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Experimental CrashHard 8x8 BigRig Truck 1.1.6

Big heavy 8x8 truck with lots of detachable parts

Tags:
  1. figs074
    figs074
    5/5,
    Version: 1.1.6
    Reminds me of mudrunner
    Anyways don't download if your PC is bad, if it isn't then this is totally an great mod to download
  2. PokemonFan102
    PokemonFan102
    4/5,
    Version: 1.1.6
    Good mod, just stay AWAY from the version with the cargo tarp unless you're borrowing a computer from NASA. That one drags the performance to a complete crawl, but I can run the other configs pretty well. For comparison, I have 32GB RAM, i9-9900kf, and a GeForce RTX 2070.
  3. NoRageYT
    NoRageYT
    5/5,
    Version: 1.1.6
    old mod but legendary
  4. Sharkdude0422
    Sharkdude0422
    5/5,
    Version: 1.1.6
    I love this mod! Finally (hopefully) gonna be able to check it out on my new PC! I didn't dare try it out on my absolute potato laptop, I knew it would explode. Can't wait!
  5. Kleer
    Kleer
    5/5,
    Version: 1.1.6
    Best truck mod for crashing and doing stunts!
    My poor pc wants to expload from it but thats fine.
  6. a plane guy
    a plane guy
    5/5,
    Version: 1.1.6
    Literally amazing
  7. JoshD
    JoshD
    5/5,
    Version: 1.1.6
    Have to say I'm having more fun with this than I thought. I'm glad my current PC can handle it mostly, I doubt my old one would've been able to.
  8. Savan Thakur
    Savan Thakur
    5/5,
    Version: 1.1.6
    Love this mod❤️ Thanks for your Precious time and Hard work
    1. CrashHard
      Author's Response
      Thank you so much, so glad you enjoy my hard work :)
  9. HighDef
    HighDef
    5/5,
    Version: 1.1.6
    Runs pretty good these days. Getting 60 fps with one flatbed spawned. Normally I would strip all the deco parts to get somewhere near there.
    Still love this mod.
    1. CrashHard
      Author's Response
      pretty impressive man, and thanks for the kind words.
  10. TMccanna
    TMccanna
    3/5,
    Version: 1.1.6
    Horrifically over jbeamed, the amount of jbeams is literally too much for the game to handle, its like the tiger tank of mods, horribly overjbeamed with way more stuff then needed. this mod needs EXTREME optimization in its current state.
    1. CrashHard
      Author's Response
      Yes I was testing the limits of the physics engine. The devs even used it to stress test the physics engine inhouse.
  11. zacklaf1
    zacklaf1
    5/5,
    Version: 1.1.6
    is so exelent but can we make it not to heavy mod for no lag?
  12. lecoyethecool
    lecoyethecool
    4/5,
    Version: 1.1.6
    m beamng keep kicking me out when i try to use this car when my gpu is good
    1. CrashHard
      Author's Response
      You need a powerful CPU for BeamNG and this truck. It have a lot of physics simulated parts
  13. trm7
    trm7
    5/5,
    Version: 1.1.6
    i have upgrades my cpu and gpu. i can finally run it at 50 fps.
  14. BACON CAP SAYS LS
    BACON CAP SAYS LS
    5/5,
    Version: 1.1.6
    9 fps, good enough
  15. The Big Polish Dude
    The Big Polish Dude
    5/5,
    Version: 1.1.6
    My FPS are low but anyways great mod
  16. Doggo Man
    Doggo Man
    5/5,
    Version: 1.1.6
    Great mod, cpu go brr
  17. Rednasz
    Rednasz
    5/5,
    Version: 1.1.6
    Very good truck! Its a must have mod if you have to CPU to it!
  18. Craftyscout22
    Craftyscout22
    5/5,
    Version: 1.1.6
    it a really good mod in your vids, but its the ONLY thing that defeats a mid speck alienware
  19. FaceyDuck
    FaceyDuck
    5/5,
    Version: 1.1.6
    This mod is amazing, and if you have a beefy computer the FPS doesn’t drop too much! Realistic physics and the textures are amazing.
    1. CrashHard
      Author's Response
      Thank you so much for the kind review
  20. coolgamer55
    coolgamer55
    5/5,
    Version: 1.1.6
    i don't want to seem like a "hater" but even tho i run i7 core 960 nivda gtx 16 g ram i run this beast at a fps of 16
    1. CrashHard
      Author's Response
      Its the limitations of the physics engine, I do explain it on the mod page.
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