Beta Crash Junctions 0.54

Destruction-Oriented Map and Scenarios.

  1. Occam's Razer
    screenshot_00617.png

    This is a basic VR-styled city sporting a scenario series that hearkens back to the traffic-destroying antics of nostalgic driving games of old. Map is included, no need for a separate download.

    screenshot_00593.png


    V0.5
    • Twenty-four scenarios, boasting tons of destruction and high-impact thrills.
    • Three special event types, mixing up the formula and adding a little more challenge.
    • One custom, purpose-built vehicle that I'll let you discover on your own.
    screenshot_00667.png


    New in this version is a good chunk more map, including a parking complex and the starts of the skyway. Also added are eight new scenarios, fresh with some surprises. Lastly, a campaign is now available, courtesy of @Nadeox1

    Fixed in this version is the formerly stationary T-Series in Plowed Meadows. Vehicle timings have also been tweaked due to changes brought about in the driveline code change.

    screenshot_00633.png

    Notes

    The map itself is not really meant as a driving experience. It includes various dead-ends, and the AI paths are designed for traffic, not chase, flee, or random AI.

    Currently, there are performance-related issues while using precipitation, and as such, rain has been disabled. Do not re-enable precipitation.

    Performance, and mileage in turn, will vary. So long as you have four decently powerful cores, you should be fine. The most vehicle-heavy scenario makes use of slow motion right out the gate to reduce the performance overhead. Bear in mind that some of the automatic slo-mo scenarios can be adjusted on the user's end. Just follow the instructions below:

    Navigate to Documents>BeamNG.Drive. Create a plain text file called "ORCJ.txt" This file should only contain a single number, representative of what you want the slomo to default to. Put 1 to leave it at the defaults, a lower number to reduce the slomo and a number larger than 1 to increase it.

    Note that no scenarios prior to this update that use instant slow-motion, save for Rush Hour, have support for this feature.

    The scenarios aren't meant to be particularly challenging. The inconsistency of the way damage is measured means the total could be much higher or lower even for the same crash. I also want to encourage experimentation, and some of the more fun ways to complete a challenge aren't particularly effective.

    Lastly, If you like what you see and would like to make scenarios in this map, go right ahead. That's right: no need to ask for my permission. To my mind, the more crash scenarios, the better.

    Oh, and lastly: have fun.



    I mean it.

Recent Reviews

  1. MattSqu
    MattSqu
    5/5,
    Version: 0.54
    Great. Loads of crashes to go through here, the design of the levels and puzzles is good!

    I've played through a few of these now on Youtube if anyone wants a preview.

    https://youtu.be/Guaq-wL1rVs
  2. Traxxas-Master
    Traxxas-Master
    5/5,
    Version: 0.54
    how do you make the ai even drive without it being on at least random?
    1. Occam's Razer
      Author's Response
      The AI in the scenarios is all manual mode. If you're trying to use the AI in freeroam mode, remember that the map is designed so that AI cars can only do what law-abiding traffic can. Most AI modes won't work as expected.
  3. Szymon2007
    Szymon2007
    4/5,
    Version: 0.54
    Great mod but 200bx dont have transmission (scenario 2)
    1. Occam's Razer
      Author's Response
      That must be a config mod on your end. The 200BX in the scenario is one of the official configurations, and works well for me and most other users.
  4. Smash_CarMan
    Smash_CarMan
    4/5,
    Version: 0.54
    Awesome mod. Only 4 stars as I can only play them in scenarios and not campaigns. Would be 5 stars if could play the campaign.
  5. Raif3
    Raif3
    3/5,
    Version: 0.54
    Good but the thing is scenarios will work but not the campaign. pls fix
    1. Occam's Razer
      Author's Response
      I've gotten the campaign to work on my end, but there's a glitch in BeamNG that prevents the campaign from having any descriptions. Unfortunately, the scenarios are heavily reliant on descriptions.
  6. spuduck
    spuduck
    4/5,
    Version: 0.54
    can you add a spawn point for the map perfectly set up for the street car ?
  7. Son of king Ragnar
    Son of king Ragnar
    5/5,
    Version: 0.54
    Awesome scenario, really enjoyed playing, exactly like the description. Great story line
  8. RBDaBeast
    RBDaBeast
    5/5,
    Version: 0.54
    8M/8M
  9. Melon
    Melon
    5/5,
    Version: 0.54
    10/10!
  10. Ironick96
    Ironick96
    5/5,
    Version: 0.54
    At first I thought that it was too ambitious and would most likely never be finished...however the fact that you took the time to implement a story, and left it with a the cliffhanger, is a sign that youre having as much fun making this as I did playing it (way to follow Shigeru Miyamotos philosophy lol). By far my favorite mod for this game, nice work!
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