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In the upcoming weeks mod approvals could be slower than normal.
Thank you for your patience.

Customizable Engines and Drivetrains 1.4.1

Customizable engines and transmissions that can be personalized with tuning window

  1. CrashTherapy
    CrashTherapy
    5/5,
    Version: 1.0
    This mod is awesome!!
  2. Tom517
    Tom517
    5/5,
    Version: 1.0
    Great mod
  3. TeeJ
    TeeJ
    5/5,
    Version: 1.0
    I love this mod because i own a 1990 honda civ hatch and it helps me with doin stuff with the engine. thnx for making it.
    1. warkus
      Author's Response
      Anything to make life easier for people. I basically live for other people, I will always help if it's possible.
  4. shnalla
    shnalla
    5/5,
    Version: 1.0
    instantly liked it ! Easy to use. It's perfect to make offroad vehicle and rock crawler more realistic and fun.
  5. Holiace
    Holiace
    4/5,
    Version: 1.0
    Really good mod. It's a great start to making engine modification really easy and intuitive.

    There are loads of things still to come, I bet. Like an automatic gearbox that we can customize instead of just the manual one. Also, being able to choose how many gears that are available.
    1. warkus
      Author's Response
      I made the gearbox manual cause then you also get arcade auto if you really want auto, customizing ammount of gears is not possible right now, because the way gearboxes work is you just line up gear ratios aftear eachother, and as far as i know it's not possible to directly add text to the jbeam from the tuning window,
  6. Tony Bamanebaeo
    Tony Bamanebaeo
    4/5,
    Version: 1.0
    When I set the max RPM higher on any vehicle, it just reaches its normal deadline. How can I make it so it can actually reach the increased RPM?
    1. warkus
      Author's Response
      If you just increase the redline then it will do that, you have to also tune the rpm variables so that the engine actually has any torque at that rpm, it's hard to explain, I do need a tutorial video, I know. But I'm not a video maker.
  7. The_Badger
    The_Badger
    5/5,
    Version: 0.96 (0.5.6.1)
    Love this mod!! Any chance of making a similar mod that increases the grip level on the tyres? I think it would compliment this mod well if it's possible.
    1. warkus
      Author's Response
      I got that planned, yes. But for now I'm gonna finish this mod first, by getting 1.0 done.
  8. G-Farce
    G-Farce
    5/5,
    Version: 0.96 (0.5.6.1)
    Genius mod. Very cool.
  9. hockey6464
    hockey6464
    4/5,
    Version: 0.96 (0.5.6.1)
    Great job! Would be 5 stars if there was a customizable supercharger for the moonhawk and barstow
    1. warkus
      Author's Response
      Superchargers are not really possible yet, yes i can make a turbo that has same amount of boost everywhere, but when you try to make it variable it doesn't really work anymore.
  10. JoshTheAwesome
    JoshTheAwesome
    5/5,
    Version: 0.96 (0.5.6.1)
    Will Use In MY Mod
    1. warkus
      Author's Response
      Remember to ask for permission when using files from other people, you got permission to use my files as long as you credit me if you end up using my files.
  11. YoYDawn 2
    YoYDawn 2
    5/5,
    Version: 0.96 (0.5.6.1)
    Absolutely amazing!
    1. warkus
      Author's Response
      Thanks! it could be better, if i were better at jBeams, there's a few things i want to add, but I just don't have the skill for it.
  12. Monrealese
    Monrealese
    5/5,
    Version: 0.96 (0.5.6.1)
    Love this!
  13. masteri
    masteri
    5/5,
    Version: 0.9
    Absolutely excellent, especially with sound mod!
  14. Punch_Drunk
    Punch_Drunk
    5/5,
    Version: 0.9
    Very nice, Very fun! any plans to add the turbo to the custom engine for any car? (d-series)
    1. warkus
      Author's Response
      if there's enought demand for it, for now there's more inportant things, since D-series doesnt get any turbos in standard game i didnt add any.
  15. Chrystale
    Chrystale
    5/5,
    Version: 0.8
    Didn't think this was possible. So I guess everything can be put as an in-game variable?

    Also, the Max. rev range 4 for most engines is 400, not 4000. It's missing an extra zero.
    1. warkus
      Author's Response
      It's fixed in 0.9, that is still awaiting approval, even though I posted it like 12 hours ago.
  16. Rainvest
    Rainvest
    5/5,
    Version: 0.8
    No forced induction? You guys should add the turbos and superchargers to the engines and allow for customization for the clutch torque and wastegate psi. I love the mod though.
    1. warkus
      Author's Response
      Turbos are added in 0.9, to those cars that come with turbos stock, it's awaiting approval.
  17. iheartmods
    iheartmods
    5/5,
    Version: 0.8
    Must have for those who love to tinker!
  18. Djplopper
    Djplopper
    5/5,
    Version: 0.8
    Glad to know you finally made it :) i'm very happy of having helped you
    1. warkus
      Author's Response
      Well without you it would have taken far longer, having to learn everything myself, instead of learning from you. Your help with compiling the engines is greatly appreciated.
  19. toxickiller
    toxickiller
    5/5,
    Version: 0.8
    It's awesome as i read it but i installed it but cant seem to find it in the vehicle cfg only the standard tuning option are there for them tires
    1. warkus
      Author's Response
      You need to first go to vehicle config and put the customizable engine into the car, then you can go to tuning window and change torque curve.
  20. mrgreco
    mrgreco
    5/5,
    Version: 0.8
    this is what the game needed the whole time
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