These gauges are nice, but one thing I would like is an option to disable the upshift prompt thing, or at least customize its RPM threshold and how it looks
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In the upcoming weeks mod approvals could be slower than normal.
Thank you for your patience.
Custom Tachometers and Boost Gauges 3.2.0
4 new tachometer and forced induction apps for any vehicle
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ZeldaCarFan15Version: 3.2.0- 5/5,
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gkovalski58Version: 3.2.0- 5/5,
seeing a new model being added is really great, hope to see more models in the future!
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KawyVersion: 3.1.3- 4/5,
I love these gauges a lot as I think it's pretty creative how u put everything together (I like the fusion one). Some feedback tho:
- I know ur trying to keep it simple but it wld be rlly helpful if u add abs and esc on it
- the temperature and fuel gague isn't very proportionate -
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KezzM8Version: 3.1.2- 5/5,
Hey this mod is awesome, just wondering of you would consider adding a Monster Tach style gauge with shift light?
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Author's ResponseGlad you're enjoying it! Potentially - I generally have been taking ideas from real world tachometers/gauges and combining them together.
I had stopped actively working on new themes because of the time investment and I'd sort of done what I wanted to do with the mod. Though, I spent quite a bit of time earlier in the year making it far easier to add new themes. I've actually started on a new theme - it's unlikely it'll be related to this, though in the new future I may add even more themes with some similar features :).
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-Ghost-Version: 3.1.0- 5/5,
Very good, but when the headlights are on (low/high) on the tachometer, the headlight indicator does not light up. (but it worked on the old version)
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Author's ResponseGlad you're enjoying it! The next update will be released shortly which will fix this - thanks for reporting :).
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MutedScreamsVersion: 3.0.5- 5/5,
Best set of gauges out there imo. Every time I post a video with them, I always get asked what gauges I use and send them here.
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EctorPlaysVersion: 3.0.5- 5/5,
I LOVE THIS MOD SO MUCH https://www.youtube.com/watch?v=3Q2Jibr_3f8&ab_channel=EctorPlays
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Loser2817Version: 3.0.5- 5/5,
Thanks for fixing the tachometers! One last thing before you stop working in this mod: put some sort of ABS indicator like what's in the vanilla tachometer. Right now it's hard to tell if the ABS is working.
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Author's ResponseIt's intentional that it has been omitted as I didn't want to cram too much information into them (the tachometers have ended up with more information than I intended already though). It's also a little bit annoying to deal in the code, not helped by the fact I would need to rebuilt my dev environment to add that in which I lost a year ago :(. It's not impossible that I add it in later; I'm terrible at promising anything so I won't either way ;)
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Loser2817Version: 3.0.2- 4/5,
Since the latest update (V3.0.2), the tachometers don't operate well: the RPM gauges don't update/reload correctly when switching vehicles. Mind fixing that as soon as possible (without forgetting your work on ExplosionsNG)?
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Author's ResponseThank you for reporting - I've pushed an update and it should be available within the next couple of days :)
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grugyeVersion: 2.0.1- 5/5,
Rating this 5 stars because it's a nice mod, but the apps are currently not loading on Lua. Can you fix this bug?
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Author's ResponseHi! I cannot seem to replicate this issue, they are rendering just fine on my end and I'm not getting any Lua errors in the console. I'm near the end of quite a big re-write of the mod and I'm hoping to push the update soon (hopefully within the next few days).
If you want to PM me the errors from the console, that'd be helpful, or if you don't mind waiting for a little bit, possibly this new update might resolve any issues :)
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SysVRVersion: 2.0.1- 5/5,
I would like to see mps (meters per second) and kt (knots) added to speed.
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