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Beta Crash Junctions 0.52

Destruction-Oriented Map and Scenarios.

  1. Occam's Razer
    screenshot_00617.png

    This is a basic VR-styled city sporting a scenario series that hearkens back to the traffic-destroying antics of nostalgic driving games of old. Map is included, no need for a separate download.

    screenshot_00593.png


    V0.5
    • Twenty-four scenarios, boasting tons of destruction and high-impact thrills.
    • Three special event types, mixing up the formula and adding a little more challenge.
    • One custom, purpose-built vehicle that I'll let you discover on your own.
    screenshot_00667.png


    New in this version is a good chunk more map, including a parking complex and the starts of the skyway. Also added are eight new scenarios, fresh with some surprises. Lastly, a campaign is now available, courtesy of @Nadeox1

    Fixed in this version is the formerly stationary T-Series in Plowed Meadows. Vehicle timings have also been tweaked due to changes brought about in the driveline code change.

    screenshot_00633.png

    Notes

    The map itself is not really meant as a driving experience. It includes various dead-ends, and the AI paths are designed for traffic, not chase, flee, or random AI.

    Currently, there are performance-related issues while using precipitation, and as such, rain has been disabled. Do not re-enable precipitation.

    Performance, and mileage in turn, will vary. So long as you have four decently powerful cores, you should be fine. The most vehicle-heavy scenario makes use of slow motion right out the gate to reduce the performance overhead. Bear in mind that some of the automatic slo-mo scenarios can be adjusted on the user's end. Just follow the instructions below:

    Navigate to Documents>BeamNG.Drive. Create a plain text file called "ORCJ.txt" This file should only contain a single number, representative of what you want the slomo to default to. Put 1 to leave it at the defaults, a lower number to reduce the slomo and a number larger than 1 to increase it.

    Note that no scenarios prior to this update that use instant slow-motion, save for Rush Hour, have support for this feature.

    The scenarios aren't meant to be particularly challenging. The inconsistency of the way damage is measured means the total could be much higher or lower even for the same crash. I also want to encourage experimentation, and some of the more fun ways to complete a challenge aren't particularly effective.

    Lastly, If you like what you see and would like to make scenarios in this map, go right ahead. That's right: no need to ask for my permission. To my mind, the more crash scenarios, the better.

    Oh, and lastly: have fun.



    I mean it.

Recent Updates

  1. More fixes
  2. Campaign and Bugfixes
  3. Happy Holidays!

Recent Reviews

  1. lumbud84
    lumbud84
    5/5,
    Version: 0.52
    PLEASE don't let this die! You have made an AMAZING set of scenarios that perfectly display the physics of Beam.NG. I love these scenarios please make more!!!
  2. 0rangeGhost
    0rangeGhost
    5/5,
    Version: 0.52
    awesome, it reminded me crash challenges of burnout. but i suggest to make slowmo at the beggining of scenario with big amount of cars. it tok me several tries before i could start 15th scenario
    1. Occam's Razer
      Author's Response
      There is some slight slo-mo applied to many of the scenarios for performance reasons. If you want to customize the slo-mo without having to change any code, just put a file under Documents>BeamNG.drive called "ORCJ.txt" and type, say, "1.7" into it, then save. The higher the number, the greater the slow motion.
  3. zxdriver001
    zxdriver001
    5/5,
    Version: 0.52
    ~~~~
  4. CarCrusher
    CarCrusher
    5/5,
    Version: 0.52
    It was so simple and fun, until "The Meeting". I did not think a story would come....
    Its still fun though! A twist makes it so much better!
  5. dignition
    dignition
    5/5,
    Version: 0.52
    I freaking love it! Just got to level 23, "The Meeting." I'm intrigued!

    I cannot beat level 22, though! This is the second time trial, I believe. Had to skip it. Not knocking on it... the car that was picked for the map is amazing. Super easy to drive and can drift quite nicely around those turns.

    Seriously, this is a game inside a game, and it's SUPER fun.
  6. mastergamer3548
    mastergamer3548
    5/5,
    Version: 0.52
    This is honestly a great mod. I would of already gave it 5 stars, but the 23rd mission surprised me so much. Great work!
  7. foxvnop45
    foxvnop45
    5/5,
    Version: 0.52
    Good map. simple but cool. One question. How does the secret car work?
    1. Occam's Razer
      Author's Response
      On the surface and above, like any other vehicle. Below the surface, however, there's a rectangular cage with four wheels on each corner, and each of those located on either end of the vehicle, just below the regular wheels. The underground wheels push off of the walls of a subterranean tunnel, to keep it all in line.
  8. Raider
    Raider
    5/5,
    Version: 0.52
    awesome work!
  9. VocalCloth
    VocalCloth
    5/5,
    Version: 0.52
  10. GeGeVade
    GeGeVade
    5/5,
    Version: 0.52
    Great mod for beam ng :D