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Beta Custom Tachometers and Boost Gauges 3.0.1

(Currently) 3 new tachometer and forced induction apps for any vehicle

  1. SysVR
    SysVR
    5/5,
    Version: 3.0.1
    thank you mps add (meters per second) and kt (knots) .
  2. grugye
    grugye
    5/5,
    Version: 2.0.1
    Rating this 5 stars because it's a nice mod, but the apps are currently not loading on Lua. Can you fix this bug?
    1. Darthbob555
      Author's Response
      Hi! I cannot seem to replicate this issue, they are rendering just fine on my end and I'm not getting any Lua errors in the console. I'm near the end of quite a big re-write of the mod and I'm hoping to push the update soon (hopefully within the next few days).

      If you want to PM me the errors from the console, that'd be helpful, or if you don't mind waiting for a little bit, possibly this new update might resolve any issues :)
  3. SysVR
    SysVR
    5/5,
    Version: 2.0.1
    I would like to see mps (meters per second) and kt (knots) added to speed.
  4. Aibao
    Aibao
    5/5,
    Version: 2.0.1
    BEST UI MOD EVER
  5. Oxferd_Gaming
    Oxferd_Gaming
    5/5,
    Version: 2.0.1
    awesome mod pal! Love it!
  6. Bot_imppa
    Bot_imppa
    5/5,
    Version: 2.0.1
    hello l love mod is cool l give 5/5 rating
  7. Brantley Bailwy
    Brantley Bailwy
    3/5,
    Version: 2.0.1
    They look good, but I can't find a way to get them ingame. Mind point me in the right direction? I checked on UI apps and found nothing, so a little tutorial could help out a lot. Thanks in advance!
    1. Darthbob555
      Author's Response
      If you go to the UI apps setting there will be a green '+' near the top left. Click it and you should be able to scroll down and select the apps from there.

      It would be helpful if you could PM instead of a review as I cannot have a proper conversation. If you still need more help, PM and I'll try to help you further :)
  8. mrwallace888
    mrwallace888
    4/5,
    Version: 2.0.0
    Colors no longer save and it keeps breaking them half the time I open the menu (the scale's all fucked up and I have to refresh the mod. Though, it could be something on my end).
    1. Darthbob555
      Author's Response
      The colour schemes weren't saving - I've now fixed that issue so thank you for letting me know :). I'm not sure what you mean about the scaling - if you were talking about colour schemes reverting when scaling, this'll now be fixed with the next update.

      Something that might be related is that when you open and close a menu, BeamNG destroys and recreates the apps and so the apps load in the default colour scheme, then it reads the colour scheme and scale from your settings and applies it. The latter takes a noticeable amount of time (100-200ms), and so you will see a flicker of the default scale and then it'll change to the correct scale. If this is not at all the problem you were talking about, feel free to PM me if it still occurs in the next update :)
  9. SkyeDoge
    SkyeDoge
    4/5,
    Version: 2.0.0
    great mod but fusion tacho and forced induction revert to default colour
    1. Darthbob555
      Author's Response
      Thank you for letting me know; managed to misspell a variable ;)
  10. Perru
    Perru
    4/5,
    Version: 1.2.2
    Fusion one is great. But I still have 2 sugestion : 1. Find ways to reduce qty of marks with high rpm cars. (For prime numbers, just increase red part until its fine). 2. When you car have nitro, a turquoise/lime bar overrides fuel bar. (Turquoise when it overrides fuel, lime when it don't overrides blue part of fuel bar). Hope my rate was'nt too painful and confusing to read, i not speaking english good.
  11. Opteryx
    Opteryx
    5/5,
    Version: 1.2.2
    These look SICK.
  12. arandomuser
    arandomuser
    5/5,
    Version: 1.2.2
    yes but how do you change the gauges in-game?
  13. 221459
    221459
    5/5,
    Version: 1.2.2
    Beautiful, one thing, parking brake light on red color :D
  14. mrwallace888
    mrwallace888
    5/5,
    Version: 1.2.1
    Just one thing I'd like to point out is the redline for Fusion. It's always 1000 RPM ahead of the real redline. So for example if the car revs up to 7000, the Fusion's redline shows it's at 7100.

    Is it possible to do a quick fix so it only shows 7100 if it's higher than 7000 but not at 7000?
    1. Darthbob555
      Author's Response
      Thank you for reporting that, I hadn't noticed it myself! I'll get that fixed for the next update :)
  15. ARES IV
    ARES IV
    5/5,
    Version: 1.2.1
    Very nice.
  16. PowerstrokeHD
    PowerstrokeHD
    5/5,
    Version: 1.2.0
    Great mod, however the new guages font does not work. It shows up as times new roman
    1. Darthbob555
      Author's Response
      I've uploaded a fix for this, just waiting for it to get approved :)
  17. Dingo135
    Dingo135
    5/5,
    Version: 1.2.0
    I'm loving the new update. The new gauges look very similar to Initial D Arcade Stage gauges. I don't know if you can do this but can you make a version where the red and blue meters act as brake and throttle displays instead of fuel and oil temperature?
    1. Darthbob555
      Author's Response
      I'm glad you like the new update! I actually plan on adding in alternate versions of each tachometer app specifically for that purpose in the future. I'm currently finishing off reworking the code a bit to be better laid out and once that is done, this will be next on the list :)
  18. Matte010000
    Matte010000
    4/5,
    Version: 1.1.3.1
    It's really cool! Only complaint, is that when using blinkers (or hazards) there aren't any visual indicators to tell you. If that was added, it'd be a 5 star
    1. Darthbob555
      Author's Response
      I may add the blinkers to this design in the future. I intend to create more designs that are catered towards specific purposes, and this one's meant to be closer to a race-focused design so I originaly didn't have things like fuel included.
      If I can find a tidy way of fitting it in then I probably will in the future ;)
  19. Ascendancy
    Ascendancy
    5/5,
    Version: 1.1.3.1
    I've been using this for a bit and have enjoyed it. I'm hoping at one point in the future it may have support for displaying automatic/DCT modes, but it is still great nonetheless.
  20. automationcarmaker1234
    automationcarmaker1234
    4/5,
    Version: 1.1.3.1
    I love the idea, but if the gauges were colored more like the games theme (white, orange etc) then I would like them way more.
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