Beta Custom Tachometers and Boost Gauges 1.2.2

(Currently 2) new tachometer and forced induction apps for any vehicle

  1. arandomuser
    arandomuser
    5/5,
    Version: 1.2.2
    yes but how do you change the gauges in-game?
  2. 221459
    221459
    5/5,
    Version: 1.2.2
    Beautiful, one thing, parking brake light on red color :D
  3. mrwallace888
    mrwallace888
    5/5,
    Version: 1.2.1
    Just one thing I'd like to point out is the redline for Fusion. It's always 1000 RPM ahead of the real redline. So for example if the car revs up to 7000, the Fusion's redline shows it's at 7100.

    Is it possible to do a quick fix so it only shows 7100 if it's higher than 7000 but not at 7000?
    1. Darthbob555
      Author's Response
      Thank you for reporting that, I hadn't noticed it myself! I'll get that fixed for the next update :)
  4. ARES IV
    ARES IV
    5/5,
    Version: 1.2.1
    Very nice.
  5. PowerstrokeHD
    PowerstrokeHD
    5/5,
    Version: 1.2.0
    Great mod, however the new guages font does not work. It shows up as times new roman
    1. Darthbob555
      Author's Response
      I've uploaded a fix for this, just waiting for it to get approved :)
  6. Dingo135
    Dingo135
    5/5,
    Version: 1.2.0
    I'm loving the new update. The new gauges look very similar to Initial D Arcade Stage gauges. I don't know if you can do this but can you make a version where the red and blue meters act as brake and throttle displays instead of fuel and oil temperature?
    1. Darthbob555
      Author's Response
      I'm glad you like the new update! I actually plan on adding in alternate versions of each tachometer app specifically for that purpose in the future. I'm currently finishing off reworking the code a bit to be better laid out and once that is done, this will be next on the list :)
  7. Matte010000
    Matte010000
    4/5,
    Version: 1.1.3.1
    It's really cool! Only complaint, is that when using blinkers (or hazards) there aren't any visual indicators to tell you. If that was added, it'd be a 5 star
    1. Darthbob555
      Author's Response
      I may add the blinkers to this design in the future. I intend to create more designs that are catered towards specific purposes, and this one's meant to be closer to a race-focused design so I originaly didn't have things like fuel included.
      If I can find a tidy way of fitting it in then I probably will in the future ;)
  8. Ascendancy
    Ascendancy
    5/5,
    Version: 1.1.3.1
    I've been using this for a bit and have enjoyed it. I'm hoping at one point in the future it may have support for displaying automatic/DCT modes, but it is still great nonetheless.
  9. automationcarmaker1234
    automationcarmaker1234
    4/5,
    Version: 1.1.3.1
    I love the idea, but if the gauges were colored more like the games theme (white, orange etc) then I would like them way more.
  10. eocbhafmis
    eocbhafmis
    5/5,
    Version: 1.1.3.1
    Always wanted something like this
    Takes me back to the days of need for speed underground tac designs
  11. Kesh
    Kesh
    5/5,
    Version: 1.1.3.1
    Love the design and the fact the units and colours can be changed with a simple click
  12. Yash_gamin144
    Yash_gamin144
    5/5,
    Version: 1.1.2
    Y E S
  13. Forward Motion
    Forward Motion
    5/5,
    Version: 1.1.2
    Much more fun than the original tach
  14. ARES IV
    ARES IV
    5/5,
    Version: 1.1.1
    Awesome!
  15. Sentry Down
    Sentry Down
    4/5,
    Version: 1.1.1
    These UI elements are really nice and I like using them, but I have noticed an odd bug where it seems the Tachometer just doesn't appear on some cars
    1. Darthbob555
      Author's Response
      What vehicles does this occur on? I've tested the majority of the base game vehicles and it works fine for me. If it's a modded vehicle then I would need to see that mod to see what it does differently :)
  16. bobruh
    bobruh
    4/5,
    Version: 1.1.0
    Looks very nice, but the fuel and temperature bars can be very inaccurate in some cars.
    1. Darthbob555
      Author's Response
      I've pushed an update which will fix this :)
  17. Toad the Fungus
    Toad the Fungus
    5/5,
    Version: 1.1.0
    Awesome! It's rare to see gauge ui mods out there, this one looks like one that I would find in Ridge Racer 7!
  18. Scruffy517
    Scruffy517
    5/5,
    Version: 1.1.0
    Really nice, wonder why nobody thought of this back then.
  19. SuperShep1
    SuperShep1
    4/5,
    Version: 1.1.0
    Really great! super aesthetically pleasing and works good too.
    one issue, it doesnt resize correctly. when i try to shrink it, the border gets smaller while the actual image stays the same size
    1. Darthbob555
      Author's Response
      I'm glad you're liking it! Scaling is something that's being worked on, but it is actually quite complex so I haven't had time to fully implement yet. I intend to add scaling to next the update (whenever that ends up being) :)
  20. minemoose96
    minemoose96
    5/5,
    Version: 1.1.0
    This should be in the default Game!
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice