Beta Custom Tachometers and Boost Gauges 2.0.1

(Currently 2) new tachometer and forced induction apps for any vehicle

  1. Darthbob555
    This mod plans to add in some new tachometer (and matching forced induction) apps. Currently, this mod two themes of apps called Velocity and Fusion.

    velocity_single.png fusion_single.png

    There are a range of colour schemes you can choose from, the default being a BeamNG style, and you can cycle between them by right clicking on the apps. There are also transparent versions for each colour scheme. All apps are independent of each other and so you can have different colour schemes on matching forced induction and tachometer apps if you wish. The colour scheme you select then also becomes the default for you on next launch.

    Left clicking on the apps cycle through the gauge's units (MPH, KPH, inHg, etc)

    velocity.png fusion.png

    As always, if you find any bugs or issues, feel free to PM me so I can fix them :).

    Enjoy!

Recent Updates

  1. Hotfix
  2. Rewritten and restructured
  3. Further Bug Fixes

Recent Reviews

  1. Oxferd_Gaming
    Oxferd_Gaming
    5/5,
    Version: 2.0.1
    awesome mod pal! Love it!
  2. Bot_imppa
    Bot_imppa
    5/5,
    Version: 2.0.1
    hello l love mod is cool l give 5/5 rating
  3. Brantley Bailwy
    Brantley Bailwy
    3/5,
    Version: 2.0.1
    They look good, but I can't find a way to get them ingame. Mind point me in the right direction? I checked on UI apps and found nothing, so a little tutorial could help out a lot. Thanks in advance!
    1. Darthbob555
      Author's Response
      If you go to the UI apps setting there will be a green '+' near the top left. Click it and you should be able to scroll down and select the apps from there.

      It would be helpful if you could PM instead of a review as I cannot have a proper conversation. If you still need more help, PM and I'll try to help you further :)
  4. mrwallace888
    mrwallace888
    4/5,
    Version: 2.0.0
    Colors no longer save and it keeps breaking them half the time I open the menu (the scale's all fucked up and I have to refresh the mod. Though, it could be something on my end).
    1. Darthbob555
      Author's Response
      The colour schemes weren't saving - I've now fixed that issue so thank you for letting me know :). I'm not sure what you mean about the scaling - if you were talking about colour schemes reverting when scaling, this'll now be fixed with the next update.

      Something that might be related is that when you open and close a menu, BeamNG destroys and recreates the apps and so the apps load in the default colour scheme, then it reads the colour scheme and scale from your settings and applies it. The latter takes a noticeable amount of time (100-200ms), and so you will see a flicker of the default scale and then it'll change to the correct scale. If this is not at all the problem you were talking about, feel free to PM me if it still occurs in the next update :)
  5. SkyeDoge
    SkyeDoge
    4/5,
    Version: 2.0.0
    great mod but fusion tacho and forced induction revert to default colour
    1. Darthbob555
      Author's Response
      Thank you for letting me know; managed to misspell a variable ;)
  6. Perru
    Perru
    4/5,
    Version: 1.2.2
    Fusion one is great. But I still have 2 sugestion : 1. Find ways to reduce qty of marks with high rpm cars. (For prime numbers, just increase red part until its fine). 2. When you car have nitro, a turquoise/lime bar overrides fuel bar. (Turquoise when it overrides fuel, lime when it don't overrides blue part of fuel bar). Hope my rate was'nt too painful and confusing to read, i not speaking english good.
  7. Opteryx
    Opteryx
    5/5,
    Version: 1.2.2
    These look SICK.
  8. arandomuser
    arandomuser
    5/5,
    Version: 1.2.2
    yes but how do you change the gauges in-game?
  9. 221459
    221459
    5/5,
    Version: 1.2.2
    Beautiful, one thing, parking brake light on red color :D
  10. mrwallace888
    mrwallace888
    5/5,
    Version: 1.2.1
    Just one thing I'd like to point out is the redline for Fusion. It's always 1000 RPM ahead of the real redline. So for example if the car revs up to 7000, the Fusion's redline shows it's at 7100.

    Is it possible to do a quick fix so it only shows 7100 if it's higher than 7000 but not at 7000?
    1. Darthbob555
      Author's Response
      Thank you for reporting that, I hadn't noticed it myself! I'll get that fixed for the next update :)
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