I've updated the format for the level to the new post-0.9 standards, so the scenarios and campaign should again work properly. The old format is being retained, though, so it will still remain compatible with older versions of BeamNG for the time being. I've also adjusted several timers, and added rain particles back into the level.
I've also added the new "Streetcar Test" scenario, an objectiveless sandbox 'scenario' built to let you play around with the streetcar on the limited stretch of...
For those that had extreme framerate shortages with the post-0.8.0.1 patch, there was an issue with precipitation. Do not re-enable the precipitation object.
Courtesy of @Nadeox1 I've added in a campaign that he whipped up, so the scenarios can optionally be played in consecutive order. I've also fixed the immobile T-Series in Plowed Meadows. Be aware that there has been stated to be an issue with the timer in Rush Hour failing to stop at any point....
Improved scoring system: results are shown regardless of success or failure, and most feature a score breakdown. Also fixed excessive multiplication, resulting in ludicrous totals.
Moved the second waypoint on Transfer, to more clearly indicate the intended path.
This update adds some extra map, and seven new scenarios. The vehicle counts are getting higher with this update, so some slow motion will be present. I've also made Into the Fray somewhat fun by making the Grand Marshall move at a non-glacial pace, and Bottleneck easier by raising the failure standard, and lowering the success standard. All of the scenarios are now numbered so nobody starts off with a difficult scenario or an obscure special event. Unless they want to.
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