Biggest update yet!
Changes:
> Added 11 Quickplay routes, thanks to Stude for suggesting this feature!
![]()
Post your best times in Discussion!
> Added three.5 new alternate paths
![]()
![]()
![]()
![]()
> Increased the detail in ground materials
![]()
> More mesh grass changes
> Rebuilt the second jump a little so it hopefully won't randomly cave in again, the speed needed to make it is about the same as before
> Small AI path tweaks
> Improved billboard and sign textures
> Changed the decals around turn 1 to fix/decrease flicker
> Added some arrows to make the proper reverse path around 'the pit' jump more clear
> Lowered the ramp a tiny amount so dragging parts no longer get caught on it
> The sign in front of spawn, that was constantly being driven through has fainted
Dismiss Notice
In the upcoming weeks mod approvals could be slower than normal.
Thank you for your patience.
In the upcoming weeks mod approvals could be slower than normal.
Thank you for your patience.

Unsupported Dawn of the Wreckoning - "Failrace's TestTrack" v2.0 R4+2
Major update to JonasTMT's original map - New look, roads, features and a challenging scenario!