- 5/5,
This is really fun to drive around and I can't wait for more stuff to come! My only complaint is that the sky looks cloudy all the time but the reflection on the cars looks blue. Other than that, you did an awesome job filling the city map void in the game!
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Author's Response
Yes, that is an issue with the sky. Fog was removed in the last week before public release. I will be sure to fix that. Thanks for letting me know about that oversight.
Entirely 1000% there was a city map void, we need these. This is why I not only chose to fill it with this map, I chose to offer folks a 900-piece MRK (Modular Road Kit) within the map resources to build their own city with.
Let's see if folks actually figure out how to use it, now.
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GoredontheDestroyer
- 4/5,
I have one complaint - One, singular complaint.
The drive-thru at Burger World is way too narrow, and if it were a realistic drivethru, it would be separated by some form of barrier or awning.
Other than that, map's amazing. It's a city environment, but with the same usual winding roads that are to be expected from a Blunderton map.
If I could give a half-rating, I definitely would, because as it stands, this is easily a 4.5/5 map.-
Author's Response
There's one Burger World in the map, that's across the lake from the rest of them, there's not much but one or two tall buildings and a bunch of little stores near a sunken subway entrance. That has what you seek already. There's four (if I remember correctly) Burger World locations in the map, so do find them all. It's near one of the highway dead-ends where it's not finished being built yet.
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SergentFido
- 5/5,
Combined to the traffic tool, this map is an neverending source of enjoyment. So many nice road setups and details !
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Author's Response
That means the world coming from you, thank-you highly for your review. I love your Olds Full-size mod, so many thanks for that also. Plenty of jumps here to take the junk-yard car off of, and watch all the doors fall off when you land - always one of my favorite past-times when not busy hauling pianos around torturing them to death.
In mapping, it's all about the details, and I have so many details to add yet, so stay tuned. I'm not stopping until this thing looks fairly close to an AA or AAA game. It might not beat GTAV's design but that doesn't stop me from trying, at the very least.
--Cheers!
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Dr. Death
- 4/5,
Flying with a plane i realize that some of the borders of the maps have invisible walls, and i realize that there will be more detail upcoming, for which im glad. Although the desert surrounding the city needs more vegetation, or just a change of color to Utah's more vivid sand? Either way im loving this.
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Author's Response
I can't fly to save my hide. The invisible walls I did not put there, to be honest. That's something done by the game-engine itself.
I will have to check it out and take a look at it sometime, but thank-you for reporting the bug none-the-less.
For others, if you find a bug, please use the discussion forums at the top on the tabs, to let me know of any issues you might have.
--Cheers & Enjoy the map
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Author's Response
I felt that if I took off just fair bit of detail from the buildings, and made them just slightly simpler (not as simple as most of them that you can't go in are, mind you), I could use more detail in out-of-the-way little semi-hidden places, or made parking decks you could go into, underground nooks and crannies, etc. This comment makes me feel it's all worth it (it's far from the only one, too).
So explorers rejoice - Los Injurus is sure to please your quest for adventure and discovery.
---Had to post this bit here:
There's also been some debate on YouTube if this is bigger than GTA V or not: It is by square miles and land mass, but if you measured the end-to-end it's technically just slightly shorter in one direction, just that GTA V's landmass is more 'round' so isn't as big on square miles. Now of-course GTA V looks prettier than I can do currently, but I'm working on that, I promise.
--Cheers!
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Gamergull
- 5/5,
Wow, where do I begin? First of all, it's incredible how well this is optimized; my PC is midrange at best, and I haven't noticed any hiccups or low frames. A huge improvement over the So-Cal map. The city looks awesome, and there are many screaming straight roads great for testing top speed. I had my own fun drifting on the back roads. Speaking of which, it would take hours to drive on every road on this map! Excited to see future progress on this breathtaking map!
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Author's Response
Thanks a million. Your traffic makes this city come alive and it's great fun driving around landing on cars, heehee. I had quite my share of vertically enhanced overtakes here. I am sure you will too if you practice jumps with traffic on. My work on this city and the great things I have in store have just begun, with how well this map was received. Have a blast in what's there though. In the future I'll get some of the buggy AI in the intersections worked out, it's usually fine though for the most part.
--Cheers!
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PriusRepellent
- 4/5,
Only issue is the car gets stuck in spawn but that can be fixed with F8 and F7. Otherwise great map.
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Author's Response
Just hold the accelerator key down for a few seconds and it'll paw it's way out. I tried to fix it a few times but the spawn seemed to stick where it was, as if it had a mind of it's own. I will fix it via text editor for the next update, though to be honest it was never really a bugger for me at all.
Try to enjoy the map none-the-less.
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